Poll

Will you enter CCIV ?

Yes.
62 (93.9%)
No, Im boring and do not want to take part in such an awesome tournament.
4 (6.1%)

Total Members Voted: 66

Author Topic: Clash Cubes IV - Plans  (Read 19727 times)

Offline Naryar

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Re: Clash Cubes IV - Plans
« Reply #220 on: December 09, 2010, 07:53:08 AM »
Damn it, getting "efficient", "cubed" and "flamethrowing" into the equation is not easy.

BAH ! NO MATTER ! I'M THE GODDAMN NARYAR, and a similar predicament will not stop me !

Offline 70 CUDA

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Re: Clash Cubes IV - Plans
« Reply #221 on: December 09, 2010, 08:29:14 AM »
i modded a stock game so the flamers and didnt matter as they were a cheat part. i know there is a way to make "fire" damage a bit different. i know mine did 0 DP to the chassis but hit the rest of the bot. it sounds like what the normal ones do it was different in that it hit components as well.
Holy crap they do exist!!!! :Rob2

Offline Scorpion

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Re: Clash Cubes IV - Plans
« Reply #222 on: December 09, 2010, 10:34:11 AM »
Lol, If I had got tornado of souls to work I was going to try and give it blue flames to contribute to the soulyness of it.

Anyway, one of my many ideas was a flame SnS. It wasn't that good, but it was pretty  :gawe:
So yeah, I may enter one.

Offline Badnik96

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Re: Clash Cubes IV - Plans
« Reply #223 on: December 09, 2010, 12:17:39 PM »
Wafflez's computer got a virus, I will be sending his entry.

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #224 on: December 09, 2010, 10:14:01 PM »
it better not be from his computer..

Offline Hydro

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Re: Clash Cubes IV - Plans
« Reply #225 on: December 09, 2010, 11:28:07 PM »
\o/ My bro stabbed the virus in the face with itself. I can now do things.
Hi.

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #226 on: December 11, 2010, 09:16:13 AM »
arena is nearly done (got caught up with many things)

just adding in the hazard and then some stuff for the looks :P

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #227 on: December 11, 2010, 10:00:12 AM »
woo im greater then I thought I was :P

its all done except some tweaking and a bit of skin work

I must say It turned out better then expected IMO.. should make some great entertainment  :mrgreen:

Offline lloopp D lloopp

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Re: Clash Cubes IV - Plans
« Reply #228 on: December 12, 2010, 11:33:20 AM »
I just can't wait :D
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Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #229 on: December 12, 2010, 12:00:12 PM »
I am totally up for this. =D
Co-creator of The RA2 Randomiser



Offline Jonzu95

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Re: Clash Cubes IV - Plans
« Reply #230 on: December 12, 2010, 12:02:23 PM »
And I still don't know what to build... ._.

Offline Badnik96

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Re: Clash Cubes IV - Plans
« Reply #231 on: December 12, 2010, 12:04:16 PM »
Can't wait :DDD

Offline martymidget

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Re: Clash Cubes IV - Plans
« Reply #232 on: December 12, 2010, 04:22:14 PM »
I need to build something weird for this tourney D:

Offline J24

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Re: Clash Cubes IV - Plans
« Reply #233 on: December 12, 2010, 04:22:44 PM »
I hate having a lack of inspiration...
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Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #234 on: December 12, 2010, 04:23:41 PM »
Just start out with a cube, attach components onto it and see if it works.
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Offline Somebody

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Re: Clash Cubes IV - Plans
« Reply #235 on: December 12, 2010, 08:15:56 PM »
NO WAI
I built that big robot on that TV show that time


Offline Enigm@

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Re: Clash Cubes IV - Plans
« Reply #236 on: December 12, 2010, 08:16:33 PM »
YA RLY.
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Offline Clickbeetle

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Re: Clash Cubes IV - Plans
« Reply #237 on: December 12, 2010, 09:34:31 PM »
Just start out with a cube, attach components onto it and see if it works.


At the risk of going off topic... this made me think of something amusing.  Remember the "Build a bot using a dice" thread?


Assign a number to every component in the game, then generate a random number to determine which component you attach next.  (If it can't attach anywhere, generate another number.)  Continue until you have a functional bot.  :gawe:

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Offline Meganerdbomb

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Re: Clash Cubes IV - Plans
« Reply #238 on: December 12, 2010, 09:38:40 PM »
Just start out with a cube, attach components onto it and see if it works.
That's more or less what I'mma do.
im just waiting for meganerdbomb to come along and kick things into gear.

Offline powerrave

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Re: Clash Cubes IV - Plans
« Reply #239 on: December 13, 2010, 06:31:23 AM »
it took time, but i was finally able to create an actual cube chassis (RA2 NEED WIDE-SCREEN SUPPORT). i now have made a nice and working entry. all that is left for me to do is threaten him to get this in sign-ups.
"Always be yourself, unless you're a loser"