Author Topic: somestrangeguy's Stock and DSL showcase  (Read 15995 times)

Offline Sage

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« Reply #100 on: May 16, 2009, 07:43:10 PM »
Quote from: somestrangeguy;39221
But it happened after I was done building, meaning after I had gone garage and back... Or does it work so that I go into garage with pause on and then get back and then turn pause off?

Yea. You pause, go garage, go back, unpause everytime you go garage and back. works most of the time. (not on axle breaking, unfortunately, but what you have is AGOD so it should work.)
You got my vote for RA2 Wizard. Always and forever.

Offline JoeBlo

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« Reply #101 on: May 16, 2009, 08:29:20 PM »
that design looks really cool shame about the axles I had a disc that did the trinity glitch while I was attaching the pitons then the disc stayed permanently half embedded in the chassis lol

Offline infiniteinertia

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« Reply #102 on: May 16, 2009, 10:25:05 PM »
Unrelated to the severe AGOD, is that all of the bot?
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#BANtheHS The Movement

Offline Naryar

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« Reply #103 on: May 17, 2009, 01:51:56 AM »
My experience is that drive motors directly attached to the rear AP of a Snapper II are horribly glitchy.

Offline somestrangeguy

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« Reply #104 on: May 17, 2009, 08:56:51 AM »
Inf, yes, the whole bot is there, 4HP Z-Teks for weapons and each has 12 Razors on their discs and for power 2 Blacks.
I think im going to change the weapon motors into normal Z-Teks and add some protection to the motors and make the stabilizisers better, those 2 40CM black extenders only made it worse.

Offline infiniteinertia

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« Reply #105 on: May 17, 2009, 09:53:36 AM »
You would be better off with only 2 HP Zteks as your weapon motors.
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#BANtheHS The Movement

Offline somestrangeguy

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« Reply #106 on: May 17, 2009, 11:18:33 AM »
Yeah, I just did that, but it appears that  this desing is doomed to AGOD, no matter what.
I just did as Sage instructed and the bot was fine, but when I exit the game and came back, it was AGOD all over the place...
I suppose Drums are not meant to be built on 2 Snapper IIs...

Offline somestrangeguy

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« Reply #107 on: May 17, 2009, 01:03:24 PM »
I had decided that I am going to make a Drum bot today, but that pevious desing obviously did not want to let me to do so.

So now I present:

Name: Totally not AAM!
Weight: 790.4





Note: Its another just for fun bot just because I could.

Offline Reier

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« Reply #108 on: May 17, 2009, 01:14:25 PM »
I'm guessing AAM. =P
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Offline Somebody

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« Reply #109 on: May 17, 2009, 01:31:00 PM »
Sage, would that work for an HS with messed up maces?
I built that big robot on that TV show that time


Offline roboman2444

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« Reply #110 on: May 17, 2009, 02:43:44 PM »
and how did you make this bot?
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Offline Sage

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« Reply #111 on: May 17, 2009, 03:19:23 PM »
Quote from: Somebody;39332
Sage, would that work for an HS with messed up maces?

Half the time it will, half the time it won't. I think it will if you do it after every three maces.
You got my vote for RA2 Wizard. Always and forever.

Offline somestrangeguy

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« Reply #112 on: May 17, 2009, 04:25:57 PM »
Quote from: roboman2444;39342
and how did you make this bot?


I paced 4 axle mounts into each corner of the bot in a specific order so I could easily tell wich is wich in the bot file, then I just changed the X and Y coordinates of them to something thats outside of the bot and also I changed the txt filename to the one of HP Z-Tek.
The 2 batteries in there are placed so that 2 antimatter neutron starpieces in different places and later placed into 0X 0Y coordinates and changing them into supervolt batteries.
And the ramplates were also antimatter neutron starpieces, just placed into different coordinates and changed into ramplates.
As simple as that.

Offline roboman2444

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« Reply #113 on: May 17, 2009, 04:28:02 PM »
and how did you decompile the .bot file?

edit: hehe it rhymes.
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Offline somestrangeguy

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« Reply #114 on: May 17, 2009, 04:31:49 PM »
I open it in Notepad++, no need to decompile.

And what rhymes?

Offline roboman2444

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« Reply #115 on: May 17, 2009, 04:33:06 PM »
decompile the file rhymes
edit: can you teach me how to .bot file edit?
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Offline somestrangeguy

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« Reply #116 on: September 20, 2009, 07:24:06 AM »
M-M-M-MO-MO-MONSETR BUMP!

Yep, I decided to bump my showcase just to show you this failure of an experiment bot. Why a failure? Because I fail at driving Popups and cant AI one either.

Reason why is: I have never seen anyone even attempt to use axle wedges in stock. They may not look it, but they really rule if you are a good popup driver(wich I am not). This bot goes under SC v4 Billygoat Gruffier like a hot knife into butter.

They do have the disadvantage of being able to sometimes flipping to the wrong way out during battle.

I was going to enter it into Raw2 but since Sage is running on Mac and doesnt have the pause button, this bot will not work in battle.

I dont remember correctly how many weapons it has, but I think it was 4 on the right DDT and 3 on the left DDT (from behind the bot).
And I think it has 2 blacks.
DSA




If you do not press the pause button before loading the bot into the lab, test garage or battle, this will happend:



And when you do press pause and ener battle, this happends to all bots:



Wich causes and instant 180 decree turnaround for all bots.

Offline Pwnator

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« Reply #117 on: September 20, 2009, 07:32:44 AM »
I used axle wedges on LOLMako. But sweet bot nonetheless. Would it fare better if the axles are rotated outwards? :D
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Offline somestrangeguy

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« Reply #118 on: September 20, 2009, 07:35:27 AM »
Nope, it performed 190% worse. Runing head on against Billygoat Griffier's wedges with that setup was like running into a wall.

Offline Naryar

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« Reply #119 on: September 20, 2009, 07:42:41 AM »
I actually tried a primary axle wedge setup on PitA 7 and Agony 1 but didn't worked because of that reason you mentioned : it messes up when you start a fight with it.