Actually, Darke Ridar and Darke Ridar 3 don't look IRL.For Darke Ridar:You don't need that many batteries. You only have 2 RAD motors, 1 Snapper for your weapon, and 1 DDT that would only be fired as a srimech.With the exception of the 140cm extender, square extenders aren't any better than round extenders.In most situations, you'll use either shiny hubs or grannies.Try to tighten the chassis around the components that you want to use instead of trying to fill the chassis.Try to build to the weight limit. You are actually closer to the weight limit for MW so I'd shoot for that.One weapon isn't going to be enough if you are trying to make a competitive bot. Because of the way that RA2 works, the more weapons that make contact with the opponent, the more damage your bot will deliver (this isn't true IRL).For Darke Ridar 3:Unfortunately, servo motors don't work very well for hammers or clamps.Though cool, the pole spikes aren't really helping.Many of the comments on Darke Ridar are applicable for this bot as well.For Darke Ridar 5:You should try to reduce the number of snappers and increase the number of weapons on each.This bot is much better than your other three... However, some of the comments are still applicable. For example, if you built the chassis around the components and didn't use so many batteries than you could reduce the height of your bot and make it invertible with shorter wheels.The link that KOS_Flow provided is a very good read if you want to be competitive in stock.
Craaig has explained most of the things, but also try to:1) Shrink the chassis height to 5 pixels off the bottom. (minimum height for HPZ's)2) Use Shiny Hub wheels. (weigh only 12kg)3) Get damaging weapons on - Flippers are really ineffective on stock, try to convert it to a popup.4) Try downloading some AI packs when you feel like the stock AI are too easy5) Listen to advice and you will go far :D
Hi :D, that bot's very good for a first, well done for having little empty space. It can be improved by doing the following: