Author Topic: General Tournament Discussion  (Read 142982 times)

Offline Phoenyx

  • *
  • Posts: 253
  • Rep: 0
  • Finally using my official Avatar
    • pheonyximperius
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: General Tournament Discussion
« Reply #340 on: September 05, 2012, 03:18:19 AM »
One more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.

Would they take the number of competing bots over 16 (Plus wildcard)?

EDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?

All entries do.

Ugh... that's really going to be an issue... I had a really good idea for the tournament too, but it would require more than 16 bots.

I doubt that exceptions can be made either. Well, there goes THAT idea...
  :SFTW

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #341 on: September 05, 2012, 03:24:37 AM »
AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Phoenyx

  • *
  • Posts: 253
  • Rep: 0
  • Finally using my official Avatar
    • pheonyximperius
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: General Tournament Discussion
« Reply #342 on: September 05, 2012, 03:40:53 AM »
AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.

That's entirely in the assumption that someone has never done anything like this before. I may not have made a tournament in Robot Arena 2 before, but I doubt it compares with overhauling a game (I'm working on the Fronteer Miners mod for LEGO Rock Raiders) or learning how to use the DirectX 11 SDK for C++ with just a reference website.

Also, I had the idea to make something similar to Robot Wars with MW DSL IRL robots. Of course, a heat-based tournament with 16 robots would only have four heats and a grand-final heat. That's not exactly championship-size.
  :SFTW

Offline Squirrel_Monkey

  • Squirrel_Monkeyweight
  • *
  • Posts: 7587
  • Rep: 7
  • [Insert clever and witty comment here]
    • 0SquirrelMonkey0
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #343 on: September 05, 2012, 03:43:57 AM »
I also can't think of any sort of tournament that would require more then 16 entries.
Anything that involves team-built bots.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #344 on: September 05, 2012, 04:01:56 AM »
I also can't think of any sort of tournament that would require more then 16 entries.
Anything that involves team-built bots.

1 team = 1 entry in a team tournament?
4 teams of 4 or you could have 8 teams of 2 etc.
It's small but that's the point of entry level tournaments.

AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.

That's entirely in the assumption that someone has never done anything like this before. I may not have made a tournament in Robot Arena 2 before, but I doubt it compares with overhauling a game (I'm working on the Fronteer Miners mod for LEGO Rock Raiders) or learning how to use the DirectX 11 SDK for C++ with just a reference website.

Also, I had the idea to make something similar to Robot Wars with MW DSL IRL robots. Of course, a heat-based tournament with 16 robots would only have four heats and a grand-final heat. That's not exactly championship-size.

We have no way of knowing if someone can keep up with the required amount of work, that's all. If you can host a small tournament with 16 entries successfully then you can move up to larger tournaments.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline Phoenyx

  • *
  • Posts: 253
  • Rep: 0
  • Finally using my official Avatar
    • pheonyximperius
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: General Tournament Discussion
« Reply #345 on: September 05, 2012, 04:05:51 AM »
We have no way of knowing if someone can keep up with the required amount of work, that's all. If you can host a small tournament with 16 entries successfully then you can move up to larger tournaments.

In that case, I'll take the chance to prove myself.
  :SFTW

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #346 on: September 05, 2012, 04:16:15 AM »
AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.


I forgot about the splash and bracket work -.- that takes some time too depending on how nice you want it to look.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline RpJk

  • ♫Time has come to listen to the crying of their puppet souls♫
  • Ultra Heavyweight
  • Posts: 1977
  • Rep: -1
  • Done and done.
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #347 on: September 06, 2012, 01:21:14 PM »
Might make Sudden Hybrids tournament or a basic Stock BW tournament before end of year depending.
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline Badnik96

  • tired of your shit
  • *
  • Posts: 17537
  • Rep: 3
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #348 on: September 09, 2012, 07:43:49 PM »
That sounds really cool, i'd build for it.

Offline Mr. AS

  • TheGloriousCarbideArstotzkanIronsideChaosProtocol
  • *
  • Posts: 7558
  • Rep: 19
    • robotarenagtm
  • Awards BOTM Winner
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #349 on: September 09, 2012, 07:47:32 PM »
would it be stock

cus id totally love to see a monstrous true popup/hs/wammer/hammer hybrid
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline RpJk

  • ♫Time has come to listen to the crying of their puppet souls♫
  • Ultra Heavyweight
  • Posts: 1977
  • Rep: -1
  • Done and done.
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #350 on: September 10, 2012, 11:31:16 AM »
Tournament idea:

Robotic Empire:


Heres how it goes:

16 bots knockout

Winner "captures" the opponents bot and can use that or thier own bot for next match:

When it gets to the final however they must use thier own bot and the three other bots they have "captured"  in a 4 on 4 match.

Thats the rough picture so what do you think of it?
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline G.K.

  • *
  • Posts: 12157
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #351 on: September 10, 2012, 12:27:10 PM »
4 on 4 isn't possible, which is a slight flaw.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline RpJk

  • ♫Time has come to listen to the crying of their puppet souls♫
  • Ultra Heavyweight
  • Posts: 1977
  • Rep: -1
  • Done and done.
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #352 on: September 10, 2012, 12:39:47 PM »
As in 4 one on one matches.
Old Stock Showcase: https://gametechmods.com/forums/index.php?topic=6590.0

I've moved to other forums. Under a different name. This is where it all began.

Offline G.K.

  • *
  • Posts: 12157
  • Rep: 10
  • Striving for a good personal text since 1994.
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #353 on: September 10, 2012, 12:44:08 PM »
Ah, I see.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #354 on: September 29, 2012, 03:36:04 AM »
So the new host must show entry rule has caused myself to suggest a couple of new rules:


-The host can change/update their entry but must allow everyone else the option to change/update theirs and show the update/change in their topic before anyone else sends in their updates.
-The host is to post pictures of all entries as they receive them. (possibly in a constantly updated splash?)


I believe this clears up the update/change rule while allowing the host to be on more even grounds to everyone else.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline yoda9726

  • Heavyweight
  • Posts: 538
  • Rep: 5
  • You can't really dust for vomit
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #355 on: September 29, 2012, 03:55:32 AM »
Gotta disagree with these.  Especially the showing bots as they're received for two main reasons...


1. More work for hosts, and there's already enough workload for them,
2. Entries will slow down as people wait for others first to gain an advantage by devising their strategy to beat what they've seen.


I've already stated why I don't see a need for the other rule in your other topic.  tl;dr version, not that big of a deal.
Survival of the Fittest Is Finished!  Congratulations 090901

Offline Classicus

  • Middleweight
  • Posts: 315
  • Rep: 5
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #356 on: September 29, 2012, 03:56:08 AM »
Wouldn't the second point give an advantage to later builders and disadvantage people who build first as later entrants can see some of their opponents? Might have a situation where people avoid entering until the last minute and that could cause problems. I'd suggest everyone who enters a tournament (including the host) sends their bot and splash to an impartial/neutral person who isn't entering the tournament. Then when all sign up slots are filled they all get posted at once. Having a neutral tournament director might solve a lot of problems.

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #357 on: September 29, 2012, 03:59:19 AM »
Gotta disagree with these.  Especially the showing bots as they're received for two main reasons...

1. More work for hosts, and there's already enough workload for them,
2. Entries will slow down as people wait for others first to gain an advantage by devising their strategy to beat what they've seen.

I've already stated why I don't see a need for the other rule in your other topic.  tl;dr version, not that big of a deal.


1. It's really up to the host if they allow updates/changes.
2. Some people actually show their entries anyway (NFX has shown his and so has Virus Bomb). People who aren't the host have no control over the brackets so this would be pointless.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.

Offline yoda9726

  • Heavyweight
  • Posts: 538
  • Rep: 5
  • You can't really dust for vomit
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #358 on: September 29, 2012, 04:11:57 AM »
True, some people do.  I've done it myself, as well.   But that's up to the entrant and doesn't put any more work on the host. 


Control or lack of control over the bracket doesn't change the fact that there is an advantage to be had in knowing what the other entrants are.   Even if it's just a perceived advantage and nothing else, I can still see people not entering until they see more of the other entrants....which, again, slows entries down. 


And besides, when done right, the host himself has no control over the brackets either since they are (or at least should be) randomized.
Survival of the Fittest Is Finished!  Congratulations 090901

Offline ianh05

  • *
  • Posts: 2778
  • Rep: 4
  • Stock AW Builder and Tourney Host!
    • View Profile
    • Awards
Re: General Tournament Discussion
« Reply #359 on: September 29, 2012, 04:20:47 AM »
Control or lack of control over the bracket doesn't change the fact that there is an advantage to be had in knowing what the other entrants are.   Even if it's just a perceived advantage and nothing else, I can still see people not entering until they see more of the other entrants....which, again, slows entries down. 

And besides, when done right, the host himself has no control over the brackets either since they are (or at least should be) randomized.
It's the same disadvantage the host has by posting his entry, if one of the later entries wants to make a bot designed to beat another person so be it. (someone said something along those lines towards the hosts disadvantage in the robo zone 2 topic).

Keep in mind these rules were put in place to prevent hosts cheating by waiting to receive entries then building a bot that can beat most of them, the brackets are another thing the host has control over.

So:

1. Everyone see's all the entries when they are entered.
2. Host has control over brackets.
3. There's no way someone can design a bot to defeat all other entries given that they have no idea who they will face.
Check out my UI Improvements topic for stuff like longer team/bot import lists:
https://gametechmods.com/forums/index.php?topic=13324.0
How to make awesome splashes with paint:
https://gametechmods.com/forums/index.php?topic=13310.0
My showcase filled with antweights:
https://gametechmods.com/forums/index.php?topic=1595.0
How to AI: For newbies (with pics!):
https://gametechmods.com/forums/index.php?topic=13814.0
Best tournament results:
Tag Team Challenge and CombatAnts 3: runner-up
Around the World: 3rd place.