It's mainly that people may not know how to AI or don't have the time. If you really want them to AI themselves, then make sure they don't complain about how you AI'd it. That's my opinion anyway, I know you might not agree with me.
- Bots has to be AI'd before sent.
Weight class. How about Cruiserweight? It's like a middleweight with more room to make things pretty. Superheavyweight could be interesting too.as a side note, if you need help determining whether or not a bot is IRL, judging, or anything else feel free to PM me and I'll be happy to help. Good luck.
BFE and glitches. Should be allowed as long as it stays IRL[/n]
Cheatbot2 components. As long as they're not overpowered why not?
Prize. Doesn't need one, but if you could think of something there's no harm in doing so
Overall interest. I might do something if I get over builder's block
wait he did the first irl tourneyhttps://gametechmods.com/forums/index.php?topic=4578.msg191334#msg191334 (https://gametechmods.com/forums/index.php?topic=4578.msg191334#msg191334)
Sure, I'll enter. For things you wanted to discuss, I suggest either MW or HW for a weight class, I would allow the Judge Burst and Maybe the MOE motor for cheatbot2 components, and for BFE, I'd allow it to a certain degree to where it stays realistic. Otherwise I think everything else is fine except this:It's mainly that people may not know how to AI or don't have the time. If you really want them to AI themselves, then make sure they don't complain about how you AI'd it. That's my opinion anyway, I know you might not agree with me.
- Bots has to be AI'd before sent.
Ugh, another IRL DSL, I'm out.Sry to hear that. Maybe next time then.
Weight class. How about Cruiserweight? It's like a middleweight with more room to make things pretty. Superheavyweight could be interesting too.
BFE and glitches. Should be allowed as long as it stays IRL[/n]
Cheatbot2 components. As long as they're not overpowered why not?
Prize. Doesn't need one, but if you could think of something there's no harm in doing so
Overall interest. I might do something if I get over builder's block
as a side note, if you need help determining whether or not a bot is IRL, judging, or anything else feel free to PM me and I'll be happy to help. Good luck.
edit: 3000th post, cool
Ugh, another IRL DSL, I'm out.
General Rules:
- Ruleset - DSL IRL
You should really learn to AI yourself, it seems scary but it's really quite easy. You essentially just copy-paste bindings and swap out the names of the robots. There should be a few tutorials around somewhere.He knows how to AI, he just wants people to AI for themselves since its easy as hell and takes no effort and then they can't complain they he AI'd the bots wrong.
Oh I see the post now. It's not really that big of a hassle then and I'd see why it would make it easier for larger tournaments, but if Max can handle hundreds of bots I think Agaton can handle 8.You should really learn to AI yourself, it seems scary but it's really quite easy. You essentially just copy-paste bindings and swap out the names of the robots. There should be a few tutorials around somewhere.He knows how to AI, he just wants people to AI for themselves since its easy as hell and takes no effort and then they can't complain they he AI'd the bots wrong.
Its a havok. If they do not protect the weaponary enough and it breaks and allows it to havok, they have failed.Well thats the thing, the Judge Burst doesn't have to break to create this effect. I think its just the power that makes it go outside the fixed range and swinging the weapon 360 making the bot catapulting. Maybe I've just been unlucky when testing and this is not as common as I think. I would also consider it a Havok though, but maybe there are other ideas.
I think its just the power that makes it go outside the fixed range and swinging the weapon 360 making the bot catapulting. Maybe I've just been unlucky when testing and this is not as common as I think.Yes, it's the power of the Judge burst doing that. You need to put at least 30kg or so on it to prevent it havoking.
Yes, it's the power of the Judge burst doing that. You need to put at least 30kg or so on it to prevent it havoking.
Clusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.Pls no
Elaborate. Are you against clusterbots or/and the limitation or/and the rule? And why?QuoteClusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.Pls no
The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.Elaborate. Are you against clusterbots or/and the limitation or/and the rule? And why?QuoteClusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.Pls no
The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.The reason behind is that I believe clusterbots is just a tad overpowered. Some doesn't allow them at all but I wanted to give people the option to enter clusterbots but that there had to be some kind of drawback. The rule itself is taken from Robot Wars and I think it fits well here since the AI targets on distance rather on which bot is the most injured so theres no "abusement" of the rule. But Im willing to change it if a majority wants it.
I don't think I have ever heard someone call clustersbots op before :dumb) In my eyes they usually a worse/on par with normal bots.The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.The reason behind is that I believe clusterbots is just a tad overpowered. Some doesn't allow them at all but I wanted to give people the option to enter clusterbots but that there had to be some kind of drawback. The rule itself is taken from Robot Wars and I think it fits well here since the AI targets on distance rather on which bot is the most injured so theres no "abusement" of the rule. But Im willing to change it if a majority wants it.
Okay, from looking at your entry you have on the front page, I wouldn't classify that as IRL because it's a face spinner that spams razors in a manner that would belong in DSL-S. If you want to keep the style of the weapon as have it look a bit more IRL, try something like Craaig's Drill-bot. Other than that, It should be fine.
Yeah, RedAce is right. It looks great but I don't think I could move this to signups as an IRL tournament if that's your entry.
I created IRL just as a one-off, I never intended it to have taken off as much as it did.i like it and i like you for it
So I've decided to run my first tournament. It will be a small tournament so make sure you're ready to grab a spot once its up :laughing
Tournament format:
General Rules:
- DSL 2.1
- Ruleset - DSL IRL
- Weight class - Heavyweight "HW" (up to 800.0 kg)
- 8 entrants
- One entry per person.
- Bots has to be AI'd before sent.
- If your bot is declined, you will have 48h to send a updated version before loosing your spot in queue. If the updated version is once again declined you'll loose your spot.
- You're not allowed to update your bot once it has been approved unless there's a rule change.
- Nobody can be entered until a bot is received and accepted.
- Champion: Tournament Champion will be awarded with fireworks and a decal. The winning bot will automatically enter the (hopefully) second installment of FullImpact. The builder will receive a second spot as well. (up for discussion)
- Bots that didn't make it out the group stage are not allowed to enter future FullImpact tournaments without serious changes.
Building Rules:
- Weight class: Heavyweight "HW" (up to 800.0 kg)
- Realistic rule. From what I understand, Most seem to have come to terms regarding this, to me , somewhat subjective style. The entries for The Great Round Robin 2 https://gametechmods.com/forums/index.php?topic=16577.0 (https://gametechmods.com/forums/index.php?topic=16577.0) gives an indication of what kind of entries I expect for FullImpact.
- In-game glitches are allowed since I doubt one can abuse it without breaking realistic rule, pls let me know if this ain't the case.
- BFE is allowed for chassis design as long as bot stays realistic. All other external editing is forbidden.
- Clusterbots (max 2) are allowed, their combined weight shall not exceed 800.0 kg.
- No custom components except Madiaba's Smart Zones v3.
- No armour attached to the underside of the baseplate.
- No Narmour
- Cheatbot2 components: MOE motor, Judge Burst (max 2)
Battle rules:
- 3 minute matches.
- Official Robot Arena 2 Tournament Arena
- Hazards On.
- Judging will be scored by points.
- If havok, match will be restarted.
If the same bot causes havok two times in a row during a match that bot will be disqualified, loosing the match. This rule only applies during group stage.
I will only enter if necessary. My entry is ForesterDid I miss anything? :smile:
edit: BFE allowed for chassis design, one cheatbot2 component added, baseplate armor restriction and poll on weight class should be up any minute.
edit: Heavyweight is the weight class of choice, judge burst allowed, 2 declined entries in a row looses your spot in queue.
edit: added my entry in case were one short. replaced TripleXS with Forester
edit: removed both restrictions to clusterbot entries. also changed havok rule so that disqualification only applies in group stage to prevent a final ending with a disqualification due to havok which would suck.
looks like this won't happen. Is Agaton even still here ?Yes, though somewhat discouraged.