Quote from: Phoenyx on September 04, 2012, 08:43:23 PMOne more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.Would they take the number of competing bots over 16 (Plus wildcard)?Quote from: Phoenyx on September 04, 2012, 08:43:23 PMEDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?All entries do.
One more thing... would I be allowed to include non-entrant robots as well? I've built eight of them (they aren't exactly that good, they're mainly there to weed out the SFTWs) to fill in the blanks.
EDIT: I forgot to ask, do external entries count towards the 16-entry maximum for the first tournament?
AI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.
I also can't think of any sort of tournament that would require more then 16 entries.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Quote from: ianh05 on September 05, 2012, 03:24:37 AMI also can't think of any sort of tournament that would require more then 16 entries.Anything that involves team-built bots.
Quote from: ianh05 on September 05, 2012, 03:24:37 AMAI'ing all the robots, recording matches, editing videos, uploading videos and linking videos is a lot of effort and most people don't realise that until they try which is probably the reason the limit exists. I also can't think of any sort of tournament that would require more then 16 entries.That's entirely in the assumption that someone has never done anything like this before. I may not have made a tournament in Robot Arena 2 before, but I doubt it compares with overhauling a game (I'm working on the Fronteer Miners mod for LEGO Rock Raiders) or learning how to use the DirectX 11 SDK for C++ with just a reference website.Also, I had the idea to make something similar to Robot Wars with MW DSL IRL robots. Of course, a heat-based tournament with 16 robots would only have four heats and a grand-final heat. That's not exactly championship-size.
We have no way of knowing if someone can keep up with the required amount of work, that's all. If you can host a small tournament with 16 entries successfully then you can move up to larger tournaments.
Gotta disagree with these. Especially the showing bots as they're received for two main reasons...1. More work for hosts, and there's already enough workload for them,2. Entries will slow down as people wait for others first to gain an advantage by devising their strategy to beat what they've seen. I've already stated why I don't see a need for the other rule in your other topic. tl;dr version, not that big of a deal.
Control or lack of control over the bracket doesn't change the fact that there is an advantage to be had in knowing what the other entrants are. Even if it's just a perceived advantage and nothing else, I can still see people not entering until they see more of the other entrants....which, again, slows entries down. And besides, when done right, the host himself has no control over the brackets either since they are (or at least should be) randomized.