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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: ecolusian on October 05, 2015, 10:07:52 AM

Title: BIG BUBBA SHAKEDOWN [Inactive]
Post by: ecolusian on October 05, 2015, 10:07:52 AM
(https://gametechmods.com/uploads/images/61597Untitled2.png)

this tournament will be an antweight tournamenr based on the recent bot poll and will be a rumble based tournament with which means the battles will be 1v1v1v1.

any type of bot would be allowed including crawlers, i will not be entering this tournament due to a limit on the amount of people who can join a tournament if it is your first one. i will be accepting the maximum 16 entrants i am allowed with my first tournament. this tournament will be taking place in stock and i will be recording the matches. when all the teams have signed up they have a maximum of 3 months to sort everything out.

the rules will be listed below
-you can use AI parts if you wish too but using custom parts are forbidden.
-the realistic rule shall not apply to make this tournament a bit more fun and interesting
-any and all in-game glitches may be used, however any BFE, AAM, Tyrus Glitch, Zero, Text Editing or any other outcome modification are forbidden.
- the format is a 1v1v1v1 with a losers brackets, which will include the biggest losers of each heat being rolled into a rumble to determine the grand final which will be a 1v1
- the arena used will be the antweight arena which i believe is found in the dsl mod pack, if not a link to its download will be appreciated
-havoc explosions will be taken into account and are classified as any unexplained movement of the robots or their parts, if this occurs the match will be reset, if this happens 3 times the bot will be disqualified.
- the matches will be 3 minutes long due to the size of the machines and the amount of armour and health they will possess
-cluster bots are not allowed due to the rumble format and the maximum robot limit of 4 in a match for the main tourney but if you so wish, you may use a cluster bot however they will have their own seperate side tournament which will be a 1v1 with the same rules that apply to the above the tournament above, these clusterbots can have a weight up to 250kg since this will be more fair in my eyes ( if you disagree we can talk about it via pm)
- i cannot ai these bots so you will need to either ai the bot yourself or have a friend do it for you. ( i dont know how to do it because it intimidates me.)
-the bots may be resubmitted if you feel they need improvement however you may only do this once, so make it count!!!
-there will be no prizes, just bragging rights ( the best kind of reward =) )
- the mod will be stock unrealistic and i will be recording the tournament with bandicam

this is the most detail and effort ive thought about this project for, i just hope this gets on the discussion page. so lets get cracking and some ideas bouncing around!

love ecolusian  :heart_smiley:
Title: Re: Clash of the titans
Post by: cephalopod on October 05, 2015, 12:24:43 PM
Will you be filming? Also what mod?
And still change the name. COTT has been used.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Bobyasianboy on October 05, 2015, 12:44:01 PM
I'll be mighty impressed if your PC can handle four gigaheavyweights smoothly dude. I'll be impressed if RA2 can handle it as well, for that matter. You may be better of going with a lighter weightclass or doing 1v1s.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 05, 2015, 12:46:46 PM
i spent £600 on it im sure itll be fine, if it dont work ill be prepared to shift formats.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Mr. AS on October 05, 2015, 12:58:09 PM
"the same map that is used to battle the hammer of justice" has a starting point for player 1 that is far above the others. Just letting you know.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: cephalopod on October 05, 2015, 12:58:36 PM
Any formats must be fully decided on by signups.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: yugitom on October 05, 2015, 01:00:31 PM
I would be really surprised if anyone, let alone a team of 4 people would build a GHW. 5000kgs seemed to be too much for No Holds Barred. Also, it will seem extremely really unfair to the builder in the team because he has to make the 10,000kg robot. Fair enough, it may be the designer's fault if he can't make a GHW with the plans he gave the builder but the heaviest work load, by far, will be with the builder. Also, the AI guy will have the easiest job in the world. Just copy and paste the AI from a previous robot and you've done your 'fair share'. See how that compares to what the builder has to do. Skinner (painter) may have a tad difficulty making a giant canvas that will be the GHW's chassis look nice but I'd imagine the robot will be drowned in components, so I doubt anyone will see the chassis anyway (unless you intend the painter to skin the components, too, in which case he may have a significant role/work load within the team.)

I know all of these points have no suggestion on how to balance it out and fix it but I just wanted to say that so you can consider the possible problems with this type of tournament and why people may not enter. Even if the weight class were knocked down a few notches, people like the AI guy will still have little to no job at all.

Also, yeah, 4 UHWs took a while to load the match and I had some crashing issues (I had to use the pause button to open up some of the robots in the workshop, an' all.) Maybe consider doing a smaller weight class. I'd recommend HW so that the builder doesn't have too much work compared to everyone else but, I suppose UHW might work, if you still want to go with the giant robot mashup idea.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 05, 2015, 01:12:45 PM
im keeping it to a rumble, but i have decided to lower the weight class to a ultraheavyweight so that it is more fair on the builder and to let people actually paticipate without being scared off by the workload.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Thrackerzod on October 05, 2015, 01:27:28 PM
Great tournament name!

I agree with yugitom, though.  The AI guy will do next to nothing, and the build guy will have a ton of work.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 05, 2015, 01:50:13 PM
Glad you like the name and i have changed some rules to make it so the work load is equal as it can possibly be.

(insert funny joke here)

Title: Re: BIG BUBBA SHAKEDOWN
Post by: Mecha on October 05, 2015, 03:08:12 PM
I would love to see this run, I have not seen very many UHW tournaments so if this is a thing it would be cool. If i were to enter I would be the skin guy. (I love skinning. :P)
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 05, 2015, 03:21:20 PM
well this is just ideas for now, but ill keep that in mind for the teams =)
Title: Re: BIG BUBBA SHAKEDOWN
Post by: cephalopod on October 05, 2015, 03:37:42 PM
- the A.I guy- he would A.I the robot as best he can so that is is a total beast in the arena and will slam the opposition. must be made from scratch to even out the workload in the team.

Good luck policing that one.

Also you're reading the entry level rules badly (or I wrote them badly). You're allowed up to 16 robots in the tournament, and you have to have at least 8. So that would suggest you need at least 32 people to sign up to make 8 bots on a 4-person team format.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: 090901 on October 05, 2015, 03:48:43 PM
 :facepalm:
Title: Re: BIG BUBBA SHAKEDOWN
Post by: 090901 on October 05, 2015, 03:54:20 PM
4 people work one one bot, it would be to hard to do all that stuff ive listed  just for one person
no it isnt lmao
Title: Re: BIG BUBBA SHAKEDOWN
Post by: cephalopod on October 05, 2015, 03:55:39 PM
4 people on 1 bot so to meet the 8 entrant requirements you need 4x8=32 people.
You wouldn't police it full stop, you flat out can't.
Also just make this a 2-person team thing or something and let the teams decide how they split things between them. The builder has 999999x more work than anyone else with a bot so heavy. If you want the 4-person teams, go HW I'd say.

EDIT: Post was deleted. Oh.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 05, 2015, 04:03:43 PM
why a 4 person team for a heavyweight, that makes no sense
Title: Re: BIG BUBBA SHAKEDOWN
Post by: cephalopod on October 05, 2015, 04:04:53 PM
Why a 4 person team where 3 people are doing the equivalent of nothing? :P
Title: Re: BIG BUBBA SHAKEDOWN
Post by: 090901 on October 05, 2015, 04:08:45 PM
why a 4 person team for a heavyweight, that makes no sense
yes, because it makes total sense to have a people build GHWS which only ONE other person has ever built before. it also makes more sense to complicate the whole process by having someone else "design" a bot (i have no clue why you would even want to do this) and then have someone build it, someone else AI it, and then someone else skin it. i mean, it's not like most the people on this forum are capable of designing, building, aiing, and skinning their own bots is it?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Mecha on October 05, 2015, 04:55:29 PM
why a 4 person team for a heavyweight, that makes no sense
i mean, it's not like most the people on this forum are capable of designing, building, aiing, and skinning their own bots is it?
i can't ai :>

and yes ghw seems like a bit much
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 06, 2015, 03:38:30 AM
first of all hurricane bog off alright? its my first time doing this and I wanna make some that people will enjoy.
secondly, if it will make everything simpler I will make the bot weight a superheavyweight. that sound good you guys?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: cephalopod on October 06, 2015, 04:23:30 AM
It will make things simpler but the builder still has the biggest job by miles.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Avalanche on October 06, 2015, 06:54:54 AM
Also, why the hell do you need a designer or a skinner specifically? I am firmly in the NO camp for this. This is a interesting concept that simply isnt going to work.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 06, 2015, 10:16:02 AM
it is so that the bot has its own unique look and style, and the designer is there to really just be team leader. i think superheavyweight isnt that bad, better than gigaweight anyways
Title: Re: BIG BUBBA SHAKEDOWN
Post by: RpJk on October 06, 2015, 04:21:54 PM
Kid's got confidence on this. I don't build anymore but I look forward to seeing if you can pull it off.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Thyrus on October 07, 2015, 01:16:21 AM
Stop the spam or get a ban
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Naryar on October 07, 2015, 05:24:51 AM
he is already permabanned anyways.


anyways i'm going to clean this thread. i mean ecolusian didn't think this through clearly, but then it turned into a sh**storm...
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 07, 2015, 07:37:25 AM
thanks naryar I appreciate that =)

i did have another idea for a tourney, same as this just no teams and the bots are ant weights and not superheavyweights, but I really do want to see this project through for the simple fact that I want to stand out and fit with this forum that I see as a bastion of awesome ness that just spews love and dedication everywhere it goes. but I feel like a nuisance to this server sometimes.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 20, 2015, 10:04:33 AM
rest in peace big bubba shakedown, you were gud while you lasted (at least hurricane andrew hasnt seen dis =)  )
Title: Re: BIG BUBBA SHAKEDOWN
Post by: The Red Blur on October 20, 2015, 10:43:54 AM
  a bastion of awesome ness that just spews love and dedication everywhere it goes.

Dude, have you seen the chatterbox?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: cephalopod on October 20, 2015, 11:14:02 AM
Are you leaving this tournament then ecolusian?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 22, 2015, 12:59:32 PM
i guess, its kind of died rn, i think ill just drift about, ill find my place in the forum one day =)
Title: Re: BIG BUBBA SHAKEDOWN
Post by: yugitom on October 22, 2015, 01:25:19 PM
Well, how about an interest poll to see if people want to enter? People who want to enter tournaments will more than likely only vote yes in a poll than reply in the thread about their intentions.
Unless you already did put a poll up and you took it down, in which case, sorry for being ignorant.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on October 22, 2015, 02:23:39 PM
how do you do that then?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: RedAce on October 22, 2015, 02:31:27 PM
There should be an 'Add Poll' button near the top and bottom of the page.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Reier on October 22, 2015, 05:24:00 PM
pretty sure tom meant to put a poll up as to whether they are interested in entering at all eco, not just the weightclass
Title: Re: BIG BUBBA SHAKEDOWN
Post by: yugitom on October 22, 2015, 05:26:22 PM
pretty sure tom meant to put a poll up as to whether they are interested in entering at all eco, not just the weightclass
Yeah, this. However, it's good to know how he can adapt the rules of his tournament in order to get mire people to join, if that's what he wants.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on November 06, 2015, 09:58:06 AM
the polls are in and people have vote for the antweight tournament, the rules will now be changed to reflect this poll effective immediatly.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on November 28, 2015, 03:36:24 PM
so what do you guys think of the tourney now?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on April 04, 2016, 04:20:38 PM
my friends, i have finnally gather the confidence to kick start this tread again, the rules are the same but if they still require improvement then it can be discussed. LETS GET THE BALL ROLLING AGAIN BOIS
Title: Re: BIG BUBBA SHAKEDOWN
Post by: 09090901 on April 04, 2016, 04:28:24 PM
You really should learn how to AI before hosting a tournament.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: Thrackerzod on April 04, 2016, 04:29:27 PM
So, Stock antweight?  Stock AWs are all kinda blah and samey
Title: Re: BIG BUBBA SHAKEDOWN
Post by: yugitom on April 04, 2016, 04:36:10 PM
- i cannot ai these bots so you will need to either ai the bot yourself or have a friend do it for you. ( i dont know how to do it because it intimidates me.)
The Golden Rules of the Tournament Section are simple. Stick to them and you’ll do fine.

1)   Don’t start a tournament if you can’t host it or won’t have time to complete it.

2)   If you don’t have a general idea, don’t start a tournament. Instead, make use of the General Tournament Discussion Thread, mull your ideas over with other forum members, develop them, and once you have your firm idea, then make your thread.

3)   If you cannot AI, do not start a thread until you have found someone who is willing to AI for you. The best place to ask is the General Tournament Discussion Thread.
I would highly advise you not find someone to AI for you because, then, I find it difficult to judge whether or not you are entirely responsible for the success of the tournament but I would highly recommend you learn how to AI. I would help you over Discord at some point if you would prefer to learn that way but it is not the responsibility of the entrants to AI their entries.
Title: Re: BIG BUBBA SHAKEDOWN
Post by: ecolusian on April 04, 2016, 04:43:41 PM
i shall learn how to ai then, i appreciate your offer and shall accept =)

if stock is not very good for antweights then would it be a good idea to change it to dsl or ironforge?
Title: Re: BIG BUBBA SHAKEDOWN
Post by: The Red Blur on April 04, 2016, 05:03:57 PM
i shall learn how to ai then, i appreciate your offer and shall accept =)

if stock is not very good for antweights then would it be a good idea to change it to dsl or ironforge?

Although, if you only want a basic AI (where the bots just go towards each other and attack, nothing particularly special), then I'll be happy to do it.