Problem.
I tried AI'ing my entry for this, which uses the custom thrusters, and there are some major issues:
- The thrusters are WAAAAY more powerful when the AI uses them than when a human uses them.
- The AI can only use the thrusters at +100 power. If the AI is told to use them at any other value, say -50, it still inputs +100 anyway.
- It's really annoying getting the AI to turn off the thrusters once activated. My entry is supposed to pulse its thrusters on and off, but it just keeps them on and doesn't turn them off until the enemy is out of range (I'm almost certain this isn't just a Python mistake as I've tried about 5 different methods of making it work).
You may want to consider not allowing those thrusters. It's possible to work around those issues, but they're going to be seriously overpowered and it's going to be a pain AI'ing certain bots (like bots that use thrusters for drive... though you may want to double check that thrusters for drive have the same issues as thrusters for weapons. RA2 is weird; maybe thruster-drive bots would work.)