Author Topic: Near Chaos Robotics  (Read 182468 times)

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #660 on: August 17, 2011, 10:20:44 PM »
New mini switch-



Offline cephalopod

Re: Near Chaos Robotics
« Reply #661 on: August 18, 2011, 05:28:32 AM »
Kobalos is looking sweeeeet, is that bar around the wheels a little flimsy though?
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Offline NFX

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Re: Near Chaos Robotics
« Reply #662 on: August 18, 2011, 09:40:52 AM »
I think the flex in it should be useful when fighting spinners, absorbing their energy and not allowing them to get to the wheels.
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Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #663 on: August 18, 2011, 10:36:26 AM »
I think the flex in it should be useful when fighting spinners, absorbing their energy and not allowing them to get to the wheels.


Bingo, it's made with spring steel. Should handle hits fairly well.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #664 on: August 31, 2011, 09:49:16 PM »
Had to drop the claw servo for now due to weight/space issues, but the new ant's still a lot of fun-



Offline russian roulette

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Re: Near Chaos Robotics
« Reply #665 on: August 31, 2011, 09:52:52 PM »
Have you tried using a basic hinge set up... when the whole arm goes up, the claw stays stationary and grips the opponent. Simple and lightweight.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #666 on: August 31, 2011, 10:01:37 PM »
Have you tried using a basic hinge set up... when the whole arm goes up, the claw stays stationary and grips the opponent. Simple and lightweight.


Wouldn't do much, the claw was meant to grab hold while the arm was down and keep the other bot grabbed during the lift. I may be able to shave the needed weight after the event, but getting it working was more important than the claw with DragonCon in a few days.

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #667 on: September 04, 2011, 10:38:08 PM »
Some video from DragonCon-





MCM was having issues with the lifter digging into the floor, making driving difficult





Still managed to beat Pop Quiz with only cosmetic damage





Kobalos and DDT fought 4 times before a winner was declared, this is the first match.

Offline Urjak

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Re: Near Chaos Robotics
« Reply #668 on: September 05, 2011, 12:51:32 AM »
That fight against Pop quiz looked like it could have been nasty had he remained stable.
Any comments would be appreciated. :D

Offline Jack Daniels

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Re: Near Chaos Robotics
« Reply #669 on: September 05, 2011, 04:20:07 AM »
It is insane how fast those weapons spin up on such a small bot.  Seems so fundamentally risky to enter with a bot so powerful when the chance of going OOTA is possible. 

Online Pwnator

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Re: Near Chaos Robotics
« Reply #670 on: September 05, 2011, 04:48:36 AM »
LOL @ DDT's cheap shot.
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Offline cephalopod

Re: Near Chaos Robotics
« Reply #671 on: September 05, 2011, 09:46:18 AM »
Nice job driving Kobalos after the wheel came off!
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Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #672 on: September 05, 2011, 06:28:19 PM »
Video will show up eventually, but Apollyon went 5-0 in the 12lb class

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #673 on: September 06, 2011, 04:32:17 PM »
Here's the first of Apollyon's matches at DragonCon-





The rest are uploading and should slowly trickle onto youtube as they finish.

Offline NFX

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Re: Near Chaos Robotics
« Reply #674 on: September 06, 2011, 04:56:34 PM »
Pretty decisive. Could the horns on the top stand to be a little bit bigger? It seemed to be going over the top of you quite a lot.

Nice shirt, by the way. =]
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Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #675 on: September 06, 2011, 11:32:00 PM »

Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #676 on: September 15, 2011, 09:58:24 PM »
I've put a lot of time into the design for Nyx in the last week or so. Here's the latest chassis setup with 4 of the possible attachments shown-



Offline GoldenFox93

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Re: Near Chaos Robotics
« Reply #677 on: September 15, 2011, 10:02:36 PM »
I've put a lot of time into the design for Nyx in the last week or so. Here's the latest chassis setup with 4 of the possible attachments shown-


(Image removed from quote.)
^WINNAR^
 
I love how you've set it up to accomodate different weapons for different opponents- From what I can see, there's a battering ram, a lifting scoop, a vertical spinner, and a lifting spike (reminds me of Invertabrat from Robot Wars Series 3, actually), am I correct?



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Offline MikeNCR

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Re: Near Chaos Robotics
« Reply #678 on: September 15, 2011, 10:21:21 PM »
^WINNAR^
 
I love how you've set it up to accomodate different weapons for different opponents- From what I can see, there's a battering ram, a lifting scoop, a vertical spinner, and a lifting spike (reminds me of Invertabrat from Robot Wars Series 3, actually), am I correct?


1. Dual flipper(can either lift the front wedge up, or push it down, forcing the bar that extends over the back of the robot to act as a flipping arm/righting device.
2. Powered wedge plate, because some bots will be easier to deal with using a wedge.
3. Lifting/grinding disk. Dragon*Con limits spinning weapons to 20ft/s because of the open arena, this spins at almost exactly that speed and lets me have a continual grab and lift mechanism. (in theory, anyway)
4. Powered ramming spike, the hope being to impale the opponent then use the hole as a lift point.

Offline Clickbeetle

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Re: Near Chaos Robotics
« Reply #679 on: September 21, 2011, 11:46:04 PM »
Omega Force has a lot of power for an open-arena bot. :eek:   Good job with your Dragon*con win.

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