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Total Members Voted: 16

Author Topic: Pokemon: The League of Getehem  (Read 4835 times)

Offline FOTEPX

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Re: Pokemon: The League of Gentlemen
« Reply #20 on: September 27, 2011, 04:17:03 PM »
Well, Since I can't use it, I might as well post it.



Currently listening to: Marblehead Johnson - The Bluetones

Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #21 on: September 27, 2011, 04:21:45 PM »
AWESOME example. I'm sure you can beef it up? ;D

EDIT: Just realised what you were trying to say with the '660kg' thing, I thought you meant it was 660kg - you can enter 2 of those as it doesn't breach weight regulations, as I thought you were implying.
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Offline Badnik96

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Re: Pokemon: The League of Getehem
« Reply #22 on: September 27, 2011, 04:44:37 PM »
Nary should enter his Seaking as a multibot.

AND SOMEONE'S GOTTA  MAKE MAGIKARP

Offline FOTEPX

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Re: Pokemon: The League of Getehem
« Reply #23 on: September 27, 2011, 04:45:37 PM »
AWESOME example. I'm sure you can beef it up? ;D

EDIT: Just realised what you were trying to say with the '660kg' thing, I thought you meant it was 660kg - you can enter 2 of those as it doesn't breach weight regulations, as I thought you were implying.

Question: Since both of the porygons are walkers, can I use 600KG for each bot, thanks to the walker's improved weight limit?


Currently listening to: Marblehead Johnson - The Bluetones

Offline 090901

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Re: Pokemon: The League of Getehem
« Reply #24 on: September 27, 2011, 10:00:58 PM »
Nary should enter his Seaking as a multibot.

AND SOMEONE'S GOTTA  MAKE MAGIKARP
magikarp is my soulmate

Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #25 on: September 28, 2011, 01:29:14 AM »
AWESOME example. I'm sure you can beef it up? ;D

EDIT: Just realised what you were trying to say with the '660kg' thing, I thought you meant it was 660kg - you can enter 2 of those as it doesn't breach weight regulations, as I thought you were implying.

Question: Since both of the porygons are walkers, can I use 600KG for each bot, thanks to the walker's improved weight limit?


No, that would give a total weight of 1200kg. It's all about combined weight.
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Offline FOTEPX

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Re: Pokemon: The League of Getehem
« Reply #26 on: September 28, 2011, 11:49:11 AM »
AWESOME example. I'm sure you can beef it up? ;D

EDIT: Just realised what you were trying to say with the '660kg' thing, I thought you meant it was 660kg - you can enter 2 of those as it doesn't breach weight regulations, as I thought you were implying.

Question: Since both of the porygons are walkers, can I use 600KG for each bot, thanks to the walker's improved weight limit?


No, that would give a total weight of 1200kg. It's all about combined weight.

So, am I allowed 500KG per part?

Also, what is the maps for the half-sheet, side panels, flipper maker parts and Hex Plates?


Currently listening to: Marblehead Johnson - The Bluetones

Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #27 on: September 28, 2011, 11:59:47 AM »
AWESOME example. I'm sure you can beef it up? ;D

EDIT: Just realised what you were trying to say with the '660kg' thing, I thought you meant it was 660kg - you can enter 2 of those as it doesn't breach weight regulations, as I thought you were implying.

Question: Since both of the porygons are walkers, can I use 600KG for each bot, thanks to the walker's improved weight limit?


No, that would give a total weight of 1200kg. It's all about combined weight.

So, am I allowed 500KG per part?

Also, what is the maps for the half-sheet, side panels, flipper maker parts and Hex Plates?


Yes, 500kg for each multibot if they're walkers. As for the maps, just search around. Hex Plates were really easy to find, if I remember right (from Dugtrio).
bristol bot builders / two headed death flamingo / snappy robots
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Offline RpJk

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Re: Pokemon: The League of Getehem
« Reply #28 on: September 28, 2011, 12:02:44 PM »
I will build something but how should I do Raichu and Samaurott
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #29 on: September 28, 2011, 12:14:56 PM »
However you feel fit.

My advice, to all, is think about chassis shape.
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Offline FOTEPX

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Re: Pokemon: The League of Getehem
« Reply #30 on: September 28, 2011, 12:40:32 PM »


Porygon's done.


Currently listening to: Marblehead Johnson - The Bluetones

Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #31 on: September 28, 2011, 12:50:00 PM »
Looks sweet. Make sure those reskins don't overwrite the ordinary DSL components and are separate components.

After realising I was going completely mad with all the complex rules, everything's been simplified a little over on the rules page. :)
bristol bot builders / two headed death flamingo / snappy robots
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Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #32 on: September 28, 2011, 01:09:46 PM »
DP: Poll added. As soon as I get sufficient 'Yes' votes, I'll move this forward to signups.
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Offline FOTEPX

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Re: Pokemon: The League of Getehem
« Reply #33 on: September 28, 2011, 01:34:47 PM »
Looks sweet. Make sure those reskins don't overwrite the ordinary DSL components and are separate components.

After realising I was going completely mad with all the complex rules, everything's been simplified a little over on the rules page. :)

Aaand How do I do that?


Currently listening to: Marblehead Johnson - The Bluetones

Offline cephalopod

Re: Pokemon: The League of Getehem
« Reply #34 on: September 28, 2011, 01:36:47 PM »
http://beetlebros.gametechmods.com/modding.htm#reskin

See if you can work it from there.



EDIT: ATTENTION: https://gametechmods.com/forums/index.php/topic,3835.msg425538#msg425538
Marty has created a GREAT example of what I'd love to see. :D
« Last Edit: September 28, 2011, 04:49:04 PM by Craaig »
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Offline Badnik96

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Re: Pokemon: The League of Getehem
« Reply #35 on: September 28, 2011, 09:24:12 PM »
Bisharp is like the perfect pokemon for this.
But Pwniard is easier to build.

Offline Naryar

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Re: Pokemon: The League of Getehem
« Reply #36 on: September 29, 2011, 07:50:47 AM »
Hey craaig, I had an idea.

I know it's a bit late for submitting, but why not some new one:

Pokemon stats must be somehow according to robot stats - Attack means the damage potential of the robot, HP/Defense means the armor, Speed... etc.

AKA, you can't build a Gyarados nor Aerodactyl bot with too much armor, a Rattata bot should be quick and damaging but frail, a Snorlax bot should be a Mighty Glacier, a Blissey should be very armored or tough but not very damaging nor fast, etc...

Offline JoeBlo

Re: Pokemon: The League of Getehem
« Reply #37 on: September 29, 2011, 08:00:24 AM »
Hey craaig, I had an idea.

I know it's a bit late for submitting, but why not some new one:

Pokemon stats must be somehow according to robot stats - Attack means the damage potential of the robot, HP/Defense means the armor, Speed... etc.

AKA, you can't build a Gyarados nor Aerodactyl bot with too much armor, a Rattata bot should be quick and damaging but frail, a Snorlax bot should be a Mighty Glacier, a Blissey should be very armored or tough but not very damaging nor fast, etc...

Just to make things nice, simple and easy for everyone :P

Offline Naryar

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Re: Pokemon: The League of Getehem
« Reply #38 on: September 29, 2011, 08:08:52 AM »
Hey craaig, I had an idea.

I know it's a bit late for submitting, but why not some new one:

Pokemon stats must be somehow according to robot stats - Attack means the damage potential of the robot, HP/Defense means the armor, Speed... etc.

AKA, you can't build a Gyarados nor Aerodactyl bot with too much armor, a Rattata bot should be quick and damaging but frail, a Snorlax bot should be a Mighty Glacier, a Blissey should be very armored or tough but not very damaging nor fast, etc...

Just to make things nice, simple and easy for everyone :P

HELLO, I AM PIDGEOTTO A HW POKER. I HAVE 2WD SLIMBODIES FOR DRIVE AND DESPITE BEING BASED ON A RAPTOR MY TOPSPEED IS EXACTLY THE ONE OF AN OLD ASTHMATIC HEN.

:P

Offline Jack Daniels

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Re: Pokemon: The League of Getehem
« Reply #39 on: September 29, 2011, 08:52:40 AM »
Gonna have to fix up Paras for this.

I have some other ideas as well...  I am going to need some time, because making the bot look like a Pokemon is harder than it sounds.  :P