Author Topic: Team Hunt  (Read 16792 times)

Offline NFX

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Re: Team Hunt
« Reply #40 on: August 08, 2010, 07:15:20 AM »
I love the idea of using a swimmimg float as a weapon. XD I award you +1 rep.

Alejandro's looking quite good, I'd love to see it with the axe. =D
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Offline WhamettNuht

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Re: Team Hunt
« Reply #41 on: August 08, 2010, 10:27:50 AM »
Here is a mock up of what I hope the final version will look like:

The wheel guards will be made from plasticard, which is light but strong, and can be vacuum pressed.
The axe head will be custom made from just a block of metal.
ATM im deciding to have a spike or go for a THZ style chopper.
The spike would do more damage but might get stuck in the arena floor if i miss (which is highly possible :P)
The chopper would look good but wouldnt do much damage.
What do you guys think?
EDIT: Also tanks NFX for the +1 rep :D Just returned the favour lol :P I was thinking of sticking the float on the end of the axe whens its done :P (also for a laugh :P)
Damn I should probably put something fancy in this bit huh?

Offline G.K.

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Re: Team Hunt
« Reply #42 on: August 08, 2010, 11:06:47 AM »
Would the spike really do more damage?
My above post explains everything about everything.

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Offline SKBT

Re: Team Hunt
« Reply #43 on: August 08, 2010, 11:29:14 AM »
@ GK: A spike would have more penetration potential. It delivers more KE to a single point than an axe or blade because the KE is being transfered over a broder point vs a spike where all the KE is delivered to one spot.

@ Wham: If you haven't found a good motor for your electric ax yet an EV Warrior at 24 volts makes a killer axe motor if you can still find one.
« Last Edit: August 08, 2010, 11:55:50 AM by SKBT »

Offline WhamettNuht

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Re: Team Hunt
« Reply #44 on: August 08, 2010, 11:43:07 AM »
im just using a drill motor from the axe from the first hunter (yes hunter was originally an axe bot, untill it destroyed itself :P)
Damn I should probably put something fancy in this bit huh?

Offline NFX

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Re: Team Hunt
« Reply #45 on: August 08, 2010, 06:23:53 PM »
LOL. If you ever decide to rebuild Hunter, you should give it a fake self-destruct button. XD

Something I just thought of, if the axe head is going to be sticking out quite far behind the back of the bot when it's down, you could attack a couple of spikes out to the sides, so it could function as an SnS if needs be.
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Offline Somebody

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Re: Team Hunt
« Reply #46 on: August 08, 2010, 09:42:11 PM »
I wouldn't attach the wheelguards IMO. If the axe is ripped off and it gets flipped, then you would be invertible, otherwise, you would just have no chance.

Obviously its up to you, but its just my two cents.

Freaky Story: Yesterday, I had a feeling you would post a mockup of the axe. XD
I built that big robot on that TV show that time


Offline NFX

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Re: Team Hunt
« Reply #47 on: August 09, 2010, 06:37:12 AM »
If the axe gets taken off, the axe mount would still be there, so it wouldn't be invertible anyway.
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Offline Vertigo

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Re: Team Hunt
« Reply #48 on: August 09, 2010, 06:38:38 AM »
I would very much doubt it getting ripped off in UK events anyway (apart from RoboChallenge)

Offline NFX

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Re: Team Hunt
« Reply #49 on: August 09, 2010, 07:13:54 AM »
I can see it happening against 360, in a KHZ/Mauler-style situation.
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Offline Vertigo

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Re: Team Hunt
« Reply #50 on: August 09, 2010, 07:33:36 AM »
I can see it happening against 360, in a KHZ/Mauler-style situation.
Like I said, apart fom in RoboChallenge events

Offline Somebody

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Re: Team Hunt
« Reply #51 on: August 09, 2010, 09:57:56 AM »
Still could make the difference between life and death though.
I built that big robot on that TV show that time


Offline WhamettNuht

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Re: Team Hunt
« Reply #52 on: August 09, 2010, 01:47:39 PM »
Answer time ^-^
 
I would heck make sure that the axe wouldnt come off!
Plus Vertigo is right saying RoboChallenge because it looks like im not going to enter one of those events untill they bring one to the south of england ^-^ (next ones far west!)
No overly keen on the SnS idea, migt just add weight to the axe aswell which would result in more of the robot crashing around and less damage.
It wouldnt really matter if the wheel guards are used or not as some have said, the axe wouldnt come off for a start (i have my methods ;) ) and second as vertigo also said, the gear rack would be sticking out of the chassis making it non-inveritble aswell.
-Wham
(p.s. @somebody - lol how weird XD i had a feeling like that aswell when i took the picture from far away :P )
Damn I should probably put something fancy in this bit huh?

Offline Somebody

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Re: Team Hunt
« Reply #53 on: August 09, 2010, 02:36:13 PM »
OK Then. It will look real nice when you get that axe on.
I built that big robot on that TV show that time


Offline WhamettNuht

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Re: Team Hunt
« Reply #54 on: August 10, 2010, 06:21:28 AM »
Hell yeah, im hoping to make a start at the end of the week when my dad is off because he said he will help me make the relay for the motor :)
Damn I should probably put something fancy in this bit huh?

Offline Clickbeetle

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Re: Team Hunt
« Reply #55 on: August 13, 2010, 02:32:58 AM »
My mum was sorting out the cupboard under the stairs (where we keep my orphaned cousin, after both his parents died after some man got them with a stick


HOLY GUACAMOLE IT'S HARRY POTTER




Alejandro looks good, I fear that Hunter will be outdated by the time I get around to making it in DSL3.  Also, I wouldn't worry too much about spike vs. axe.  Hammers in general don't do much damage in the lighter weight classes, and electric hammers also don't do much; they're mostly for show.  Just go with whatever looks cooler.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline daleksec7

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Re: Team Hunt
« Reply #56 on: August 25, 2010, 06:03:08 PM »
@wh how can you do that UR EVIL! LOL JK

Offline WhamettNuht

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Re: Team Hunt
« Reply #57 on: August 29, 2010, 03:32:09 PM »
My mum was sorting out the cupboard under the stairs (where we keep my orphaned cousin, after both his parents died after some man got them with a stick


HOLY GUACAMOLE IT'S HARRY POTTER




Alejandro looks good, I fear that Hunter will be outdated by the time I get around to making it in DSL3.  Also, I wouldn't worry too much about spike vs. axe.  Hammers in general don't do much damage in the lighter weight classes, and electric hammers also don't do much; they're mostly for show.  Just go with whatever looks cooler.

Click, you are right to fear that Hunter would be outdated by the release of DSL 3.0 :P But, if you would like me to help with the replica of one of my bots, im perfectly capable :)
Damn I should probably put something fancy in this bit huh?

Offline NFX

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Re: Team Hunt
« Reply #58 on: August 30, 2010, 06:09:54 AM »
I could send you the decals I used when I tried to make Hunter.
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Offline WhamettNuht

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Re: Team Hunt
« Reply #59 on: September 25, 2010, 02:20:37 PM »
Yo.
Me and my dad was talking this morning about what the future of Hunter is, and about the rebuild, then i asked, "What name should he take, seeing at how its going to be a completely different design?"
I liked the name Hunter Reloaded - like a reloaded shot gun.
Dad suggested the name Hunter Destroyer, after the class of battleship.
When i asked my mum which one she liked, she helped by adding another name to the equation - Hunter Armed & Dangerous.
So, im gonna need a much wider opinion on which name to choose :P
BTW, if its any help, Hunter Rebuild will still be a ram bot, instead of a wedge will be a flat front with spikes, and be much shorter in lengh and more compact.
Thanks :)
-Wham
(Coming soon, the Alejandro update!!!)
Damn I should probably put something fancy in this bit huh?