Author Topic: Lightning's Robots  (Read 33491 times)

Offline 09090901

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Re: Lightning's Robots
« Reply #100 on: March 19, 2016, 05:38:54 AM »
I like the plow popups
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Offline Gauche Suede

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Re: Lightning's Robots
« Reply #101 on: March 19, 2016, 06:37:11 AM »
Well this'll be a great replacement for SCv3 as the "AI Pack newbies gotta get when starting out"

Offline Scorpion

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Re: Lightning's Robots
« Reply #102 on: March 19, 2016, 07:12:05 AM »
Oh hi there.
Personally I've no interest in stock but its a great thing to see a new AI pack being released for it though.
Some really cool looking bots in there too, C5 and N2 are probably my favourites.

Offline RedAce

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Re: Lightning's Robots
« Reply #103 on: March 19, 2016, 07:15:53 AM »
Can I get a closer look ah the hammer in I1 and the VS in C2 (heh) please?

These all look pretty good.  I plan on downloading this.

Also, let me know if you have any ideas of names for the AI pack.
LSAI?  Shock in Stock AI?  Thunderbots AI?  Those are all I can think off.

Offline Scrap Daddy

Re: Lightning's Robots
« Reply #104 on: March 19, 2016, 03:50:23 PM »
Looks fun. Can't wait for the download.

Offline Thrackerzod

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Re: Lightning's Robots
« Reply #105 on: March 19, 2016, 03:51:52 PM »
How about just "Lightning AI"?  Kinda generic, but gets the jorb done.

Offline Lightning S.

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Re: Lightning's Robots
« Reply #106 on: March 19, 2016, 06:41:59 PM »
I1 and the VS in C2



might redo some extender work on that second one before i release it, it's kinda sloppy atm

Offline Lightning S.

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Re: Lightning's Robots
« Reply #107 on: March 20, 2016, 01:15:42 PM »
How about just "Lightning AI"?  Kinda generic, but gets the jorb done.
k

I'm about ready to release the AI pack, but I need to know a couple things first.

also here are my ra2 league entries for if gk ever comes back

Offline Silverfish

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Re: Lightning's Robots
« Reply #108 on: March 20, 2016, 03:02:07 PM »
KEEP THE COMPRESSOR ARENA TEXTURES!
As for the menu, you're saving the picture as auto-detect for the bitrate.
The bots: look cool.
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Offline RedAce

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Re: Lightning's Robots
« Reply #109 on: March 20, 2016, 03:19:39 PM »
As for the menu, you're saving the picture as auto-detect for the bitrate.
Oh yeah.  If you're using something like Paint.net, turn auto-detect off if you want to save textures for RA2.  It does that and it's weird.

I'd keep the textures for the Compressor Ironbot Edition.  It help distinguish the two.

The bots are pretty cool, but do either of them suffer from AGOD at all?

Offline ianh05

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Re: Lightning's Robots
« Reply #110 on: April 07, 2016, 10:59:06 AM »
How about just "Lightning AI"?  Kinda generic, but gets the jorb done.
k

I'm about ready to release the AI pack, but I need to know a couple things first.

also here are my ra2 league entries for if gk ever comes back
(Image removed from quote.)

Your AI pack is looking really nice, good work. Feel free to include any of my larger team list mods (found in my singature)  :thumbup
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #111 on: April 06, 2017, 06:24:58 PM »
i feel bad for not building in so long


i feel worse for spending so long on this only to have it turn out to be "meh" at best
i'll either enter it in crapcan derby or mafia, idk yet

Offline Badnik96

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Re: Lightning's Robots
« Reply #112 on: April 06, 2017, 07:22:02 PM »
that looks pretty badass

Offline Scrap Daddy

Re: Lightning's Robots
« Reply #113 on: April 06, 2017, 08:32:35 PM »
This design has potential. What makes it meh?

Offline 09090901

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Re: Lightning's Robots
« Reply #114 on: April 06, 2017, 08:52:52 PM »
servos?
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #115 on: April 07, 2017, 02:00:20 AM »

uses a static setup to save weight and to try and make it less bouncy. it's not that good because of mediocre wedges and lack of defense; i had to put that weight toward protecting the motor

made an alternate version after realizing i've never made a true popup


this one will be for mafia. works better that the other one

Offline Reier

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Re: Lightning's Robots
« Reply #116 on: April 07, 2017, 02:59:42 AM »
i dig both  :thumbup clever drive/weapon system on the popup
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Offline Mr. AS

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Re: Lightning's Robots
« Reply #117 on: April 07, 2017, 03:08:17 AM »
Wedges are probably terribad on the VS because you're using the wrong AP on the snappers.
How you make Alarm Clock Pizza is:
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Offline Lightning S.

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Re: Lightning's Robots
« Reply #118 on: July 26, 2017, 05:05:39 PM »
rebuilding some bots from my ai pack

new version of abort retry fail hw for super secret team. 2 black batteries, 12 razors, 799.9
not very good, but still better than the old one
also breaks ro7. is this a problem or does anyone care

can someone please tell me how to make a decent mw hammer
4 plows, 3 razors, 395.4. i want to trade a couple plows for more weaponry, but the ddt can barely even handle what's there already. also the hammer arm gets ripped off the second it touches anything

Offline Pwnator

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Re: Lightning's Robots
« Reply #119 on: July 26, 2017, 07:38:45 PM »
HW could ditch the DDTs for Snapper2s if they're only throwing out an iron each.

As for the MW, I don't think the sample size is enough to tell how good is "decent", but there should be a couple of decent ones in other showcases. My experience with your kind of design was that it couldn't turn fast enough and it would glitch on heavy contact. I think Geice has built one that (probably) works though, so I recommend cloning his design.
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