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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: yoda9726 on July 27, 2011, 07:36:38 PM

Title: In The Air Tonight
Post by: yoda9726 on July 27, 2011, 07:36:38 PM
The poll is done and we have a clear winner.  My next tournament is officially to be "In The Air Tonight".
 
Rules are as follows.
 
1. 32 bots allowed. In the event 32 entrants are not received within a reasonable amount of time, there will either be byes given to pad the entrants, or there will be a wildcard bracket to determine who gets the last spot in a 16 bot tournament.  The determination will be made based on how close we get to 32...
2. DSL Heavyweight
3. Your arena will be the Parking Lot
4. No cheatbot2, ai parts, or custom components allowed, except for.....
5...https://gametechmods.com/uploads/files/123hovercraft.zip (https://gametechmods.com/uploads/files/123hovercraft.zip) << that. brought to you by 123savethewhales, this is the hovercraft engine that is to be used on all bots.  The thrusters that come with it ARE NO LONGER ALLOWED
6. No wheels allowed, your mode of locomotion MUST be the hovercraft.
7. All building must be done in the botlab, therefore no BFE, AAM, or any of that other naughty stuff.
8. HAX mode IS allowed, providing rule number 9 is followed, and none of this 'exostacking' stuff
9. Realistic rule enforced.
10. Custom AI is allowed, provided it's not of the cheaty type, ie. no healing, constant damage, etc. etc.
11. Standard double elimination brackets.
12. Also standard havok rules. 1 havok restart per bot per match. On a second, disqualification.
13. No trinity, nasty pickle, whatever, controlled movement is the key here.
14. Multibots are allowed, both must be dispatched to count as a loss.
15. matches are 3 minutes long.
16. having a component move under your hovercraft to gain lift is allowed, however, if your bot is designed to gain a few point lead and then shoot into the sky to avoid any further damage, I'll count it as an OOTA (My discretion, don't worry, i'm fair)
17. I can AI for you, but as always AIing yourself is the preferred method. 
18. All bots must have at least one ant battery for realism purposes, even if you don't use an electric motor.
19. Phil Collins references still encouraged.
 
As usual, comments, concerns, "hey, moron, you forgot this thing" are encouraged. 
Title: Re: In The Air Tonight
Post by: Clickbeetle on July 27, 2011, 09:02:30 PM
The thrusters that come with it are allowed

HMMMMMMMM
 
That is even more interesting than the hover engine aspect.  The things I could do with those thrusters... and they're even smaller than FB's originals too.  :evilsmile:
 
If this tournament doesn't fill up too fast, expect something crazy from me.
Title: Re: In The Air Tonight
Post by: GoldenFox93 on July 27, 2011, 09:04:02 PM
If projectiles were allowed, I'd be creating an all-powerful Dreadnought   :gunz:
Title: Re: In The Air Tonight
Post by: yoda9726 on July 27, 2011, 09:07:16 PM
The thrusters that come with it are allowed

 
If this tournament doesn't fill up too fast, expect something crazy from me.

YES!!! Click craziness! love it
Title: Re: In The Air Tonight
Post by: Jack Daniels on July 28, 2011, 04:18:11 AM
This should be interesting.  :D
Title: Re: In The Air Tonight
Post by: Thyrus on July 28, 2011, 04:21:54 AM
already build something for this
Title: Re: In The Air Tonight
Post by: cephalopod on July 28, 2011, 04:30:57 AM
Yay! When I get a moment, I'll get a-building :D
Title: Re: In The Air Tonight
Post by: Naryar on July 28, 2011, 04:37:02 AM
Very much willing to participate.
Title: Re: In The Air Tonight
Post by: 090901 on July 28, 2011, 07:18:07 AM
w00t, time to use those special iron spikes i got.
Title: Re: In The Air Tonight
Post by: dragonsteincole on July 28, 2011, 11:36:33 AM
Can I request a tutorial for making a basic hovercraft bot and wiring it? I've not made one of those before and there's no tutorial for one, hence why mine isn't moving in the Practice Arena.
Title: Re: In The Air Tonight
Post by: Scrap Daddy on July 28, 2011, 12:03:47 PM
hover craft needs air so you need to put in tanks.
Title: Re: In The Air Tonight
Post by: dragonsteincole on July 28, 2011, 12:51:37 PM
Ok, thanks for that Scrap, t'was the missing piece. :approve:
Title: Re: In The Air Tonight
Post by: Naryar on July 28, 2011, 02:23:35 PM
Should we need an ant battery for realism even if we don't use electric motors ?
Title: Re: In The Air Tonight
Post by: yoda9726 on July 28, 2011, 09:00:13 PM
Should we need an ant battery for realism even if we don't use electric motors ?

hmmm...good point.  I'm gonna go ahead and add a rule that there must be at least one ant to justify the controlboard's power needs.
Title: Re: In The Air Tonight
Post by: 123savethewhales on July 30, 2011, 10:05:36 PM
Just so you guys know, because those hoverpads are indestructible, I have added A LOT of HP to it, so when they get hit they will continue to give points for the full 3 minutes.  You don't want your bottom to get hit too much or you might just lose by points.
Title: Re: In The Air Tonight
Post by: cephalopod on July 31, 2011, 04:34:50 AM
^ excellent idea! :)

I'm trying to keep my bottom guarded as best as possible to avoid that situation o:
Oh hai Out Of Context thread
Title: Re: In The Air Tonight
Post by: dragonsteincole on July 31, 2011, 05:29:46 AM
It also prevents people using them as makeshift 'caster armour' seeing as they are invulnerable.

I have at least 4 designs in mind for this, of varying greatness and cheapness. This is going to be an excellent tournament.
Title: Re: In The Air Tonight
Post by: yoda9726 on July 31, 2011, 06:19:42 AM
Just so you guys know, because those hoverpads are indestructible, I have added A LOT of HP to it, so when they get hit they will continue to give points for the full 3 minutes.  You don't want your bottom to get hit too much or you might just lose by points.

Quite an elegant solution to the problem 123.  Thanks so much for letting me use them for this.  I'm really lookin forward to what's going to come out of this one. 
Title: Re: In The Air Tonight
Post by: Conraaa on July 31, 2011, 09:43:03 AM
Just realised I could submit the koopa clown car I made a while ago for this.
Title: Re: In The Air Tonight
Post by: Naryar on July 31, 2011, 11:37:54 AM
I'm totally going to build my entry 10000 feet above the Atlantic ocean tomorrow, so it is even more fitting.

Also searching for a fitting name for a flying SnS. Preferably a Phil Collins song.
Title: Re: In The Air Tonight
Post by: Conraaa on August 06, 2011, 03:30:09 PM
Slight bump, but I have just thought of a good idea for this one.
Now to make it. Expect a bot which has been skinned to death.
Title: Re: In The Air Tonight
Post by: yoda9726 on August 17, 2011, 09:32:22 PM
In light of the new bump up of entrant limits, I've modified the first post to reflect it.  This will now either be a 32 bot tourney or a 16 bot tourney depending on how many entrants I receive. 
 
Joe, if I have somehow managed to misinterpret the new ruling, this will be bumped back down to a straight 16 bot tourney. 
 
Also, green tick added. 
Title: Re: In The Air Tonight
Post by: Clickbeetle on August 28, 2011, 10:09:56 PM
Problem.
 
I tried AI'ing my entry for this, which uses the custom thrusters, and there are some major issues:
 
- The thrusters are WAAAAY more powerful when the AI uses them than when a human uses them.
- The AI can only use the thrusters at +100 power.  If the AI is told to use them at any other value, say -50, it still inputs +100 anyway.
- It's really annoying getting the AI to turn off the thrusters once activated.  My entry is supposed to pulse its thrusters on and off, but it just keeps them on and doesn't turn them off until the enemy is out of range (I'm almost certain this isn't just a Python mistake as I've tried about 5 different methods of making it work).
 
You may want to consider not allowing those thrusters.  It's possible to work around those issues, but they're going to be seriously overpowered and it's going to be a pain AI'ing certain bots (like bots that use thrusters for drive... though you may want to double check that thrusters for drive have the same issues as thrusters for weapons.  RA2 is weird; maybe thruster-drive bots would work.)
Title: Re: In The Air Tonight
Post by: yoda9726 on August 30, 2011, 04:02:00 AM
Allowing the thrusters was a bit of debate with myself.  I hadn't even realised the AI problems with them, and that's the kicker.  We're gonna go ahead and disallow the thrusters then...
Title: Re: In The Air Tonight
Post by: Clickbeetle on September 03, 2011, 11:47:45 PM
I suppose it's safe to show my would-be entry then...
 
(https://gametechmods.com/uploads/images/73439thwomp.jpg)
 
This thing can do over 9000 damage and it can easily 2-hit KO Pon2n (one hit to break the shell, one hit to kill the chassis).  If only the AI would work properly it would be awesome...
 
I'll see if I can build something a little bit more ordinary for this now that the thrusters aren't allowed.
Title: Re: In The Air Tonight
Post by: Badnik96 on September 04, 2011, 02:39:58 AM
lol thwomp

it looks kewl.
Title: Re: In The Air Tonight
Post by: nightcracker on September 04, 2011, 06:24:25 AM
I suppose it's safe to show my would-be entry then...
 
(https://gametechmods.com/uploads/images/73439thwomp.jpg)
 
This thing can do over 9000 damage and it can easily 2-hit KO Pon2n (one hit to break the shell, one hit to kill the chassis).  If only the AI would work properly it would be awesome...
 
I'll see if I can build something a little bit more ordinary for this now that the thrusters aren't allowed.

That is some EPIC, EPIC, EPIC skinning :)