Author Topic: infiniteinertia infy I.I. i.i. INF inf ii2.0  (Read 27767 times)

Offline Squirrel_Monkey

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #140 on: August 28, 2011, 01:20:27 PM »
IIAI needs a LW 1wd HS in it.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #141 on: August 28, 2011, 01:23:13 PM »
IIAI needs a LW 1wd HS in it.

...No

(QUOTES REALLY LONG SAGE POST)

I know that list Sage already.....CAUZE I WROTE ITZ. THANKZ FOR GIVING ME MY OWN FEEDBACKZ...

From that list though...Wavelength, Medium, Platform of Death, erm...Radiance, Shock, and Vertical Horizon are all done.
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Offline Squirrel_Monkey

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #142 on: August 28, 2011, 01:27:46 PM »
OK, I like inf AI quite a bit yet I feel the LWs are no longer a challenge to beat IMO.
Could do with some minor updates but it's not urgent.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #143 on: August 28, 2011, 01:31:26 PM »
...So then answer the questions I purposely placed in above post in regards to the LWs if you so please, and stop being a moron and spamming.
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Offline Squirrel_Monkey

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #144 on: August 28, 2011, 02:27:39 PM »
OK, All the LW hs seem to be unstable, Maybe some could have plows/ramplates/castors. Specktrum and Pulse seem to be almost exactly the same (please inform me of the differences). The single HSs could do with meltybrain AI so they can actually move. Personally I like Wavelength, I'm sure it could be rearranged to get a plow on. Kontra could be made invertible. I agree Shock could be upgraded with more compact chaining.
More to come, my mind is jumbled.
Better than GK since 2009.
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline Enigm@

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #145 on: August 28, 2011, 02:33:29 PM »
--Off topic--
Inf coming back reminds of the beginning of Beelzeboss:
Satan: I AM COMPLEEEEEEEEEEEEETE.
Jack & Cage: FUUUUUUUUUUUUU-
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Offline Naryar

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #146 on: August 28, 2011, 03:19:05 PM »
--Off topic--
Inf coming back reminds of the beginning of Beelzeboss:
Satan: I AM COMPLEEEEEEEEEEEEETE.
Jack & Cage: FUUUUUUUUUUUUU-

Stop spamming !

Personally I like Minimum and Maximum, your piston enhanced true popup and hammer. Also like the VS with 4 chained motors.

I would like to see moar wammers and true popups.

Offline Sage

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #147 on: August 28, 2011, 03:25:31 PM »
IIAI needs a LW 1wd HS in it.

...No

(QUOTES REALLY LONG SAGE POST)

I know that list Sage already.....CAUZE I WROTE ITZ. THANKZ FOR GIVING ME MY OWN FEEDBACKZ...

From that list though...Wavelength, Medium, Platform of Death, erm...Radiance, Shock, and Vertical Horizon are all done.

well... just in case you had forgotten :3
You got my vote for RA2 Wizard. Always and forever.

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #148 on: August 28, 2011, 05:44:04 PM »
In confirmation of what Nary just offered, SubZero (Polar D's), the sh**ty popup, will be changed to a MW Wamma.


What popups I have are not true though Nary? I feel like I have too many of them.
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Offline Naryar

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #149 on: August 28, 2011, 06:38:11 PM »
In confirmation of what Nary just offered, SubZero (Polar D's), the sh**ty popup, will be changed to a MW Wamma.


What popups I have are not true though Nary? I feel like I have too many of them.

https://gametechmods.com/RA2wiki/index.php?title=True_Popup#True_popups

A true popup is a popup that weapon starts under the other bot and pops UPWARDS, not forward like most popups. Example would be DSL SlashBack. Or my Ancient Curse.

Yeah I know they kinda fail in stock compared to classic popups.

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #150 on: August 28, 2011, 08:12:40 PM »
Oh true...well that is always do-able.

Well here is hard evidence that I've been at work...



RxN 2 ---> RxN 3. Upgrade needed for I.I.AI



18 Irons, 6 RADs, 2 Blacks. The rest is stereotypic.
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Offline Enigm@

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #151 on: August 28, 2011, 08:17:06 PM »
Awesome as always. =D *bows*
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Offline The Ounce

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #152 on: August 28, 2011, 08:22:56 PM »
Looks interesting, reminds me of something I built recently.

Although, is that only 2WD?  If so then I'm pretty sure it needs at least 4WD to be effective.
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Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #153 on: August 28, 2011, 08:26:36 PM »
Nope. 2WD serves it quite fine.
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Offline J

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #154 on: August 28, 2011, 08:38:29 PM »
The rest is stereotypic.
Since when did RA2 have stereotypes?

Offline Sage

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #155 on: August 28, 2011, 08:41:35 PM »
I might have gone for a little wider wedges on RxN3, but if it works, it works.
You got my vote for RA2 Wizard. Always and forever.

Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #156 on: August 28, 2011, 08:44:55 PM »
The rest is stereotypic.
Since when did RA2 have stereotypes?


DSA, HP Drive, Green Snappers/DDT wedges...


I might have gone for a little wider wedges on RxN3, but if it works, it works.


Me too but was not possible to mount it any differently without sacrificing wedginess or the rubbz.
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Offline Somebody

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #157 on: August 28, 2011, 09:00:39 PM »
Invertible?
I built that big robot on that TV show that time


Offline Pwnator

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #158 on: August 28, 2011, 09:50:51 PM »
Took you damn long enough! That old one was severely underweight! :P
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Offline infiniteinertia

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Re: infiniteinertia infy I.I. i.i. INF inf ii2.0
« Reply #159 on: August 28, 2011, 10:00:26 PM »
Invertible?

And SRiMech-able.

 
Took you damn long enough! That old one was severely underweight! :P

Not so much that it was the weight that bothered me...it was just sloppy. This one is wedgier/moar destructive/nimbler.
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