To go over the wall to hit the other bot, LRA2.
I would be interested in joining this... but i have a few questions.
-What if you put the target on the bot exposed but in a place that can't be hit by the opposing bot? like what if you attached it horizontally on the back of the bot like a tail? it would be too low to reach i think.
it has to be a hit able place but like I said before im not expecting every bot to be able to hit it.. dont forget with 1 HP you can loose it if it hits the ground hard enough, there will be some lead way with it but If I think your going out of your way to hide it then I cant except your entry, sorry its really hard to explain its a concept Click came up with when I brought up the idea, take a look at the bot in the start of this thread that target is exposed but hard to get due to the weapon bursting in front of it
-So, the bot cannot have any part built on it that would always stretch over the wall. But all weapons can be put on burst motors so that they return back to the bot when done? How is this rule enforced? If a bots weapon extends to the other side of the wall but does not contract, is that a DQ? What if a bot is hit really hard and somehow flips over to the other side of the wall... is that a DQ as well? I am thinking that balance might be really tricky with this. If you make a bot that has a huge weapon to swing over, it might cause it to be a tad unpredictable and misbalanced.
no DQs for falling over walls etc, the only thing is the only way you are allowed to have something over the wall is if a burst fired it over there, so basically I will put on mads big smart zones so the robot fires the bursts right into the path of the other robot, the rule is basically stopping any static weaponry or say half a spinner that stretches over the wall
-Would it be possible for you to make two bots and record an example match for us to watch? That would be cool.
I can do that to show everyone how the concept works :-D
Great idea! I think it needs some clarification and exactness to the building rules, but it could be a blast to participate in!
Joe, a lance in RA2 would be a piston bot like Eye Poker, do we have to make a piston bot or whatever we want?
Thought: Joe, what if you, the guy running the tourney, placed a plate
(1) in the middile of the bot,
(2) at a certain height just above the bot,
(3) facing forward,
that the other bot is to knock off to win. They are ALL in the same spot on every bot. Then whatever is done beyond this, is up to the builder to design. But it is a 'common' target for all.
I'll help you place them if you want..
- No part of a robot may exceed and/or stretch over the wall of the jousting arena
- All weaponry must be brought into play via burst motors (basically the same concept as the above rule)
if I place the targets on the bots the only thing is if one bot has that place covered.. I wouldn't be able to attach it then ? unless you had something else/ method in mind?I think Mad was thinking you could use his custom smartzones as a base (instead of a baseplate anchor) because they are setup so that you can attach anything to them and the smartzones themselves can go through any components that might get in the way.
yeah small smart zones would work out well.. yeah I think I will attach the targets in a common place for all robots so they are about the same for everyone (that does mean I just need everyone's entry's to weigh no more then 799.7 KG
I was wondering if I sent you my bot, if you can Ai it and then send my bot back along with the bot you used in the video so I can do trials runs:-D.
sure no problem I will send it back out with the target, bindings, etc once I get all entry's in and AI'd
a clean copy of Stock RA2 and a new robot ? your robot doesnt look like a proper joust bot anyway ?? (by the looks it has no way of getting weapons over the wall ??)
???
the problem lies possibly with something modded in your RA2, any skin packs, armour packs, etc added to your game ?
I suggest you start from the basics with a clean copy of Stock RA2
Mad@Make sure you have the target.
Joe@I think you can make a py that spins the wheel away from the opponent so the pistons hit the opponent.
Joe@I think you can make a py that spins the wheel away from the opponent so the pistons hit the opponent.
Vlad Spikes FTW!! ;D
Vlad Spikes FTW!! ;D
I thought Vlad spikes were DSL???
General Rules
- Stock HW,
if JD or anyone else wants to join I will need at least another 5 people before expanding to 32 and I need to be notified before 12:00 Noon Wednesday (GMT+8)
I can possibly push that date further but I need 5 more people and I will expand to 32 (I can always add in a couple "house" jousting bots)
actually I just had a thought....I may as well join too so 4 more people at least for a 32 expansion with 6 places in total available
I can possibly push that date further but I need 5 more people and I will expand to 32 (I can always add in a couple "house" jousting bots)
actually I just had a thought....I may as well join too so 4 more people at least for a 32 expansion with 6 places in total available
ok so this is a possable idea
- shave the bracket down to 28 (so one more space open or can be filled by a "house" jousting bot)
- so after round 1 there will be 14 remaining,
- round 2 there will 7 remaining
- and out of the 7 losers I take the robot that scored the highest amount of points in round 2 and return them to the bracket
- giving 8 which can continue with a normal bracket
sound good ? Im just thinking as it looks like I will be pushing it for 32
I might make one after the final 4 have been decided, that means a 24 bracket, it would be separate from the main bracket however (so no winner vs winner final) I plan of whipping up a few novelty prizes for the winners.
so deadline time send in bots you have until the 23rd of September to get your entries in (added another week because the bracket was only just decided)
2 70cm pole spikes arnt that good, dont forget pole spikes have normals so only the tips do damage
Meh.Why not.Yes i will change it.
Format
- Each match will consist of 3 “Jousts” and the winner will be determined on a points based system
- 3 points if you break your opponents Target off
- 1 point each if no targets are knocked off
- 0 points if your target is knocked off (unless you break your opponents off before yours was broken)
- The player with the most points wins, in the event of a draw after the 3 “Jousts” the total in game points from each match will be added up and the highest total wins.
Bah... Horizontal spinning weapon on a DDT? Trinity side hammer ? There are so many possibilities...
EDIT: Can we have a demo video of how the fight works? It will help with bot designing.
my entry will be rather strange and Sonny_Resetti's was a design I didn't see coming (or ever thought of lol)
Cmon, better targets. Something more robotic-ky than medieval. These ARE machines...
Nice - but I have no idea what "stongest" means. :P
seriously?, I didnt think that was Australian.... it basically means nothing else is stronger then it or it is less breakable then anything else
I thought mine was a bit... off.
However, its a bit sucky.
also Viper, I never get mad or angry at people for no reason just talking normally so dont worry :) I understand sometimes reading things can be taken differently but always read my posts as happy :P
Just a quick question for the people who are knowledgeable about AI:
Would it be possible to use Philetbabe's S.O.W (Servo Oriented Weapons) AI to operate the "lance" when the bot charges?
no problem you exported your bot right? just right click it and click send to > compressed zip file.
then jump onto the home page of GTM (with the botm winner, etc) and click file host upload the zip file and it will give you a link
pm me that link and I can download your bot from there :-D
Do i have to AI it? If so, i may not be able to submit it in time.
AI’ing? I have worked out a way to AI the entrees so you don’t have to worry about AI’ing your entry
Look right below.
Still having problems.
For some reason, my computer won't allow me to make a zip file.
Download WinRar that should solve your problem, I use it all the time for Zip and RAR files.
I have WinRar.
Still having problems.
For some reason, my computer won't allow me to make a zip file.
Joe, I know you've already AI'ed my bot, but since there's so much extra time, I might just go back and make improvements to it. Is it ok if send you a new bot as long as it's within the deadline?
ok here is what u do
go to the dump and get 3 computers from there.
using the parts from the other 2 fix up one and boot it with 98 or xp
put ra2 on it.
What?
only about an hour left for submission... I must say I was a little disappointed to see so many names on the list but only 13 have followed through to this point...
so I worked out I would need another 3 entrys for a nice bracket...
Failious (house robot) will take one
Naryar you sent me a few concept bots I might put in the better one of the 2 for you if you dont get something to me within the hour
and another house robot (unless someone gets a robot in)
so I know its a bit of a rip off but I thought it would be amusing so here is the other house robot Backwards Bob
(http://i148.photobucket.com/albums/s36/westcoastdrags/screenshot_252.png)
as the name suggests it goes backwards to the direction it looks like it would go :P just a bit of extra fun
it cout ok the only thing is....
the weapon doesn't quite clear the wall but can be easy fixed by reversing the tribar so it is angled upwards