Poll

Will you enter CCIV ?

Yes.
62 (93.9%)
No, Im boring and do not want to take part in such an awesome tournament.
4 (6.1%)

Total Members Voted: 66

Author Topic: Clash Cubes IV - Plans  (Read 19784 times)

Offline JoeBlo

Clash Cubes IV - Plans
« on: October 07, 2010, 03:53:39 AM »


This is just the same reason as Click posted this for BBEANS 6, no doubt Clash Cubes will be a high demand tournament, so to get you all ready, since the sign up rules mean only 1 month max open.

ENTRIES RECEIVED BEFORE SIGN UPS WILL NOT BE ACCEPTED.  If I get bots before signups officially open, I will just delete them and you'll have to re-send your entry. (hehe copy and pasted from Click)


Weight:


Its going to be DSL 2.1 Lightweight, Bots can weigh no more then 249.0kg.


Construction:

Realism Rules

No part   can intersect another part that couldn't have a slot cut in it in real   life. Example: Spinner blade passing through armor plate   or chassis=OK.Spinner blade passing through wheel or battery=Not   OK.There is a small margin of tolerance, though. If a spinner blade just   nicks a motor or something, that's OK. Basically this rule is just   intended to stop burst-enhanced overlapping spinners like you see in   stock RA2.

Glitches in the game may be exploited as long as they do not violate the above conditions.

be wary however as you will only get one do over for the whole tournament if   YOUR own robot has a havok that effects the outcome for itself, there is also one match do over if YOUR bot causes a havok that effects   the OPPONENT bot

no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy

And   all Robots Chassis must be a cube shape of any size, this means a   square base, square top and equal height (so the bigger your base the   higher your bot)

I will AI any bots that need it but if you do know how to AI please do, any custom .py files are ok as long as they are sent along with the   bindings and only achieve a means of what would be normally possible.

Smartzones   may be used including custom ones(so long as you send along the files)   however they may only be used for the purposes of AIing no other use will   be excepted.

No BFE or AAM everything must be done inside the bot lab
with exception to chassis skinning.

All Robots Must Show Controlled Movement.

My Skirt hinge collision fix will be utilized in this tournament rendering "Narmour" useless.


Multibot/Clusterbot:


Multibots or Clusterbots are allowed if you wish to make one, the rules are...

Limited to 2 robots only.

both parts must be in the same weight class (including AW and BW)

both parts combined must not exceed 249kg.

the whole robot will be eliminated if 50% of the weight is knocked out.


Format:


The arena will be The Clash Cubes IV Arena (which will be shown soon)

The format will be basic this time around, A 64 Robot Double Elimination Bracket.

All matches will be 3 matches at a limit of 2mins each.

All 3 matches will be ran even if a robot wins the first 2


AI


as said before custom .py's are not an issue otherwise please specify what   .py you wish me to use if you are not able to AI yourself (if you can   please do)

if you do not know the best AI give me a brief description of what you want it to do and I will work out a suitable one   for your needs
;)

if there is an AI issue you may dispute it if you have some evidence and can explain the issue, in a calm mature manor, in the case its found to have effected the match outcome it will be re-filmed.

any disputing on no grounds *cough LRA2 cough* or straight out immature complaining will see you kicked out of Clash Cubes and stripped of all ranking data (KO's, W/L record, etc)
« Last Edit: December 11, 2010, 10:57:20 AM by JoeBlo »

Offline Jonzu95

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Re: Clash Cubes IV - Plans
« Reply #1 on: October 07, 2010, 04:30:37 AM »
Win @ the Poll. :gawe:

Offline Doomkiller

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Re: Clash Cubes IV - Plans
« Reply #2 on: October 07, 2010, 04:41:55 AM »
Gonna be epic gonna be epic gonna be epic :D
"I make death fun!"
Quote from: NerdCubed
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Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #3 on: October 07, 2010, 05:08:58 AM »
Woo. I am very much looking forward to this getting off the ground. =D
Co-creator of The RA2 Randomiser



Offline Scorpion

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Re: Clash Cubes IV - Plans
« Reply #4 on: October 07, 2010, 10:46:34 AM »
I don't think anyone's gonna dare vote no for this.

Offline Naryar

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Re: Clash Cubes IV - Plans
« Reply #5 on: October 07, 2010, 11:10:56 AM »
I don't think anyone's gonna dare vote no for this.

*c votes*

Umm...

Offline Gazea2

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Re: Clash Cubes IV - Plans
« Reply #6 on: October 07, 2010, 11:15:33 AM »
^Lawl.

Anyway, I'm definitely entering this. :D


Offline Scorpion

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Re: Clash Cubes IV - Plans
« Reply #7 on: October 07, 2010, 11:18:54 AM »
I don't think anyone's gonna dare vote no for this.

*c votes*

Umm...
Oh, I wonder who voted no in this poll (/sarcasm)

Offline powerrave

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Re: Clash Cubes IV - Plans
« Reply #8 on: October 07, 2010, 11:59:36 AM »
maybe i will make something for this... i'll just see.
"Always be yourself, unless you're a loser"


Offline Badnik96

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Re: Clash Cubes IV - Plans
« Reply #9 on: October 07, 2010, 02:19:27 PM »
I asked Wafflez2damax, he will be entering this (along with me and 027)

This should be epic :D

Offline Somebody

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Re: Clash Cubes IV - Plans
« Reply #10 on: October 07, 2010, 02:32:07 PM »
Imma entering
I built that big robot on that TV show that time


Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #11 on: October 07, 2010, 09:38:12 PM »
I don't think anyone's gonna dare vote no for this.

:( If only we had vBulliton still I could check who voted what in the poll.... then ban them  >:P

Offline Urjak

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Re: Clash Cubes IV - Plans
« Reply #12 on: October 07, 2010, 10:30:35 PM »
I look forward to this.
Any comments would be appreciated. :D

Offline Scorpion

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Re: Clash Cubes IV - Plans
« Reply #13 on: October 08, 2010, 01:16:15 AM »
I don't think anyone's gonna dare vote no for this.

:( If only we had vBulliton still I could check who voted what in the poll.... then ban them  >:P
Don't worry, they're just trying to be different, i'm sure they'll probably still enter.

Offline Naryar

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Re: Clash Cubes IV - Plans
« Reply #14 on: October 08, 2010, 05:47:34 AM »
I don't think anyone's gonna dare vote no for this.

:( If only we had vBulliton still I could check who voted what in the poll.... then ban them  >:P
Don't worry, they're just trying to be different, i'm sure they'll probably still enter.
Correct

Offline Somebody

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Re: Clash Cubes IV - Plans
« Reply #15 on: October 08, 2010, 06:21:22 AM »
Hey Joe. If me and Urjak don't face, we get a grudge match right? ;)
I built that big robot on that TV show that time


Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #16 on: October 08, 2010, 09:10:13 AM »
yes :P

im sure Urjak want to level the score this time around (currently 2-1 to you)

Offline NFX

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Re: Clash Cubes IV - Plans
« Reply #17 on: October 08, 2010, 09:18:28 AM »
I'm just hoping I do better than I did in BBEANS. =D
Co-creator of The RA2 Randomiser



Offline JoeBlo

Re: Clash Cubes IV - Plans
« Reply #18 on: October 08, 2010, 09:33:49 AM »
im hoping 63 other people think the same and enter as redemption to fill up the entry list  :gawe:

Offline Badnik96

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Re: Clash Cubes IV - Plans
« Reply #19 on: October 08, 2010, 02:19:04 PM »
^I can't really do that TBH^