Author Topic: RIP3 Signups!  (Read 22760 times)

Offline cephalopod

RIP3 Signups!
« on: May 31, 2012, 06:23:43 AM »



Let's do this!


RIP3 is all about Clusters! Except there is a few twists...
1) One part must be LW, the other must be MW
2) The 2 parts must NOT be the same bot type
3) Popups and Flail weapons are NOT allowed.
4) I want a THEME! Even if it's just related bot names, I want to see themes, complete with Team Name and optional Motto!


Full Rules
1. DSL Clusterbots, 1 part LW, the other part MW.
2. No popups or flail weapons
3. Standard DSL building regulations, all realistic, with no outside modifications. No cheatbot2 components or custom components.
4. Double Elimination bracket, 2 mins on clock.
5. 1 havok restart in matches. I will judge this, and I politely ask for no complaints
6. Unless you send your own AI, I will AI it so that the weapons work and it moves properly. I politely ask for no complaints if your bot does not work how you want.
7. I have the right to disqualify any entry finding loopholes, or excessively complaining.
8. The arena to be used is a reskinned Containment Cube with hazards on
9. Placeholder bots are not allowed, however you get 1 upgrade (as long as it's not overly different)
10. There is a maximum of 32 team slots.
11. You MAY team up with someone to create your cluster.
12. You will have 2 weeks from signups opening to get your entries in.
13. Any non-filled spots will be automatic passes for those the randomizer favours :P
14. 1 free restart if either of your team's bots is stuck on arena hazards (eg stuck on/under spikes) - I will be judge of this.





ENTRANTS


  • Craaig - Team Blackout
  • logannaruto - The Venom Army
  • Enigma - Critical Hardware Failure
  • Conraaa - The Beastie Bots
  • madman3 - Team Blasphemy Made Machine
  • Wolfsbane - Team Brute Force
  • NFX - Skyseekers
  • Urjak - Team Firestorm
  • Phoenyx - Nox and the Darkness
  • Martymidget - Team Quarkstar
  • Ty4er - Team Drowned Hope
  • Yoda9726 - Two of Seven
  • Plazmic Inferno - Team Vegas
  • Pwnator - Damage Per Second
  • Gauche Suede - Team Midnight
  • Badnik96 - Team Prox
  • Squirrel_Monkey - Team SM
  • Mr AS - Team O_O
  • R1885 - Team Father of Death
  • Jack Daniels - Cooking with JD
  • Somebody - Trapdoor Spider
  • Naryar - BBEANS Born Again
« Last Edit: July 31, 2012, 05:49:43 PM by Craaig »
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline NFX

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Re: RIP3 Discussion/Ideas
« Reply #1 on: May 31, 2012, 06:26:55 AM »
Sounds pretty cool. I'm hoping to do better than last time.

You've also still to PM me and let me know that Pokemon is finished before I can let you move this along. ;)
Co-creator of The RA2 Randomiser



Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #2 on: May 31, 2012, 06:28:29 AM »
Ah, I did drop GK a PM some time ago, didn't realise it was still hanging around, apologies :P I'll get to it now ;p
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Naryar

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Re: RIP3 Discussion/Ideas
« Reply #3 on: May 31, 2012, 06:32:38 AM »
rimp rimp rimp

oh and make it an official weightclass, not some cruiserweight nonsense.

Or maybe multibots of different weightclasses, LW/MW ?

Offline Badnik96

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Re: RIP3 Discussion/Ideas
« Reply #4 on: May 31, 2012, 08:20:32 AM »
LW would be awesome

Offline madman3

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Re: RIP3 Discussion/Ideas
« Reply #5 on: May 31, 2012, 09:35:19 AM »
Make it MW, then erryone could dig it.

Offline Badnik96

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Re: RIP3 Discussion/Ideas
« Reply #6 on: May 31, 2012, 10:25:37 AM »
There already was a MW RIP though.

Offline MassimoV

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Re: RIP3 Discussion/Ideas
« Reply #7 on: May 31, 2012, 10:27:07 AM »
Make it HW. I just want to enter one of these.

Offline Enigm@

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Re: RIP3 Discussion/Ideas
« Reply #8 on: May 31, 2012, 10:35:48 AM »
so something big would be awesome.
Ultra-heavyweights it is.
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Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #9 on: May 31, 2012, 11:03:23 AM »
Lawl no. I'm not sure about LW, they're just so small and stuff, I want some all-out destruction.
Nary did give me an idea that wasn't really anything like his for another tournament that might work one day, dunnooo. (A tournament where you can enter 2 LWs as a tag-team or 1 MW XD)
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline NFX

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Re: RIP3 Discussion/Ideas
« Reply #10 on: May 31, 2012, 12:29:22 PM »
Was the first RIP MW or HW? I don't remember. Either way, you could just make it the other one. =)
Co-creator of The RA2 Randomiser



Offline martymidget

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Re: RIP3 Discussion/Ideas
« Reply #11 on: May 31, 2012, 12:34:32 PM »
Since its Craaig and I know how much he likes seeing things ripped to shreds, it'll probably be HW. :P

What about the bot type restrictions that we talked about a while back?

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #12 on: May 31, 2012, 12:38:38 PM »
Oh yeeeeah, I completely forgot to mention that.

I was thinking of possibly restricting bot types to ONLY those found IRL - so no Jugglers, Popups, Flail SNS/SS etc, however they could all be, of course, built to maximum DSL efficiency.
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Urjak

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Re: RIP3 Discussion/Ideas
« Reply #13 on: May 31, 2012, 05:28:41 PM »
Oh yeeeeah, I completely forgot to mention that.

I was thinking of possibly restricting bot types to ONLY those found IRL - so no Jugglers, Popups, Flail SNS/SS etc, however they could all be, of course, built to maximum DSL efficiency.

Not a bad idea, just as long as you don't enforce IRL building standards, then it should be interesting.
Any comments would be appreciated. :D

Offline Enigm@

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Re: RIP3 Discussion/Ideas
« Reply #14 on: May 31, 2012, 05:29:12 PM »
Oh yeeeeah, I completely forgot to mention that.

I was thinking of possibly restricting bot types to ONLY those found IRL - so no Jugglers, Popups, Flail SNS/SS etc, however they could all be, of course, built to maximum DSL efficiency.
Please no SNS's for love of god.
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Offline Natef

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Re: RIP3 Discussion/Ideas
« Reply #15 on: May 31, 2012, 05:30:52 PM »
MW sounds sweet.

Offline Badnik96

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Re: RIP3 Discussion/Ideas
« Reply #16 on: May 31, 2012, 05:31:15 PM »
nooo we already had oneeeee

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #17 on: June 01, 2012, 03:16:30 AM »
POLL ADDED. If you can't see it, just type your vote in here.

 HW, all non-IRL bot types banned
 HW
 MW, all non-IRL bot types banned
 MW
 Differing weight class clusters

NOTE: By all non-IRL bot types banned, that means no flails, popups, jugglers, FG and stuff that wouldn't work IRL/you don't see IRL, however you can build to maximum DSL efficiency (no IRL building standards)
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Gropaga

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Re: RIP3 Discussion/Ideas
« Reply #18 on: June 01, 2012, 03:24:33 AM »
I hate popup

Edit : what is fg
Revolutionary Revolution

Offline cephalopod

Re: RIP3 Discussion/Ideas
« Reply #19 on: June 01, 2012, 03:26:44 AM »
Me too. Non-IRL types win far too much, and really aren't very exciting (in the case of Popups/SNS)
bristol bot builders / two headed death flamingo / snappy robots
//
kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15