Author Topic: In The Air Tonight  (Read 3124 times)

Offline Conraaa

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Re: In The Air Tonight
« Reply #20 on: August 06, 2011, 03:30:09 PM »
Slight bump, but I have just thought of a good idea for this one.
Now to make it. Expect a bot which has been skinned to death.

Offline yoda9726

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Re: In The Air Tonight
« Reply #21 on: August 17, 2011, 09:32:22 PM »
In light of the new bump up of entrant limits, I've modified the first post to reflect it.  This will now either be a 32 bot tourney or a 16 bot tourney depending on how many entrants I receive. 
 
Joe, if I have somehow managed to misinterpret the new ruling, this will be bumped back down to a straight 16 bot tourney. 
 
Also, green tick added. 
Survival of the Fittest Is Finished!  Congratulations 090901

Offline Clickbeetle

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Re: In The Air Tonight
« Reply #22 on: August 28, 2011, 10:09:56 PM »
Problem.
 
I tried AI'ing my entry for this, which uses the custom thrusters, and there are some major issues:
 
- The thrusters are WAAAAY more powerful when the AI uses them than when a human uses them.
- The AI can only use the thrusters at +100 power.  If the AI is told to use them at any other value, say -50, it still inputs +100 anyway.
- It's really annoying getting the AI to turn off the thrusters once activated.  My entry is supposed to pulse its thrusters on and off, but it just keeps them on and doesn't turn them off until the enemy is out of range (I'm almost certain this isn't just a Python mistake as I've tried about 5 different methods of making it work).
 
You may want to consider not allowing those thrusters.  It's possible to work around those issues, but they're going to be seriously overpowered and it's going to be a pain AI'ing certain bots (like bots that use thrusters for drive... though you may want to double check that thrusters for drive have the same issues as thrusters for weapons.  RA2 is weird; maybe thruster-drive bots would work.)

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline yoda9726

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Re: In The Air Tonight
« Reply #23 on: August 30, 2011, 04:02:00 AM »
Allowing the thrusters was a bit of debate with myself.  I hadn't even realised the AI problems with them, and that's the kicker.  We're gonna go ahead and disallow the thrusters then...
Survival of the Fittest Is Finished!  Congratulations 090901

Offline Clickbeetle

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Re: In The Air Tonight
« Reply #24 on: September 03, 2011, 11:47:45 PM »
I suppose it's safe to show my would-be entry then...
 

 
This thing can do over 9000 damage and it can easily 2-hit KO Pon2n (one hit to break the shell, one hit to kill the chassis).  If only the AI would work properly it would be awesome...
 
I'll see if I can build something a little bit more ordinary for this now that the thrusters aren't allowed.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Badnik96

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Re: In The Air Tonight
« Reply #25 on: September 04, 2011, 02:39:58 AM »
lol thwomp

it looks kewl.

Offline nightcracker

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Re: In The Air Tonight
« Reply #26 on: September 04, 2011, 06:24:25 AM »
I suppose it's safe to show my would-be entry then...
 
(Image removed from quote.)
 
This thing can do over 9000 damage and it can easily 2-hit KO Pon2n (one hit to break the shell, one hit to kill the chassis).  If only the AI would work properly it would be awesome...
 
I'll see if I can build something a little bit more ordinary for this now that the thrusters aren't allowed.

That is some EPIC, EPIC, EPIC skinning :)