I would be interested in joining this... but i have a few questions.-What if you put the target on the bot exposed but in a place that can't be hit by the opposing bot? like what if you attached it horizontally on the back of the bot like a tail? it would be too low to reach i think. it has to be a hit able place but like I said before im not expecting every bot to be able to hit it.. dont forget with 1 HP you can loose it if it hits the ground hard enough, there will be some lead way with it but If I think your going out of your way to hide it then I cant except your entry, sorry its really hard to explain its a concept Click came up with when I brought up the idea, take a look at the bot in the start of this thread that target is exposed but hard to get due to the weapon bursting in front of it -So, the bot cannot have any part built on it that would always stretch over the wall. But all weapons can be put on burst motors so that they return back to the bot when done? How is this rule enforced? If a bots weapon extends to the other side of the wall but does not contract, is that a DQ? What if a bot is hit really hard and somehow flips over to the other side of the wall... is that a DQ as well? I am thinking that balance might be really tricky with this. If you make a bot that has a huge weapon to swing over, it might cause it to be a tad unpredictable and misbalanced. no DQs for falling over walls etc, the only thing is the only way you are allowed to have something over the wall is if a burst fired it over there, so basically I will put on mads big smart zones so the robot fires the bursts right into the path of the other robot, the rule is basically stopping any static weaponry or say half a spinner that stretches over the wall-Would it be possible for you to make two bots and record an example match for us to watch? That would be cool. I can do that to show everyone how the concept works :-DGreat idea! I think it needs some clarification and exactness to the building rules, but it could be a blast to participate in!
OH MY GOD IT'S JAWS!
Joe, a lance in RA2 would be a piston bot like Eye Poker, do we have to make a piston bot or whatever we want?
Thought: Joe, what if you, the guy running the tourney, placed a plate(1) in the middile of the bot, (2) at a certain height just above the bot, (3) facing forward, that the other bot is to knock off to win. They are ALL in the same spot on every bot. Then whatever is done beyond this, is up to the builder to design. But it is a 'common' target for all.I'll help you place them if you want..
No part of a robot may exceed and/or stretch over the wall of the jousting arenaAll weaponry must be brought into play via burst motors (basically the same concept as the above rule)
if I place the targets on the bots the only thing is if one bot has that place covered.. I wouldn't be able to attach it then ? unless you had something else/ method in mind?