I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Quote from: System32 on January 18, 2010, 09:58:01 PMQuote from: Sage on January 18, 2010, 09:48:09 PMWell, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition. Well, it USED to have a proper definition, but over time you and others weakened it. It turned from an in battle match ruining glitch to the name of any glitch not useful. You have it backwards. All physics glitches are Havoks. We only name them when they become useful, eg: the rupt glitch. Also, how do you know what the definition "used" to be? Sage and I (the "you and others" you refer to, I presume) "used" to be on the old forums, when you "used" to be not around. I don't see how you believe that you have any greater knowledge than us on "ye olde days" when we were there... Just a thought.
Quote from: Sage on January 18, 2010, 09:48:09 PMWell, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition. Well, it USED to have a proper definition, but over time you and others weakened it. It turned from an in battle match ruining glitch to the name of any glitch not useful.
Well, let's call it a Havok then. Because the game uses the Havok physics engine, it doesn't have to be confined to that single definition.
I smile at fail. I smile a lot in this thread.As for exporting, you can usually expect to export to the folder that relates to what your exporting. If its an arena, it'll go in arenas. if its a motor, components. You get the drill.