Author Topic: King Of Karnage - Jousting Tournament Idea.  (Read 23311 times)

Offline WhamettNuht

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King Of Karnage - Jousting Tournament Idea
« Reply #20 on: August 28, 2009, 03:59:17 PM »
Hmm, i'll enter :D
Damn I should probably put something fancy in this bit huh?

Offline Jack Daniels

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King Of Karnage - Jousting Tournament Idea
« Reply #21 on: August 28, 2009, 05:00:06 PM »
I would be interested in joining this... but i have a few questions.

-What if you put the target on the bot exposed but in a place that can't be hit by the opposing bot? like what if you attached it horizontally on the back of the bot like a tail? it would be too low to reach i think.

-So, the bot cannot have any part built on it that would always stretch over the wall. But all weapons can be put on burst motors so that they return back to the bot when done? How is this rule enforced?  If a bots weapon extends to the other side of the wall but does not contract, is that a DQ?  What if a bot is hit really hard and somehow flips over to the other side of the wall... is that a DQ as well?  I am thinking that balance might be really tricky with this.  If you make a bot that has a huge weapon to swing over, it might cause it to be a tad unpredictable and misbalanced.

-Would it be possible for you to make two bots and record an example match for us to watch?  That would be cool.

Great idea! I think it needs some clarification and exactness to the building rules, but it could be a blast to participate in!

Offline Condor33

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King Of Karnage - Jousting Tournament Idea
« Reply #22 on: August 28, 2009, 06:00:16 PM »
I definitely want to join, although I'd like a demo video of how this would work.
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Offline TriTon

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King Of Karnage - Jousting Tournament Idea
« Reply #23 on: August 28, 2009, 07:07:11 PM »
I'm in this!

Offline JoeBlo

King Of Karnage - Jousting Tournament Idea
« Reply #24 on: August 28, 2009, 08:17:17 PM »
Quote from: Jack Daniels;62317
I would be interested in joining this... but i have a few questions.

-What if you put the target on the bot exposed but in a place that can't be hit by the opposing bot? like what if you attached it horizontally on the back of the bot like a tail? it would be too low to reach i think.

it has to be a hit able place but like I said before im not expecting every bot to be able to hit it.. dont forget with 1 HP you can loose it if it hits the ground hard enough, there will be some lead way with it but If I think your going out of your way to hide it then I cant except your entry, sorry its really hard to explain its a concept Click came up with when I brought up the idea, take a look at the bot in the start of this thread that target is exposed but hard to get due to the weapon bursting in front of it  

-So, the bot cannot have any part built on it that would always stretch over the wall. But all weapons can be put on burst motors so that they return back to the bot when done? How is this rule enforced?  If a bots weapon extends to the other side of the wall but does not contract, is that a DQ?  What if a bot is hit really hard and somehow flips over to the other side of the wall... is that a DQ as well?  I am thinking that balance might be really tricky with this.  If you make a bot that has a huge weapon to swing over, it might cause it to be a tad unpredictable and misbalanced.

no DQs for falling over walls etc, the only thing is the only way you are allowed to have something over the wall is if a burst fired it over there, so basically I will put on mads big smart zones so the robot fires the bursts right into the path of the other robot, the rule is basically stopping any static weaponry or say half a spinner that stretches over the wall


-Would it be possible for you to make two bots and record an example match for us to watch?  That would be cool.

I can do that to show everyone how the concept works :-D

Great idea! I think it needs some clarification and exactness to the building rules, but it could be a blast to participate in!


hope that answers everything

Offline Condor33

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King Of Karnage - Jousting Tournament Idea
« Reply #25 on: August 28, 2009, 08:22:31 PM »
So, what say I stack 5 120CM pistons on the top of each other, to hit the other guy before he ever gets close. Is this illegal?
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Offline JoeBlo

King Of Karnage - Jousting Tournament Idea
« Reply #26 on: August 28, 2009, 08:26:11 PM »
I kind of wanted bursts to bring weapons into play as its kind of like a knight moving his lance across the wall to be hit, but I guess I can allow pistons too

Offline Doomkiller

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King Of Karnage - Jousting Tournament Idea
« Reply #27 on: August 28, 2009, 08:29:21 PM »
Wow, this is defietly an interseting idea.

If it goes ahead, I shall join for sure
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Offline JoeBlo

King Of Karnage - Jousting Tournament Idea
« Reply #28 on: August 28, 2009, 08:32:08 PM »
good to hear that, I think I will ditch the little name gimmick idea though as I was this tournament to stay well.... I guess as Inf put it normal ?  I think getting too stuck into a theme will make it look too tacky :-D

Edit: we have hit 16 entry's (on the first post) if anyone doesn't want there name on there or does (and I haven't added you yet) please let me know, as I said I am prepared to go to 32

Offline Scrap Daddy

King Of Karnage - Jousting Tournament Idea
« Reply #29 on: August 28, 2009, 08:36:13 PM »
Im in.

Offline MrRoboto75

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King Of Karnage - Jousting Tournament Idea
« Reply #30 on: August 28, 2009, 09:14:21 PM »
I like the name gimmick.  I'm interested in what the other contestants come up with.

Offline Madiaba

King Of Karnage - Jousting Tournament Idea
« Reply #31 on: August 28, 2009, 09:18:15 PM »
Thought: Joe, what if you, the guy running the tourney, placed a plate
(1) in the middile of the bot,
(2) at a certain height just above the bot,
(3) facing forward,
that the other bot is to knock off to win. They are ALL in the same spot on every bot. Then whatever is done beyond this, is up to the builder to design. But it is a 'common' target for all.
I'll help you place them if you want..
Input is appreciated. :)
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Offline TriTon

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King Of Karnage - Jousting Tournament Idea
« Reply #32 on: August 28, 2009, 09:25:56 PM »
I'm a bit confused.

Joe, a lance in RA2 would be a piston bot like Eye Poker, do we have to make a piston bot or whatever we want?

Offline R0B0SH4RK

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King Of Karnage - Jousting Tournament Idea
« Reply #33 on: August 28, 2009, 09:48:27 PM »
I'd love to participate in something like this.

Offline R1885

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King Of Karnage - Jousting Tournament Idea
« Reply #34 on: August 28, 2009, 10:00:16 PM »
Quote from: TriTon;62386
Joe, a lance in RA2 would be a piston bot like Eye Poker, do we have to make a piston bot or whatever we want?


First, Eye Poker is a push bot, not a piston bot, your thinking of Eye Stabber.
Second, no. The rules clearly state the bot's weapon must be on burst motors.
Read the rules next time.

Offline Resetti's Replicas

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King Of Karnage - Jousting Tournament Idea
« Reply #35 on: August 28, 2009, 11:12:12 PM »
I'd like to enter

Offline JoeBlo

King Of Karnage - Jousting Tournament Idea
« Reply #36 on: August 28, 2009, 11:35:12 PM »
Quote from: Madiaba;62382
Thought: Joe, what if you, the guy running the tourney, placed a plate
(1) in the middile of the bot,
(2) at a certain height just above the bot,
(3) facing forward,
that the other bot is to knock off to win. They are ALL in the same spot on every bot. Then whatever is done beyond this, is up to the builder to design. But it is a 'common' target for all.
I'll help you place them if you want..


that sounds like a good idea if I place the targets on the bots the only thing is if one bot has that place covered.. I wouldn't be able to attach it then ? unless you had something else/ method in mind?

I understand you are all confused with the burst weapons rule but basically if you read it carfully...

Quote from: JoeBlo;62228

  • No part of a robot may exceed and/or stretch over the wall of the jousting arena
  • All weaponry must be brought into play via burst motors (basically the same concept as the above rule)


basically you can build any robot you want but nothing can be placed over the wall EXCEPT if a burst fires it over the wall and into the path of the other robot

Offline Viper89

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« Reply #37 on: August 28, 2009, 11:48:09 PM »
I understand it fine it's simple;), I don't get why people are having a hard time understanding it:?. I got a pretty cool idea for this tourney. Also I didn't think having Medievil names would be tacky. My bot going to have one:smiley:. Also for the targets just make it so that you can put it anywhere on top of the bot but not on the sides and you can't cover it unless your weapon is like you already said. I don't like the idea at all of having a set place for the targets Like MAD was saying "no offense":D.

Offline Trovaner

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King Of Karnage - Jousting Tournament Idea
« Reply #38 on: August 28, 2009, 11:54:31 PM »
Quote from: JoeBlo;62416
if I place the targets on the bots the only thing is if one bot has that place covered.. I wouldn't be able to attach it then ? unless you had something else/ method in mind?
I think Mad was thinking you could use his custom smartzones as a base (instead of a baseplate anchor) because they are setup so that you can attach anything to them and the smartzones themselves can go through any components that might get in the way.

BTW, interesting tournament idea... Hope it turns out well.

Offline JoeBlo

King Of Karnage - Jousting Tournament Idea
« Reply #39 on: August 28, 2009, 11:57:50 PM »
yeah small smart zones would work out well.. yeah I think I will attach the targets in a common place for all robots so they are about the same for everyone (that does mean I just need everyone's entry's to weigh no more then 799.7 KG