Poll

would you prefer a 1 man per bot antweight tourney or a 4 man per bot superheavyweight tourney?

antweight
3 (60%)
superheavyweight
1 (20%)
other (please specify)
1 (20%)

Total Members Voted: 5

Voting closed: November 05, 2015, 03:26:59 PM

Author Topic: BIG BUBBA SHAKEDOWN [Inactive]  (Read 5250 times)

Offline ecolusian

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BIG BUBBA SHAKEDOWN [Inactive]
« on: October 05, 2015, 10:07:52 AM »


this tournament will be an antweight tournamenr based on the recent bot poll and will be a rumble based tournament with which means the battles will be 1v1v1v1.

any type of bot would be allowed including crawlers, i will not be entering this tournament due to a limit on the amount of people who can join a tournament if it is your first one. i will be accepting the maximum 16 entrants i am allowed with my first tournament. this tournament will be taking place in stock and i will be recording the matches. when all the teams have signed up they have a maximum of 3 months to sort everything out.

the rules will be listed below
-you can use AI parts if you wish too but using custom parts are forbidden.
-the realistic rule shall not apply to make this tournament a bit more fun and interesting
-any and all in-game glitches may be used, however any BFE, AAM, Tyrus Glitch, Zero, Text Editing or any other outcome modification are forbidden.
- the format is a 1v1v1v1 with a losers brackets, which will include the biggest losers of each heat being rolled into a rumble to determine the grand final which will be a 1v1
- the arena used will be the antweight arena which i believe is found in the dsl mod pack, if not a link to its download will be appreciated
-havoc explosions will be taken into account and are classified as any unexplained movement of the robots or their parts, if this occurs the match will be reset, if this happens 3 times the bot will be disqualified.
- the matches will be 3 minutes long due to the size of the machines and the amount of armour and health they will possess
-cluster bots are not allowed due to the rumble format and the maximum robot limit of 4 in a match for the main tourney but if you so wish, you may use a cluster bot however they will have their own seperate side tournament which will be a 1v1 with the same rules that apply to the above the tournament above, these clusterbots can have a weight up to 250kg since this will be more fair in my eyes ( if you disagree we can talk about it via pm)
- i cannot ai these bots so you will need to either ai the bot yourself or have a friend do it for you. ( i dont know how to do it because it intimidates me.)
-the bots may be resubmitted if you feel they need improvement however you may only do this once, so make it count!!!
-there will be no prizes, just bragging rights ( the best kind of reward =) )
- the mod will be stock unrealistic and i will be recording the tournament with bandicam

this is the most detail and effort ive thought about this project for, i just hope this gets on the discussion page. so lets get cracking and some ideas bouncing around!

love ecolusian  :heart_smiley:
« Last Edit: May 05, 2016, 11:00:12 AM by yugitom »
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Offline cephalopod

Re: Clash of the titans
« Reply #1 on: October 05, 2015, 12:24:43 PM »
Will you be filming? Also what mod?
And still change the name. COTT has been used.
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Offline Bobyasianboy

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Re: BIG BUBBA SHAKEDOWN
« Reply #2 on: October 05, 2015, 12:44:01 PM »
I'll be mighty impressed if your PC can handle four gigaheavyweights smoothly dude. I'll be impressed if RA2 can handle it as well, for that matter. You may be better of going with a lighter weightclass or doing 1v1s.

Offline ecolusian

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Re: BIG BUBBA SHAKEDOWN
« Reply #3 on: October 05, 2015, 12:46:46 PM »
i spent £600 on it im sure itll be fine, if it dont work ill be prepared to shift formats.
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Offline Mr. AS

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Re: BIG BUBBA SHAKEDOWN
« Reply #4 on: October 05, 2015, 12:58:09 PM »
"the same map that is used to battle the hammer of justice" has a starting point for player 1 that is far above the others. Just letting you know.
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline cephalopod

Re: BIG BUBBA SHAKEDOWN
« Reply #5 on: October 05, 2015, 12:58:36 PM »
Any formats must be fully decided on by signups.
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Offline yugitom

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Re: BIG BUBBA SHAKEDOWN
« Reply #6 on: October 05, 2015, 01:00:31 PM »
I would be really surprised if anyone, let alone a team of 4 people would build a GHW. 5000kgs seemed to be too much for No Holds Barred. Also, it will seem extremely really unfair to the builder in the team because he has to make the 10,000kg robot. Fair enough, it may be the designer's fault if he can't make a GHW with the plans he gave the builder but the heaviest work load, by far, will be with the builder. Also, the AI guy will have the easiest job in the world. Just copy and paste the AI from a previous robot and you've done your 'fair share'. See how that compares to what the builder has to do. Skinner (painter) may have a tad difficulty making a giant canvas that will be the GHW's chassis look nice but I'd imagine the robot will be drowned in components, so I doubt anyone will see the chassis anyway (unless you intend the painter to skin the components, too, in which case he may have a significant role/work load within the team.)

I know all of these points have no suggestion on how to balance it out and fix it but I just wanted to say that so you can consider the possible problems with this type of tournament and why people may not enter. Even if the weight class were knocked down a few notches, people like the AI guy will still have little to no job at all.

Also, yeah, 4 UHWs took a while to load the match and I had some crashing issues (I had to use the pause button to open up some of the robots in the workshop, an' all.) Maybe consider doing a smaller weight class. I'd recommend HW so that the builder doesn't have too much work compared to everyone else but, I suppose UHW might work, if you still want to go with the giant robot mashup idea.

Offline ecolusian

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Re: BIG BUBBA SHAKEDOWN
« Reply #7 on: October 05, 2015, 01:12:45 PM »
im keeping it to a rumble, but i have decided to lower the weight class to a ultraheavyweight so that it is more fair on the builder and to let people actually paticipate without being scared off by the workload.
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Offline Thrackerzod

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Re: BIG BUBBA SHAKEDOWN
« Reply #8 on: October 05, 2015, 01:27:28 PM »
Great tournament name!

I agree with yugitom, though.  The AI guy will do next to nothing, and the build guy will have a ton of work.

Offline ecolusian

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Re: BIG BUBBA SHAKEDOWN
« Reply #9 on: October 05, 2015, 01:50:13 PM »
Glad you like the name and i have changed some rules to make it so the work load is equal as it can possibly be.

(insert funny joke here)

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Offline Mecha

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Re: BIG BUBBA SHAKEDOWN
« Reply #10 on: October 05, 2015, 03:08:12 PM »
I would love to see this run, I have not seen very many UHW tournaments so if this is a thing it would be cool. If i were to enter I would be the skin guy. (I love skinning. :P)

Offline ecolusian

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Re: BIG BUBBA SHAKEDOWN
« Reply #11 on: October 05, 2015, 03:21:20 PM »
well this is just ideas for now, but ill keep that in mind for the teams =)
"Two things are infinite:the universe and human stupidity;and I\'m not sure about the universe" -Albert Einstein
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Offline cephalopod

Re: BIG BUBBA SHAKEDOWN
« Reply #12 on: October 05, 2015, 03:37:42 PM »
- the A.I guy- he would A.I the robot as best he can so that is is a total beast in the arena and will slam the opposition. must be made from scratch to even out the workload in the team.

Good luck policing that one.

Also you're reading the entry level rules badly (or I wrote them badly). You're allowed up to 16 robots in the tournament, and you have to have at least 8. So that would suggest you need at least 32 people to sign up to make 8 bots on a 4-person team format.
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Offline 090901

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Re: BIG BUBBA SHAKEDOWN
« Reply #13 on: October 05, 2015, 03:48:43 PM »
 :facepalm:

Offline 090901

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Re: BIG BUBBA SHAKEDOWN
« Reply #14 on: October 05, 2015, 03:54:20 PM »
4 people work one one bot, it would be to hard to do all that stuff ive listed  just for one person
no it isnt lmao

Offline cephalopod

Re: BIG BUBBA SHAKEDOWN
« Reply #15 on: October 05, 2015, 03:55:39 PM »
4 people on 1 bot so to meet the 8 entrant requirements you need 4x8=32 people.
You wouldn't police it full stop, you flat out can't.
Also just make this a 2-person team thing or something and let the teams decide how they split things between them. The builder has 999999x more work than anyone else with a bot so heavy. If you want the 4-person teams, go HW I'd say.

EDIT: Post was deleted. Oh.
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Offline ecolusian

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Re: BIG BUBBA SHAKEDOWN
« Reply #16 on: October 05, 2015, 04:03:43 PM »
why a 4 person team for a heavyweight, that makes no sense
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Offline cephalopod

Re: BIG BUBBA SHAKEDOWN
« Reply #17 on: October 05, 2015, 04:04:53 PM »
Why a 4 person team where 3 people are doing the equivalent of nothing? :P
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Offline 090901

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Re: BIG BUBBA SHAKEDOWN
« Reply #18 on: October 05, 2015, 04:08:45 PM »
why a 4 person team for a heavyweight, that makes no sense
yes, because it makes total sense to have a people build GHWS which only ONE other person has ever built before. it also makes more sense to complicate the whole process by having someone else "design" a bot (i have no clue why you would even want to do this) and then have someone build it, someone else AI it, and then someone else skin it. i mean, it's not like most the people on this forum are capable of designing, building, aiing, and skinning their own bots is it?

Offline Mecha

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Re: BIG BUBBA SHAKEDOWN
« Reply #19 on: October 05, 2015, 04:55:29 PM »
why a 4 person team for a heavyweight, that makes no sense
i mean, it's not like most the people on this forum are capable of designing, building, aiing, and skinning their own bots is it?
i can't ai :>

and yes ghw seems like a bit much