Author Topic: Near Chaos Robotics  (Read 171778 times)

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #800 on: February 20, 2012, 06:19:11 PM »
As requested in SKBT's thread, I present Nyx Vs. Phoenix, the battle of GameTechMods.



Offline SKBT

Re: Near Chaos Robotics
« Reply #801 on: February 20, 2012, 06:41:25 PM »
Ok, to explain what exactly happened.

Nyx bent Phoenix's frame one one of the box slams, which prevented Phoenix's wheels from touching the ground for a good chunk of the match. After the fight there really wasn't anything left in Phoenix that wasn't bent out of shape.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #802 on: February 20, 2012, 08:12:59 PM »

Offline powerrave

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Re: Near Chaos Robotics
« Reply #803 on: February 21, 2012, 12:03:19 PM »
Lol you got beaten by a printer.
"Always be yourself, unless you're a loser"


Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #804 on: February 21, 2012, 07:34:14 PM »
Here's the video of Apollyon at Motorama-



Offline NFX

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Re: Near Chaos Robotics
« Reply #805 on: February 22, 2012, 02:08:54 AM »
I think you might want a spinner that isn't angled next time. So that when it hits something it doesn't have as much of  chance to catapult itself up into the air like that.
 
Still, it was good to watch. =P
Co-creator of The RA2 Randomiser



Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #806 on: April 17, 2012, 06:01:19 PM »
Hooray for torque limiters-



Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #807 on: May 13, 2012, 04:53:08 PM »

 
  Progress on the safety cage for my practice arena. The next two planned   ants should have spinning weapons, so walls are somewhat necessary for   safe testing.

Offline Jonzu95

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Re: Near Chaos Robotics
« Reply #808 on: May 14, 2012, 12:15:53 AM »
Pretty cool

Offline Conraaa

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Re: Near Chaos Robotics
« Reply #809 on: May 14, 2012, 01:27:53 AM »
Nice.
What would it be able to handle weightclass-wise? Beetleweights?

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #810 on: May 14, 2012, 01:31:07 AM »
Nice.
What would it be able to handle weightclass-wise? Beetleweights?

With the walls I'm planning, I'd feel safe testing a beetle in the arena, it'd be a bit small for them to fight in though. Combat area is 4'x4', which is enough for US and UK ants.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #811 on: May 29, 2012, 09:40:28 PM »
Test drive of one of the new ants-



Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #812 on: May 30, 2012, 12:01:12 PM »
In addition, I'm going to attempt to have this built and ready for Clash of the Bots 3 in July-



Offline Thyrus

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Re: Near Chaos Robotics
« Reply #813 on: May 30, 2012, 12:25:43 PM »
is that a spinner or a grabingmechanism?

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #814 on: May 30, 2012, 12:43:14 PM »
Spinner. 15krpm in theory, probably closer to 10-12k with air drag/friction/etc...

Offline Conraaa

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Re: Near Chaos Robotics
« Reply #815 on: May 30, 2012, 12:44:16 PM »
I'm guessing the spinning part is the one tooth disc in the middle and not the 2 outer pointy bits?

Offline NFX

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Re: Near Chaos Robotics
« Reply #816 on: May 30, 2012, 12:45:12 PM »
It looks to be pointing the wrong way. Also, what's that obscure skull-shaped thing in the middle for?
Co-creator of The RA2 Randomiser



Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #817 on: May 30, 2012, 12:45:25 PM »
@Conraaa Correct, the pointy bits allow it to drive inverted.

Offline Vertigo

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Re: Near Chaos Robotics
« Reply #818 on: May 30, 2012, 03:15:25 PM »
It looks to be pointing the wrong way. Also, what's that obscure skull-shaped thing in the middle for?
It appears to me that the 'skull' piece is the disk and the other pieces are part of the frame.

Offline Somebody

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Re: Near Chaos Robotics
« Reply #819 on: June 01, 2012, 09:09:42 PM »
2 things

1. Are you worried about the motor being so exposed. This may be RA2 in me saying "protect the motor", but it just seems like an expensive and integral part of the robot.

2. Weight class?
I built that big robot on that TV show that time