Poll

Just to get an initial reading, how many people are interested in entering?

Yes
19 (63.3%)
No
2 (6.7%)
Maybe
9 (30%)

Total Members Voted: 30

Author Topic: Mechapocalypse Discussion  (Read 4003 times)

Offline JoeBlo

Re: Mechapocalypse Discussion
« Reply #20 on: September 28, 2010, 03:53:47 AM »
it will probably be hammer spinners central :P since spin motors require less power then bursts and hammers are strong weapons for a low component count

either that or lots of rammers :P

Offline powerrave

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Re: Mechapocalypse Discussion
« Reply #21 on: September 28, 2010, 04:12:09 AM »
this tourney may actually work well, bringing now bots to light that otherwise may never have been build.
"Always be yourself, unless you're a loser"


Offline madman3

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Re: Mechapocalypse Discussion
« Reply #22 on: September 28, 2010, 12:49:39 PM »
it will probably be hammer spinners central :P since spin motors require less power then bursts and hammers are strong weapons for a low component count

either that or lots of rammers :P
I'm slightly worried about rammers but the bot I've already built is perfect against spinners. See my showcase.

Offline NFX

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Re: Mechapocalypse Discussion
« Reply #23 on: October 02, 2010, 11:20:51 AM »
Anyone else interested in this idea?
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Offline powerrave

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Re: Mechapocalypse Discussion
« Reply #24 on: October 02, 2010, 11:44:48 AM »
yes...
"Always be yourself, unless you're a loser"


Offline Clickbeetle

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Re: Mechapocalypse Discussion
« Reply #25 on: October 03, 2010, 08:20:41 PM »
20 components limit ? Not going to be easy...

We can already remove 4 for the drive (more or less would be foolish), 3 MINIMUM for the Power components... that makes no popups, no jugglers, no razor spam, what else ?

Heh. I already have an idea for this but unsure :P


I bet you could still make a decent popup or juggler if you really tried.  It would just need to be a little different than the current standard (hecko, chassis wedge!).  Just like the standard razor flail shell spinner won't work; you will need to use hammers.  Razor spam, however, definitely won't work.


I like this idea.  It seems to me that it will actually produce more realistic designs, since you will want to attach as much stuff to the baseplate as possible (to limit extender work) and use fewer, heavier weapons.  Maybe even fewer, heavier batteries.

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Offline Badnik96

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Re: Mechapocalypse Discussion
« Reply #26 on: October 04, 2010, 02:24:49 PM »
*goes to build an SS that would be considered epic 2 years ago*

Offline Naryar

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Re: Mechapocalypse Discussion
« Reply #27 on: October 05, 2010, 01:48:25 AM »
*goes to build an SS that would be considered epic 2 years ago*

My rammer faild, either i'm going to build Tempest 4 either a popup.

Offline powerrave

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Re: Mechapocalypse Discussion
« Reply #28 on: October 05, 2010, 05:22:49 AM »
i do have some idea... but now entirely sure... ... =[
"Always be yourself, unless you're a loser"


Offline NFX

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Re: Mechapocalypse Discussion
« Reply #29 on: October 06, 2010, 12:20:33 PM »
Okay, sit rep,  I've managed to sort out the problem with Halestorm 5's AI, and I reckon I could AI most of the potential entries myself now. I'll have a chat with Gazea2 about the AI'ing situation.

Also, the only prize I can come up with at the moment is the arena. =P
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Offline Badnik96

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Re: Mechapocalypse Discussion
« Reply #30 on: October 06, 2010, 02:10:40 PM »
I got a VS idea, if I'm calculating right it should have 18 components.

*goes to build*

Offline powerrave

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Re: Mechapocalypse Discussion
« Reply #31 on: October 06, 2010, 02:55:40 PM »
some here, but i ended up with 20 components... still need to do some editing as... it goes to fast for its own good.
"Always be yourself, unless you're a loser"


Offline NFX

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Re: Mechapocalypse Discussion
« Reply #32 on: October 09, 2010, 11:02:41 AM »
This seems to have more interest than I thought it would do. =) Which is good.

Having quite a big workload at uni at the moment, however, so I might wait until the poll after next until I give this the green tick.
Co-creator of The RA2 Randomiser



Offline NFX

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Re: Mechapocalypse Discussion
« Reply #33 on: November 06, 2010, 07:04:22 AM »
Okay, this tournament is receiving the GREEN TICK, and will proceed to the poll for the Signups Stage. I think I've got everything sorted out for it, and I hope to make this tourney the best I can. =D
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Offline 70 CUDA

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Re: Mechapocalypse Discussion
« Reply #34 on: November 12, 2010, 06:00:48 AM »
dose this include the control board?
Holy crap they do exist!!!! :Rob2

Offline Naryar

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Re: Mechapocalypse Discussion
« Reply #35 on: November 12, 2010, 06:10:01 AM »
Yes.

Offline 70 CUDA

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Re: Mechapocalypse Discussion
« Reply #36 on: November 12, 2010, 06:39:08 AM »
i thoght so just making sure. lol i counted up mine and got 16 lol
Holy crap they do exist!!!! :Rob2

Offline Clickbeetle

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Re: Mechapocalypse Discussion
« Reply #37 on: November 25, 2010, 10:01:02 PM »
Muhahaha, I got a bot for this... exactly 20 components and it counters the three bot types I think will be most common in this tournament fairly reliably.  (Those are HS, VS, and rammers.)  And as an added bonus, it looks cool.


Hope this goes through next poll... there are a LOT of tournaments with green ticks.

To lack feeling is to be dead, but to act on every feeling is to be a child.
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Offline madman3

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Re: Mechapocalypse Discussion
« Reply #38 on: November 27, 2010, 08:03:50 AM »
I have another counter bot I made about an hour ago...
oh and would two big orange bats and a battlepack be able to run 2 small JXs and 2 npcfasts?

Offline NFX

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Re: Mechapocalypse Discussion
« Reply #39 on: November 27, 2010, 08:05:38 AM »
I'm starting to like this. =D From the sounds of it, there's going to be a lot of robots built to counter other robot types. Should make for interesting brackets.
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