Poll

Would you enter this tournament?

Yah. :thumbup
Nah. :thumbdown

Author Topic: Keep Your Enemies Close - Signups  (Read 9038 times)

Offline Philippa

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Re: Keep Your Enemies Close - Discussion
« Reply #20 on: January 18, 2014, 05:43:06 AM »
Sent Craaig a PM for signups.

Offline cephalopod

Re: Keep Your Enemies Close - Discussion
« Reply #21 on: January 18, 2014, 07:34:24 AM »
(Image removed from quote.)
So I was messing around with tournament concepts in my head, and then I remembered there was a TV show with a similar premise, so I took the title.

RULES
Game - DSL 2.1
Weight - Middleweight
Realistic Rule - IRL Realistic
TWO ROBOTS per entrant is required.
16 entrants, so 32 robots. (See battle rules.)
If you can't AI, I will AI for you, just don't get whingey if your robot doesn't win.
You can't enter until I have received and accepted your robot.

BUILDING RULES
Middleweight class robots only. 249.0kg - 399.0kg
Only in game glitches are allowed -  eFFe Glitching, Axle Loading and Snapper Loading.
No external editing at all - BFE, AAM and so on.
Must have at least 2 wheels for controlled movement.
Tracked robots are eligible, the weight cushion is - The actual treads only count for half their real weight.
No scuttlers, crawlers or walkers.
Multibots are banned for obvious reasons.
No unrealistic weapon sizes and quantities.
You can upgrade your robot or send a new one as often as you like until signups end.
Judge Bursts and MOE motors are the only non-wheel Cheatbot2 components allowed. All wheels allowed.
One Judge Burst per bot.

BATTLE RULES
3 minute fights.
Official Robot Arena 2 Tournament arena, I might reskin it again.
Hazards on.
If a robot havoks then I will restart the match. I will keep restarting until there is a havok-free match. Fights with havoks will not be shown.

Arena

Round One - 32 robots from 16 entrants are put into completely randomised teams. Two teams will be pitted against each other and the two robots from the winning team move on to Round Two. There will be 8 battles with 4 robots in each.
Round Two - 16 robots are now left and are taken away from their first round partner and given another randomised one. The 8 new teams will compete in 4 battles, the winning team go through.
Round Three - 8 robots left and teams are randomised again. 2 battles with 2 teams, winning 2 teams advance.
Grand Final - Only 4 robots are left now, teams are randomised again and the winning team are declared overall champions.

Judging will be done by me.
Each team will be given a mark out of 10 for Style, Control, Damage, Aggression, and Teamwork, so a maximum of 50 points in total for each team.

ENTRANTS
1. - Kurt Wylde
2. -
3. -

4. -
5. -

6. -
7. -

8. -
9. -

10. -
11. -

12. -
13. -

14. -
15. -

16. -

Both robots accepted and AI'd.

One robot accepted and AI'd.
One or both of your robots are accepted.
You need to change your robot.

MY ENTRY AND CONCEPT SPLASH


And so, to signups it goes. The rules stated above may not change. You have 3 months. Good luck :)
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Philippa

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Re: Keep Your Enemies Close - Discussion
« Reply #22 on: January 18, 2014, 07:52:49 AM »
ur a cheeky 1 messin wif my colours m8

SIGNUPS ARE NOW OPEN
Remember you need TWO ROBOTS if you plan to enter this competition.

Offline Philippa

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Re: Keep Your Enemies Close - Discussion
« Reply #23 on: January 18, 2014, 08:01:53 AM »
Rob Collins - Both accepted.

Offline senstro

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Re: Keep Your Enemies Close - Discussion
« Reply #24 on: January 18, 2014, 08:14:59 AM »
Here are my entrys. Both are Omni bots.
I might be some time.

Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #25 on: January 18, 2014, 08:46:17 AM »
Senstro - Both accepted.

A little bit of news, I won't be accepting or AI-ing any entries because my DSL refuses to load when I create a new AI team, but you can still send them to me and I'll look at them when the problem is fixed.  :approve:

Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #26 on: January 18, 2014, 10:08:22 AM »
Made a temporary fix, so continue to send in your entries and I'll accept and AI again.

Offline Elementos

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Re: Keep Your Enemies Close - Signups
« Reply #27 on: January 18, 2014, 10:30:34 AM »
Damn. I was going to start a tourney with a simular concept to this after BOG. Well obviously I love the Idea, already have one bot I can enter, will make another one soon.

EDIT: Sent.
« Last Edit: January 18, 2014, 11:03:03 AM by DeineMutter7 »
Tournament Wins:


yug1tom for president 2016

Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #28 on: January 18, 2014, 10:58:50 AM »
Rob Collins - Both AI'd.

Offline Hydro

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Re: Keep Your Enemies Close - Signups
« Reply #29 on: January 18, 2014, 10:59:19 AM »
Aaaaand builders' block. FML.
Hi.

Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #30 on: January 18, 2014, 11:20:23 AM »
Senstro - Both AI'd.

Mazakari - Both accepted.

Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #31 on: January 18, 2014, 11:33:12 AM »
RedAce - Both accepted.

Deinemutter7 - Please add more supports for the weapons and remove the panels attached to the chassis, they just look like bad Starndard DSL.

Offline Elementos

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Re: Keep Your Enemies Close - Signups
« Reply #32 on: January 18, 2014, 11:42:58 AM »
RedAce - Both accepted.

Deinemutter7 - Please add more supports for the weapons and remove the panels attached to the chassis, they just look like bad Starndard DSL.

Okay I get it about the supporters but how are the panels bad? :S
EDIT: On which exactly?
Tournament Wins:


yug1tom for president 2016

Offline Jet-speed

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Re: Keep Your Enemies Close - Signups
« Reply #33 on: January 18, 2014, 12:48:54 PM »
My entries. ^^ I think they can both be considered RL, there's ever so slight clipping on both, but nothing that couldn't be shaved off/done. Let me know if they won't slide and I'll get about rebuilding them.

Offline Elementos

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Re: Keep Your Enemies Close - Signups
« Reply #34 on: January 18, 2014, 12:59:08 PM »
Okay, done some updates;

Here.
Tournament Wins:


yug1tom for president 2016

Offline Avalanche

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Former DSL HW champion.
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Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #36 on: January 18, 2014, 04:16:02 PM »
Excuse the delays, getting a new DSL and moving stuff about is a real irritation but I'll try to work quickly for you.

Offline cephalopod

Re: Keep Your Enemies Close - Discussion
« Reply #37 on: January 19, 2014, 06:02:33 AM »
ur a cheeky 1 messin wif my colours m8


Haha I didn't even notice that, or do that. Interesting.
bristol bot builders / two headed death flamingo / snappy robots
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kindest and friendliest '13, '15, '16, '17 / favourite staff member '14, '15

Offline Philippa

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Re: Keep Your Enemies Close - Signups
« Reply #38 on: January 19, 2014, 06:58:00 AM »
Okay, I seem to have things back on track, even if it's a bit messy and more time consuming.

Back to AI-ing. ^.^

Offline Jet-speed

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Re: Keep Your Enemies Close - Signups
« Reply #39 on: January 19, 2014, 09:00:42 AM »
Don't bother AI'ing my bots if you haven't already started, assuming my designs are a pass from you. I'm modifying them and will send them to you with the bindings done. :P