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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: Agaton on January 06, 2015, 07:15:25 PM

Title: FullImpact - Signups
Post by: Agaton on January 06, 2015, 07:15:25 PM
(https://gametechmods.com/uploads/images/55054banner.jpg)

Signups closes 2015-04-13
To enter, build your bot accordingly to the rules below. Then send me a pm containing your bot as well as its bindings and ai.py file if custom. There are several tutorials on how to implement an AI to your bot. I prefer  this one (https://gametechmods.com/uploads/files/8459AI-Chart-2.3.rar). Ask if any questions.
Good luck!

Signups:



Tournament format: 

General Rules:

Building Rules:

Battle rules:

I will only enter if necessary. My entry is Forester


Title: Re: FullImpact - Discussion
Post by: RedAce on January 06, 2015, 08:21:46 PM
Sure, I'll enter. For things you wanted to discuss, I suggest either MW or HW for a weight class, I would allow the Judge Burst and Maybe the MOE motor for cheatbot2 components, and for BFE, I'd allow it to a certain degree to where it stays realistic. Otherwise I think everything else is fine except this:
  • Bots has to be AI'd before sent.
It's mainly that people may not know how to AI or don't have the time. If you really want them to AI themselves, then make sure they don't complain about how you AI'd it. That's my opinion anyway, I know you might not agree with me.
Title: Re: FullImpact - Discussion
Post by: R1885 on January 06, 2015, 08:31:54 PM
Ugh, another IRL DSL, I'm out.
Title: Re: FullImpact - Discussion
Post by: Badnik96 on January 06, 2015, 08:52:03 PM
lol, the guy that started the first IRL tourney doesn't even want to enter them anymore
Title: Re: FullImpact - Discussion
Post by: Natef on January 06, 2015, 09:11:12 PM
wait he did the first irl tourney
Title: Re: FullImpact - Discussion
Post by: helloface on January 06, 2015, 10:18:44 PM
Weight class. How about Cruiserweight? It's like a middleweight with more room to make things pretty. Superheavyweight could be interesting too.
BFE and glitches. Should be allowed as long as it stays IRL[/n]
Cheatbot2 components. As long as they're not overpowered why not?
Prize. Doesn't need one, but if you could think of something there's no harm in doing so
Overall interest. I might do something if I get over builder's block
as a side note, if you need help determining whether or not a bot is IRL, judging, or anything else feel free to PM me and I'll be happy to help. Good luck.
edit: 3000th post, cool
Title: Re: FullImpact - Discussion
Post by: Shield on January 06, 2015, 10:23:35 PM
Joining
Title: Re: FullImpact - Discussion
Post by: helloface on January 06, 2015, 10:29:03 PM
wait he did the first irl tourney
https://gametechmods.com/forums/index.php?topic=4578.msg191334#msg191334 (https://gametechmods.com/forums/index.php?topic=4578.msg191334#msg191334)
Title: Re: FullImpact - Discussion
Post by: R1885 on January 06, 2015, 10:39:02 PM
I created IRL just as a one-off, I never intended it to have taken off as much as it did.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 07, 2015, 05:59:45 AM
Sure, I'll enter. For things you wanted to discuss, I suggest either MW or HW for a weight class, I would allow the Judge Burst and Maybe the MOE motor for cheatbot2 components, and for BFE, I'd allow it to a certain degree to where it stays realistic. Otherwise I think everything else is fine except this:
  • Bots has to be AI'd before sent.
It's mainly that people may not know how to AI or don't have the time. If you really want them to AI themselves, then make sure they don't complain about how you AI'd it. That's my opinion anyway, I know you might not agree with me.

Glad to hear! Yeah I was thinking MW or HW too. CW (as helloface mentioned) is not a bad idea though.

Thanks for the input.  :smile:

"If you really want them to AI themselves, then make sure they don't complain about how you AI'd it." I'm sry but what? I think one big reason people don't know how to AI is because they never had any reason to because someone did it for them, which to me is ridiculous when were talking ai vs ai combat. I've realized that some find it disruptive but I still wanna try it. Hopefully, someone will see this as a good opportunity for learning how to implement basic AI because its really simple (though lots of respect for the modders doing the ai files in the first place). If I cant get enough entries, then maybe I'll have to reconsider.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 07, 2015, 06:03:12 AM
Ugh, another IRL DSL, I'm out.
Sry to hear that. Maybe next time then.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 07, 2015, 06:11:05 AM
Weight class. How about Cruiserweight? It's like a middleweight with more room to make things pretty. Superheavyweight could be interesting too.
BFE and glitches. Should be allowed as long as it stays IRL[/n]
Cheatbot2 components. As long as they're not overpowered why not?
Prize. Doesn't need one, but if you could think of something there's no harm in doing so
Overall interest. I might do something if I get over builder's block

as a side note, if you need help determining whether or not a bot is IRL, judging, or anything else feel free to PM me and I'll be happy to help. Good luck.
edit: 3000th post, cool

CW is interesting, Ill put that in the upcoming poll. Not very fond of SHW though. Thanks for the input!
Thanks, much appreciated!
Title: Re: FullImpact - Discussion
Post by: cephalopod on January 07, 2015, 07:31:29 AM
I won't enter simply on the principle of making people AI their own bots. I get your reasoning but yeah, as we've previously discussed elsewhere, I don't agree.
Title: Re: FullImpact - Discussion
Post by: Naryar on January 07, 2015, 08:04:54 AM
Ugh, another IRL DSL, I'm out.

I'm feeling the same way.
Title: Re: FullImpact - Discussion
Post by: Jakewilliamson on January 07, 2015, 09:56:39 AM
General Rules:
  • Ruleset - DSL IRL

Ugh, Can we do DSL-S tournament instead!?[/list]
Title: Re: FullImpact - Discussion
Post by: helloface on January 07, 2015, 09:13:50 PM
Way to discourage a new host, guys. Saying EW IRL isn't really constructive.

You should really learn to AI yourself, it seems scary but it's really quite easy. You essentially just copy-paste bindings and swap out the names of the robots. There should be a few tutorials around somewhere.
Title: Re: FullImpact - Discussion
Post by: 090901 on January 07, 2015, 09:19:35 PM
You should really learn to AI yourself, it seems scary but it's really quite easy. You essentially just copy-paste bindings and swap out the names of the robots. There should be a few tutorials around somewhere.
He knows how to AI, he just wants people to AI for themselves since its easy as hell and takes no effort and then they can't complain they he AI'd the bots wrong.
Title: Re: FullImpact - Discussion
Post by: helloface on January 07, 2015, 10:10:11 PM
You should really learn to AI yourself, it seems scary but it's really quite easy. You essentially just copy-paste bindings and swap out the names of the robots. There should be a few tutorials around somewhere.
He knows how to AI, he just wants people to AI for themselves since its easy as hell and takes no effort and then they can't complain they he AI'd the bots wrong.
Oh I see the post now. It's not really that big of a hassle then and I'd see why it would make it easier for larger tournaments, but if Max can handle hundreds of bots I think Agaton can handle 8.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 08, 2015, 05:52:26 AM
Thanks for the input so far. BFE allowed for chassis design, one cheatbot2 component added (more likely to be added once I know the weight class), baseplate armor restriction and poll is now up regarding weight class.

Thanks to you guys who showed interest in entering, you're in for a treat :smile:  Oh and once everything has been set, were moving to the final poll regarding interest.
Title: Re: FullImpact - Discussion
Post by: Avalanche on January 10, 2015, 03:19:39 PM
Agaton, while in a perfect world everyone would AI themselves, Earth is not a perfect world. Because I exist.
But seriously, not everyone will AI.
Title: Re: FullImpact - Discussion
Post by: Naryar on January 10, 2015, 03:58:08 PM
heavyweight is noticeably better !
Title: Re: FullImpact - Discussion
Post by: Avalanche on January 10, 2015, 04:00:07 PM
Why, does it allow you to attach more beer bottles/razors?
Title: Re: FullImpact - Discussion
Post by: Agaton on January 11, 2015, 05:28:42 AM
After a very close poll, the heavyweights managed to turn it around and win decisively.

Middleweight "MW" (249.0 - 399.0 kg) 4 (26.7%)
Cruiserweight "CW" (399.0 - 600.0 kg) 4 (26.7%)
Heavyweight "HW" (399.0 - 800.0 kg) 7 (46.7%)

Thanks to everyone who voted!  :claping

Along with the weight class, judge burst (max 2) is now allowed. I also fixed a "loophole" in the entry section.

I got a question regarding Judge Burst.
Judge Bursts are powerful, but also unreliable since they, with too little weight on them can move outside of the range set creating almost Havok-like events. How should I judge that? Should it be counted as a Havok explosion or something else? It obviously cant be allowed to happen.
Title: Re: FullImpact - Discussion
Post by: Avalanche on January 11, 2015, 05:35:08 AM
Its a havok. If they do not protect the weaponary enough and it breaks and allows it to havok, they have failed.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 11, 2015, 05:49:22 AM
Its a havok. If they do not protect the weaponary enough and it breaks and allows it to havok, they have failed.
Well thats the thing, the Judge Burst doesn't have to break to create this effect. I think its just the power that makes it go outside the fixed range and swinging the weapon 360 making the bot catapulting. Maybe I've just been unlucky when testing and this is not as common as I think. I would also consider it a Havok though, but maybe there are other ideas.

Regarding your post about AI stuff. Right now its not up for discussion, cause then this thread would be flooded :) As long as 8 people are willing to step up to the task, I'm happy. If not, then I'll consider my options.
Title: Re: FullImpact - Discussion
Post by: Lemonism on January 11, 2015, 07:01:26 AM
I think its just the power that makes it go outside the fixed range and swinging the weapon 360 making the bot catapulting. Maybe I've just been unlucky when testing and this is not as common as I think.
Yes, it's the power of the Judge burst doing that. You need to put at least 30kg or so on it to prevent it havoking.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 11, 2015, 01:46:28 PM
Yes, it's the power of the Judge burst doing that. You need to put at least 30kg or so on it to prevent it havoking.

Alright, thanks!

So as a tip for you guys intending to use judge bursts is to put some extra weight in there and perhaps look up the weapon numbers ( by using the beutiful <a href="https://gametechmods.com/forums/index.php?action=downloads;sa=downfile&id=97">Apanx Bot Exporter</a>) so they stop firing if they get too light to avoid loosing by Havok (cause that would suck).

So with that, I think everything is set to run the final poll checking the interest  :dumb) We need at least 4 votes to move this in to signups. If theres any concerns (no not regarding AI) pls let me know before we hit signups.
Title: Re: FullImpact - Discussion
Post by: 090901 on January 11, 2015, 02:16:52 PM
Quote
Clusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.
Pls no
Title: Re: FullImpact - Discussion
Post by: Agaton on January 11, 2015, 02:21:17 PM
Quote
Clusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.
Pls no
Elaborate. Are you against clusterbots or/and the limitation or/and the rule? And why?
Title: Re: FullImpact - Discussion
Post by: 090901 on January 11, 2015, 02:29:59 PM
Quote
Clusterbots (max 2) are allowed with the limitation that the bots has to be copies of each other. If one on the two bots is immobilised, then both are considered out.
Pls no
Elaborate. Are you against clusterbots or/and the limitation or/and the rule? And why?
The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 11, 2015, 02:55:24 PM
The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.
The reason behind is that I believe clusterbots is just a tad overpowered. Some doesn't allow them at all but I wanted to give people the option to enter clusterbots but that there had to be some kind of drawback. The rule itself is taken from Robot Wars and I think it fits well here since the AI targets on distance rather on which bot is the most injured so theres no "abusement" of the rule. But Im willing to change it if a majority wants it.
Title: Re: FullImpact - Discussion
Post by: 090901 on January 11, 2015, 03:04:54 PM
The limitation and the rule, but mostly the "If one on the two bots is immobilised, then both are considered out." because it's just dumb imo. I honestly don't see any point at all behind that rule.
The reason behind is that I believe clusterbots is just a tad overpowered. Some doesn't allow them at all but I wanted to give people the option to enter clusterbots but that there had to be some kind of drawback. The rule itself is taken from Robot Wars and I think it fits well here since the AI targets on distance rather on which bot is the most injured so theres no "abusement" of the rule. But Im willing to change it if a majority wants it.
I don't think I have ever heard someone call clustersbots op before  :dumb) In my eyes they usually a worse/on par with normal bots.
Title: Re: FullImpact - Discussion
Post by: RedAce on January 11, 2015, 06:33:04 PM
Okay, from looking at your entry you have on the front page, I wouldn't classify that as IRL because it's a face spinner that spams razors in a manner that would belong in DSL-S. If you want to keep the style of the weapon as have it look a bit more IRL, try something like Craaig's Drill-bot. Other than that, It should be fine.
Title: Re: FullImpact - Discussion
Post by: cephalopod on January 11, 2015, 06:39:01 PM
Yeah, RedAce is right. It looks great but I don't think I could move this to signups as an IRL tournament if that's your entry.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 11, 2015, 07:10:42 PM
Okay, from looking at your entry you have on the front page, I wouldn't classify that as IRL because it's a face spinner that spams razors in a manner that would belong in DSL-S. If you want to keep the style of the weapon as have it look a bit more IRL, try something like Craaig's Drill-bot. Other than that, It should be fine.
Yeah, RedAce is right. It looks great but I don't think I could move this to signups as an IRL tournament if that's your entry.

Yeah I understand :) I messed up. I'll upload something else asap.
Title: Re: FullImpact - Discussion
Post by: toAst on January 11, 2015, 09:08:13 PM
I created IRL just as a one-off, I never intended it to have taken off as much as it did.
i like it and i like you for it
Title: Re: FullImpact - Discussion
Post by: Avalanche on January 12, 2015, 07:05:01 AM
Both of the clusterbot rules are stupid. It did not make sense in RW, and it doesn't make sense now. And the copy rule is also stupid. Also, if i make 2 mutated snowplow mw EVERYTHING DIES!
Title: Re: FullImpact - Discussion
Post by: Shield on January 12, 2015, 08:53:09 AM
the clusterbot rules are fine save for the 'copy' rule. have their total weight adding up to 800 would bring forth far more interesting entries.

as for the "if on of the bots are immobolised rule", personally, I'm okay with it. Battlebots used this rule and I believe RW used this rule. it all comes down to preference I guess.
Title: Re: FullImpact - Discussion
Post by: Agaton on January 13, 2015, 10:03:20 AM
I've decided to remove both of the clusterbot restrictions. I have not really changed my opinion about them but I've listened and S.H.I.E.L.D had a point that the restriction also limited the creative aspect. Removing the immobility rule eases the recording as well believe it or not.

I've also modified the Havok rule so that disqualification only applies to the group stage. It would be really unfortunate if the semis or finals got decided due to a Havok Explosion. Hopefully any unstable entries can be sort out during group stage. 

With that, I think were pretty much done here. We got enough votes to take this to Signups  :dance: If you changed your opinion (for better or worse) after these changes you can change your vote if you want to.
Title: Re: FullImpact - Signups
Post by: cephalopod on January 13, 2015, 02:23:53 PM
So I've decided to run my first tournament. It will be a small tournament so make sure you're ready to grab a spot once its up  :laughing

Tournament format: 

General Rules:
  • DSL 2.1
  • Ruleset - DSL IRL
  • Weight class - Heavyweight "HW" (up to 800.0 kg)
  • 8 entrants
  • One entry per person.
  • Bots has to be AI'd before sent.
  • If your bot is declined, you will have 48h to send a updated version before loosing your spot in queue. If the updated version is once again declined you'll loose your spot.
  • You're not allowed to update your bot once it has been approved unless there's a rule change.
  • Nobody can be entered until a bot is received and accepted.
  • Champion: Tournament Champion will be awarded with fireworks and a decal. The winning bot will automatically enter the (hopefully) second installment of FullImpact. The builder will receive a second spot as well. (up for discussion)
  • Bots that didn't make it out the group stage are not allowed to enter future FullImpact tournaments without serious changes.

Building Rules:
  • Weight class: Heavyweight "HW" (up to 800.0 kg)
  • Realistic rule. From what I understand, Most seem to have come to terms regarding this, to me , somewhat subjective style. The entries for The Great Round Robin 2 https://gametechmods.com/forums/index.php?topic=16577.0 (https://gametechmods.com/forums/index.php?topic=16577.0) gives an indication of what kind of entries I expect for FullImpact.
  • In-game glitches are allowed since I doubt one can abuse it without breaking realistic rule, pls let me know if this ain't the case.
  • BFE is allowed for chassis design as long as bot stays realistic. All other external editing is forbidden.
  • Clusterbots (max 2) are allowed, their combined weight shall not exceed 800.0 kg.
  • No custom components except Madiaba's Smart Zones v3.
  • No armour attached to the underside of the baseplate.
  • No Narmour
  • Cheatbot2 components: MOE motor, Judge Burst (max 2)

Battle rules:
  • 3 minute matches.
  • Official Robot Arena 2 Tournament Arena
  • Hazards On.
  • Judging will be scored by points.
  • If havok, match will be restarted.
    If the same bot causes havok two times in a row during a match that bot will be disqualified, loosing the match. This rule only applies during group stage.

I will only enter if necessary. My entry is Forester
Did I miss anything?  :smile:

edit: BFE allowed for chassis design, one cheatbot2 component added, baseplate armor restriction and poll on weight class should be up any minute.
edit: Heavyweight is the weight class of choice, judge burst allowed, 2 declined entries in a row looses your spot in queue.
edit: added my entry in case were one short. replaced TripleXS with Forester
edit: removed both restrictions to clusterbot entries. also changed havok rule so that disqualification only applies in group stage to prevent a final ending with a disqualification due to havok which would suck.

This is now a signups topic and the rules stated above may not change. You have 3 months.
Title: Re: FullImpact - Signups
Post by: toAst on January 19, 2015, 07:42:44 PM
drat i was considering a triple multi

im prolly out yall have fun
Title: Re: FullImpact - Signups
Post by: Philippa on March 05, 2015, 04:16:36 PM
Sent.
Title: Re: FullImpact - Signups
Post by: Agaton on March 15, 2015, 02:33:39 PM
One month left to sign up!
Title: Re: FullImpact - Signups
Post by: Jaydee99 on March 16, 2015, 12:18:34 PM
https://gametechmods.com/Robot_Exchange/DSL_HW/jaydee99_The%20killer%20dog.bot (https://gametechmods.com/Robot_Exchange/DSL_HW/jaydee99_The%20killer%20dog.bot)
My entry
Title: Re: FullImpact - Signups
Post by: Badnik96 on March 18, 2015, 08:13:52 AM
senteroni
Title: Re: FullImpact - Signups
Post by: Jaydee99 on March 21, 2015, 11:40:32 AM
sent-inal
Title: Re: FullImpact - Signups
Post by: cephalopod on April 09, 2015, 04:58:39 PM
3 days left on this until expiry.
Title: Re: FullImpact - Signups
Post by: Naryar on April 10, 2015, 09:12:56 AM
looks like this won't happen. Is Agaton even still here ?
Title: Re: FullImpact - Signups
Post by: Agaton on April 11, 2015, 04:32:47 PM
looks like this won't happen. Is Agaton even still here ?
Yes, though somewhat discouraged.
Title: Re: FullImpact - Signups
Post by: Philippa on April 11, 2015, 04:42:35 PM
rimp