Poll

Will you enter CCIV ?

Yes.
62 (93.9%)
No, Im boring and do not want to take part in such an awesome tournament.
4 (6.1%)

Total Members Voted: 66

Author Topic: Clash Cubes IV - Plans  (Read 19821 times)

Offline Sage

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Re: Clash Cubes IV - Plans
« Reply #120 on: November 07, 2010, 10:15:55 PM »
oh hai DSL LW, my worst class. lets see if beginner's luck works again
You got my vote for RA2 Wizard. Always and forever.

Offline Pwnator

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Re: Clash Cubes IV - Plans
« Reply #121 on: November 07, 2010, 10:19:26 PM »
MAKE A LW CUBEZORZ
Clash Cubes 1 - Grey Matter (Runner-Up)
King of Karnage - Sideshow Freak (Runner-Up, Best Engineered)
Rust In Pieces - Paper Cut 3 (Grand Champion, Most Dangerous Bot)
Wheely Tag Tournament - Ion Thruster (Grand Champion, along with Ounces' DiSemboweLment)
UK vs USA - Dark Striker (Grand Champion)
Rust In Pieces 2 - Claymore (Runner-Up, Favourite Bot)
BBEANS 6 - Infection 4 (Runner-Up)
RA2 Team Championships - Serious Business, Skeksis (Runner-Up, along with Scrappy, S_M, and Badnik)
RA2 Team Championships 2 - The Other Stig (Runner-Up, along with Scrappy, S_M, Badnik, 090901, and R1885)
Replica Wars 3 - Abaddon (Runner-Up, Luckiest Bot)
BroBots - wheebot & yaybot (Runner-Up)
Robo Zone 2 - Dipper (4th place, Survival Champion, & Best Axle Bot)
ARBBC - The Covenant (3rd place, BW Rumble Winner, Most Feared BW)

Offline Sage

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Re: Clash Cubes IV - Plans
« Reply #122 on: November 07, 2010, 10:20:51 PM »
You got my vote for RA2 Wizard. Always and forever.

Offline Jonzu95

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Re: Clash Cubes IV - Plans
« Reply #123 on: November 08, 2010, 01:39:19 AM »
Hmm... Back to the Building shed. After my Pulsefailures, I haven't manage to do anything home?..

Offline Jonzu95

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Re: Clash Cubes IV - Plans
« Reply #124 on: November 08, 2010, 01:41:37 AM »
I mean, good.

Offline FOTEPX

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Re: Clash Cubes IV - Plans
« Reply #125 on: November 08, 2010, 02:24:53 AM »
I share your pain, bro. I have a cube Angled Juggler, but I can't enter it cause it F**KING HAVOKS LIKE A DYSFUNCTIONAL MADMAN ON CRACK


Currently listening to: Marblehead Johnson - The Bluetones

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #126 on: November 08, 2010, 07:43:57 AM »
well that was silly


I just realized the amount of byes is the same in a 48 bot bracket and 64 bot bracket (with only 48 entrants)

so in that case it will be a 64 bot bracket to ensure nobody missing out if they didnt vote in the poll.

Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #127 on: November 08, 2010, 08:43:23 AM »
You could have 3-way matches at some point if it's a 48-bot bracket.
Co-creator of The RA2 Randomiser



Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #128 on: November 08, 2010, 08:56:05 AM »
no, it will only ever be 1 on 1  ;)

Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #129 on: November 08, 2010, 09:02:58 AM »
Ah, so you need the entrant count to be a power of 2. Maybe qualifiers coud dictate which 16 proceed automatically to round 2?
Co-creator of The RA2 Randomiser



Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #130 on: November 08, 2010, 09:06:43 AM »
umm... welcome to the world outside of the rock you have been living under :P

that was always the point of qualifying XD

Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #131 on: November 08, 2010, 09:08:27 AM »
THE SUNLIGHT BURNS MY FACE =O

Yeah, I originally thought of a seeding system based on previous form, but then I guessed that might be a bit unfair.
Co-creator of The RA2 Randomiser



Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #132 on: November 08, 2010, 09:16:31 AM »
CC3 aside

CC1 and CC2 held qualifying to determine who gets Byes.. same deal for CCIV  ;)

Offline R0B0SH4RK

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Re: Clash Cubes IV - Plans
« Reply #133 on: November 08, 2010, 07:29:18 PM »
Well 9 pages and I haven't noticed this :O

I'll try to get something built. WHATEVER IT IS IT WILL BE AWESOME.

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #134 on: November 08, 2010, 08:26:48 PM »
Yay  :gawe:


Offline Zog

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Re: Clash Cubes IV - Plans
« Reply #135 on: November 09, 2010, 01:51:30 AM »
I think that this tourney is some of the long forgotten Veterans' comeback...
how do i
how do u
what
no

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #136 on: November 09, 2010, 01:54:43 AM »
Sagey can you tell Infy to get of his butt and enter this :P

he said back in CC2 "SHW, I'll pass but maybe next time"

Offline Naryar

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Re: Clash Cubes IV - Plans
« Reply #137 on: November 09, 2010, 02:33:20 AM »
Sagey can you tell Infy to get of his butt and come back to the forums :P

Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #138 on: November 11, 2010, 06:24:38 AM »
few rule tweaks..

Offline Naryar

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Re: Clash Cubes IV - Plans
« Reply #139 on: November 11, 2010, 09:35:14 AM »
(Image removed from quote.)

This is just the same reason as Click posted this for BBEANS 6, no doubt Clash Cubes will be a high demand tournament, so to get you all ready, since the sign up rules mean only 1 month max open.

ENTRIES RECEIVED BEFORE SIGN UPS WILL NOT BE ACCEPTED.  If I get bots before signups officially open, I will just delete them and you'll have to re-send your entry. (hehe copy and pasted from Click)


Weight:


Its going to be DSL 2.1 Lightweight, Bots can weigh no more then 249.0kg.


Construction:

Realism Rules

No part   can intersect another part that couldn't have a slot cut in it in real   life. Example: Spinner blade passing through armor plate   or chassis=OK.Spinner blade passing through wheel or battery=Not   OK.There is a small margin of tolerance, though. If a spinner blade just   nicks a motor or something, that's OK. Basically this rule is just   intended to stop burst-enhanced overlapping spinners like you see in   stock RA2.

Glitches in the game may be exploited as long as they do not violate the above conditions.

be wary however as you will only get one do over for the whole tournament if   YOUR own robot has a havok that effects the outcome for itself, there is also one match do over if YOUR bot causes a havok that effects   the OPPONENT bot

no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy

And   all Robots Chassis must be a cube shape of any size, this means a   square base, square top and equal height (so the bigger your base the   higher your bot)

I will AI any bots that need it but if you do know how to AI please do, any custom .py files are ok as long as they are sent along with the   bindings and only achieve a means of what would be normally possible.

Smartzones   may be used including custom ones(so long as you send along the files)   however they may only be used for the purposes of AIing no other use will   be excepted.

No BFE or AAM everything must be done inside the bot lab
with exception to chassis skinning.

All Robots Must Show Controlled Movement.

My Skirt hinge collision fix will be utilized in this tournament rendering "Narmour" useless.


Multibot/Clusterbot:


Multibots or Clusterbots are allowed if you wish to make one, the rules are...

Limited to 2 robots only.

both parts must be in the same weight class (including AW and BW)

both parts combined must not exceed 249kg.

the whole robot will be eliminated if 50% of the weight is knocked out.


Format:


The arena will be The Clash Cubes IV Arena (which will be shown soon)

The format will be basic this time around, A 64 Robot Double Elimination Bracket.

All matches will be 3 matches at a limit of 2mins each.

All 3 matches will be ran even if a robot wins the first 2


AI


as said before custom .py's are not an issue otherwise please specify what   .py you wish me to use if you are not able to AI yourself (if you can   please do)

if you do not know the best AI give me a brief description of what you want it to do and I will work out a suitable one   for your needs
(Image removed from quote.)

if there is an AI issue you may dispute it if you have some evidence and can explain the issue, in a calm mature manor, in the case its found to have effected the match outcome it will be re-filmed.

any disputing on no grounds *cough LRA2 cough* or straight out immature complaining will see you kicked out of Clash Cubes and stripped of all ranking data (KO's, W/L record, etc)

These are the rules, they can not change