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Author Topic: RA2 Rock'em Sock'em  (Read 10119 times)

Offline Badnik96

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Re: RA2 Rock'em Sock'em
« Reply #80 on: January 21, 2011, 09:06:38 AM »
Can I make a mutant boxer with 3 arms?

Offline Stagfish

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Re: RA2 Rock'em Sock'em
« Reply #81 on: January 21, 2011, 12:20:42 PM »
Yes!

I just finished my bots skinned components, I also edited all the sounds :D

Offline GoldenFox93

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Re: RA2 Rock'em Sock'em
« Reply #82 on: January 21, 2011, 12:24:42 PM »
There's an idea...one that can both Hook and Uppercut  >:D



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Offline Stagfish

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Re: RA2 Rock'em Sock'em
« Reply #83 on: January 21, 2011, 12:29:34 PM »
Wouldnt that count as a flipper?

Offline GoldenFox93

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Re: RA2 Rock'em Sock'em
« Reply #84 on: January 21, 2011, 12:30:44 PM »
Wouldnt that count as a flipper?
Not if it punches the body.



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Offline NFX

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Re: RA2 Rock'em Sock'em
« Reply #85 on: January 21, 2011, 01:27:00 PM »
I was planning on a Jab/Hook combination, but the hook unbalanced the machine too much.
Co-creator of The RA2 Randomiser



Offline GoldenFox93

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Re: RA2 Rock'em Sock'em
« Reply #86 on: January 21, 2011, 01:47:30 PM »
I was planning on a Jab/Hook combination, but the hook unbalanced the machine too much.
Try an uppercut in place of the jab, then   :gawe:



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Offline NFX

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Re: RA2 Rock'em Sock'em
« Reply #87 on: January 21, 2011, 02:00:05 PM »
An excellent idea. =D I shall try that when I can make a decent chassis.
Co-creator of The RA2 Randomiser



Offline Sparkey98

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Re: RA2 Rock'em Sock'em
« Reply #88 on: January 21, 2011, 05:18:59 PM »
That's not my finished bot guys :P

Offline SteveM4

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Re: RA2 Rock'em Sock'em
« Reply #89 on: January 22, 2011, 05:52:19 AM »
My idea is simple...

Pistons push the other one over.
I do those awful YouTube videos.

Offline ianh05

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Re: RA2 Rock'em Sock'em
« Reply #90 on: February 04, 2011, 05:52:18 AM »
i actually made some "boxing" robots with stock a few years back :) i had different buttons setup for both hooks and both jabs lol fun times. you could also make the robots spin around with the arms spread out to make a whirlwind type attack :P
Check out my UI Improvements topic for stuff like longer team/bot import lists:
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Offline SKBT

Re: RA2 Rock'em Sock'em
« Reply #91 on: June 08, 2011, 02:44:52 PM »
Hey anyone remember this?

Since I've kinda got time now are people still interested in this?

I'll remake the "head" components and make them more head like.

Offline Avalanche

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Re: RA2 Rock'em Sock'em
« Reply #92 on: June 08, 2011, 03:43:30 PM »
Id make one.Im game!
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Offline yoda9726

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Re: RA2 Rock'em Sock'em
« Reply #93 on: June 08, 2011, 11:28:29 PM »
Heck yeah, i'm still interested.  Been waiting for the day it popped back up, in fact
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Offline Badnik96

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Re: RA2 Rock'em Sock'em
« Reply #94 on: June 09, 2011, 12:11:52 PM »
YES THIS IS BACK WOOOOOOOOOOOOOOOOOOO

still entering...

Offline cephalopod

Re: RA2 Rock'em Sock'em
« Reply #95 on: June 09, 2011, 05:10:56 PM »
Yay <3
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Offline Resetti's Replicas

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Re: RA2 Rock'em Sock'em
« Reply #96 on: June 10, 2011, 02:03:01 AM »
What's the ruling on the proposed "no hits below the belt" rule? (to discourage flippers and the like)

Offline Thyrus

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Re: RA2 Rock'em Sock'em
« Reply #97 on: June 10, 2011, 11:33:16 PM »
Heck yeah, i'm still interested.  Been waiting for the day it popped back up, in fact

same here!

Offline Naryar

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Re: RA2 Rock'em Sock'em
« Reply #98 on: June 11, 2011, 05:07:26 AM »
This is a pretty awesome idea I have to say. I'm still interested !

Offline Wolfsbane

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Re: RA2 Rock'em Sock'em
« Reply #99 on: June 12, 2011, 10:37:20 PM »
Must....................Enter......................Werewolf robot!
Man this needed an update. Anyways, Your local autistic idiot signing out.