Author Topic: Near Chaos Robotics  (Read 171546 times)

Offline playzooki

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Re: Near Chaos Robotics
« Reply #960 on: June 08, 2014, 02:07:39 PM »
nice

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #961 on: June 12, 2014, 05:38:31 PM »
It dawned on me today that what I've essentially done with the magmotor powered hammer attachment for Nyx2 is design a miniature Beta hammer gearbox.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #962 on: July 17, 2014, 10:55:02 PM »
Coming soon. ish.


Offline MassimoV

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Re: Near Chaos Robotics
« Reply #963 on: July 17, 2014, 11:20:30 PM »
Now you're equipping bots with Elder Scrolls weapons.

Offline Thyrus

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Re: Near Chaos Robotics
« Reply #964 on: July 18, 2014, 01:48:27 AM »
is the bladeside going to be effective?

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #965 on: July 18, 2014, 10:17:29 AM »
Spike side is the primary side, but the blade side should be good for semi-blunt impact.

Offline Philippa

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Re: Near Chaos Robotics
« Reply #966 on: July 18, 2014, 10:19:54 AM »
How sharp is each end, and what kind of force do they hit with?

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #967 on: July 18, 2014, 10:24:50 AM »
How sharp s each end, and what kind of force do they hit with?

Axe side has a sharp but relatively thick end, spike's got about a 1/16" wide tip with a sharp edge. I've managed to nearly punch through 1/8" 6061 aluminum swinging it by hand, so I suspect the mag can do a fair bit better than that. Energy calculations say it should be able to hit about as hard as a .22lr pistol.

Offline NeighImACarrot

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Re: Near Chaos Robotics
« Reply #968 on: July 18, 2014, 10:28:52 AM »
That's pretty cool, how did you make the elder scrolls axe?
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Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #969 on: July 18, 2014, 10:29:40 AM »
That's pretty cool, how did you make the elder scrolls axe?

It was cut on a waterjet. Material is 1/4" thick AR400 steel.

Offline NeighImACarrot

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Re: Near Chaos Robotics
« Reply #970 on: July 18, 2014, 10:35:42 AM »
Did you mean to make it look like a elder scrolls axe, also do you have any examples of other weapons you've made.
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Offline Philippa

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Re: Near Chaos Robotics
« Reply #971 on: July 18, 2014, 11:30:17 AM »
How sharp s each end, and what kind of force do they hit with?

Axe side has a sharp but relatively thick end, spike's got about a 1/16" wide tip with a sharp edge. I've managed to nearly punch through 1/8" 6061 aluminum swinging it by hand, so I suspect the mag can do a fair bit better than that. Energy calculations say it should be able to hit about as hard as a .22lr pistol.
much swagness

You should make some axe attachment for Nyx.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #972 on: July 18, 2014, 11:33:47 AM »
Did you mean to make it look like a elder scrolls axe, also do you have any examples of other weapons you've made.

That wasn't explicitly the goal. Triangles are very strong from a structural standpoint and I wanted to keep the strength up but the weight down, so that resulted in the triangular pattern on the hammer arm. The head's designed to put as much of the total mass as possible out by the tip, so for the same weight and speed it'll be able to hit harder.

Here's some of the other parts from the same batch:



Axe is up top, lifter arm's on the left, crusher parts are on the right, and at the bottom is a bar for a partially designed 3lb last rites-ish spinner.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #973 on: July 18, 2014, 09:50:02 PM »
Tossed the other weapon arms together-


Offline rnifnuf

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Re: Near Chaos Robotics
« Reply #974 on: July 18, 2014, 09:57:19 PM »
Nice axe. I also like the one with the spike strips because it looks like a cross between an angled bracket and spike strips from RA2.

I'm looking to get into robotics (general robotics, not just combat). Is a high school robotics club a good place to start?
Follow me on Twitter? I'd like to see you try!

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Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #975 on: July 18, 2014, 10:04:05 PM »
Nice axe. I also like the one with the spike strips because it looks like a cross between an angled bracket and spike strips from RA2.

I'm looking to get into robotics (general robotics, not just combat). Is a high school robotics club a good place to start?

Yeah, unless it's a botsIQ/NRL club, it'll probably have some of the focus shifted toward programming/AI, but still well worth it. I did USFirst for three years in high school and it was well worth it.

Offline R1885

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Re: Near Chaos Robotics
« Reply #976 on: July 18, 2014, 10:19:32 PM »
Here you are building these awesome things and here I am trying to get everything together. :c

Offline Mouldy

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Re: Near Chaos Robotics
« Reply #977 on: August 06, 2014, 11:08:54 AM »
Hey Mike, thanks for that guide on your website. I was looking up combat kits on google and you were on the front page, I knew I'd seen that logo before.

Offline TheUnknownRobotics

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Re: Near Chaos Robotics
« Reply #978 on: August 06, 2014, 01:38:32 PM »
These robots look beautiful. I'll check the guide  out, too.
Mostly a lurker and Sm4sh Bros. player nowadays. :3

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #979 on: August 07, 2014, 09:08:50 AM »