DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER
The idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.
HS in general counter VS and to an extent drums, not much you can do about it.Buffing up your armor would be a good move. You could also try a drum setup like this if you learn how to axle load It protects the weapons far better than your current setup.
Quote from: Squirrel_Monkey on June 16, 2016, 10:52:13 AMThe idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.In which case would you have the drum spinning downwards in order to come down on top of the motors etc?I currently have it spinning upwards to try and force the opponent up in the air etc...
I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything
Quote from: Hi5er on June 16, 2016, 04:04:38 PMQuote from: Squirrel_Monkey on June 16, 2016, 10:52:13 AMThe idea is not to outweapon a 36HS, it's to keep your weapons alive and hit the tribars/motors to deweapon them.In which case would you have the drum spinning downwards in order to come down on top of the motors etc?I currently have it spinning upwards to try and force the opponent up in the air etc...Yeah, up is good so you hit the underside where there aren't usually any weapons
For once the mods did something right
well, it seems you've managed to make a design that can at least kill a couple things, i do have some things to say:-that pointy tip at the back which i assume is for stability, can be removed or at least made lighter-what i assume to be blades coming from under the ramplates and protecting the z-teks can most likely be removed too-that strange mace mount on your wedges may be detrimental to it's wedginess-the razors protecting the sides are too fragile to be effective, change them for irons-try to get rubber wheels for better ground clearancethis is my opinion at least, better experienced members may say otherwise (in which case i advise you to follow their direction rather than mine)
I definitely thought of NWB as soon as I saw the pictures.
Looking pretty solid tbh. I'd make it a habit to drop the use of the T/Angle connectors. As Mystic mentioned, the rear spike + connector could easily just be replaced by an extender, but ideally stability would come from positioning the drum further forward. As far as I can see, those T connectors you have connecting the maces (and arguably the maces themselves) are completely pointless and could be accomplished by rotating the wedge extender and feeding it off that.I'd also question the application of maces in general in this scenario, they're a good weapon with no normals sure, but I feel that ditching them in favour of even just one more razor tip (in line with the others) in their place would probably be more effective. You could also try shortening the plow extender by one notch and then placing the plow back on upside down (so the scoop is facing upwards). It should still form the trap that you're going for and maybe having it lower to the ground would help with tipping, but that's just a thought.
Regarding the stability, the simplest way to avoid resorting to unnecessary extender work and useless weapons is to expand the chassis base (like the rear, for example). Taper off the top layer if you're not attaching anything to that part of the baseplate. In general, HWs care the least about empty space and would love to have tons of HP and external armor. Also, good gutrippers tend to be low, wide, and fast.Finally, NWB's design is actually quite outdated, despite its capabilities. The servo-tribar setup is very heavy and would not adapt well to a drum setup since drums use more weapons than jugglers, which forces you to use 2WD. Try a static setup for lightness - if that doesn't work, try using a Snapper II (you can still mount your plow here too). Your priority is still stability, though. Keep revising the setup until the weapon system doesn't shake the bot.You're getting there!
also lol at most toxic guy around calling others out on this sh**
Very cool rammer there.
Conundrum v6 look powerful
Other people ninja'd me to the reply but nice seeing that.Was there a Conundrum 3,4 or 5 as well, I see the project is finished but if you do your next drum bot, any plans to sticking to that three wheel drive or would 2wd with more weapons be better?(it's interesting how such contests might give people new ideas).The drum sure was strong. As for the glitch, I'm actually ok with that, after seeing the stock glitches I gotta say that I'm fine with them used, personally I still try to avoid some but burst motors clipping into other things or axle loading is fine(the first one is used by some Atomizer versions anyways, mostly because pistons are so bulky to fit inside the chassis, think the same can be said about maces) so the big difference is competitive vs non competitive designs.So that's how that rammer looked, was wondering about it. Seeing how good Conundrum was and how you had this spare bot I really thought that you were a veteran, makes me wonder what posts you did back when you were first online. Kinda expected only 3 wheels in the tournament because of weight but hoped that some joke bots would possibly have more. I get what you mean with sliding off the top plate, I actually built something similar to test for the new tournament, having the wheels on snapper II's, did yours have about 5 seconds each time you went back into the botlab?(dunno what really happened with mine there).One guess that I have about the wheels is that they get stuck, with F12 you can enable wireframe hitboxes, maybe you can then see what's going on(the only other thing would be that the wheels start not touching the ground). One odd glitch I once had happen during building of a different bot is that one motor didn't seem to work, so I had to disable one of 4 to drive forward, later placed all of those again and they worked flawlessly, spinning when driving backwards still seems to happen common with no real way to fix. But doubt this has something to do with this.
There was a Conundrum v3/4/5, but they were experiments of mounting the drum on different things, each of them were either mildly successful, or a downright fail, but none that I feel are worthy of a publish due to their lack of effectiveness or refinement.Interestingly, I think the 3 wheel drive works incredibly well for conundrum as it is now, the extra pushing power over 2 wheels and saving that extra 42kgs for not being 4 wheel drive seems to strike a nice balance, power supply is never an issue either.What I posted back when I first joined is better left forgotten I think I saw Wen managed to find an old DSL showcase of mine (with 1 bot in it!), but again, I was primarily stock back then as well and I don't recall making anything note worthy...Maybe that's what causes the spinning on my rammer... Maybe I'll post a video some point of it in action so you can see what I mean. I assumed because the wheels are perfectly aligned (due to being on a T connector) it shouldn't be a balancing issue, so maybe it is some weird glitch - And yes, it does take a fair while to load from the bot lab!Thanks for the comment bud,