Riptide
sorry to pollute all of the beautiful irl bots with something that looks demented but it had to be doneI started out trying to build a vs to learn how to use the botbuilder. After testing it in battle it would drive very stable but I quickly got tired of how often it would get flipped over, either from some havok-esque explosion or from touching the wall or something (which for some reason would keep lifting my robot). I tried giving it a srimech but couldn't figure out how to have controls for that along with the disk. So at this point I was really tired and gave it the roll cage. It works, though. It still has this problem though where if it backs up into the wall in the test arena, it straight up freezes, probably due to the back stabilizers glitching into the wall or something. It also doesn't work period in the warehouse arena since it just rolls backwards upon spawn until it goes inside of the wall, and then is just stuck there forever. Still is a lot of fun though.
Tbh, looks a bit like what a bot could be on the early days of robot combat imoThough weapon spam by teeth won't be effective by the full version basically
Quote from: Billy5545 on April 27, 2019, 05:28:20 PMTbh, looks a bit like what a bot could be on the early days of robot combat imoThough weapon spam by teeth won't be effective by the full version basicallyI’m considering adding a script to lower the height of the center of mass to make all robots more tip-resistant. It should help for almost every design except for something that is specifically designed to tip over. Off the top of my head, I can’t think of any real-world examples of such a design though. What do you guys think?
Delete your account smh(Phantom is cool)
alright this is to make up for the garbage I posted earlier [ Quoting of attachment images from other messages is not allowed ] [ Quoting of attachment images from other messages is not allowed ] side by side: [ Quoting of attachment images from other messages is not allowed ] On the topic of the center of mass discussion: if robots IRL are less prone to tipping than robots in game, isn't there a more realistic way to go about making robots more stable? Also, I would think that the change would hurt flippers, since now its harder for them to invert robots that aren't invertible to win. I'm not necessarily opposed to it though, if its the best way to improve the stability of robots because that is something that will need to be ironed out eventually. Edit: so on Nightmare it seems I accidentally deleted one of the spikes (you can see it in the image). I went back to fix it and then accidentally necroed the whole robot by moving a piece to a far away location and then clicking off, so that's that
Holy sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?
I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned).
Quote from: kix on April 28, 2019, 04:51:49 AMHoly sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible. I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro.
Quote from: UberPyro on April 28, 2019, 05:05:28 AMQuote from: kix on April 28, 2019, 04:51:49 AMHoly sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible. I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro. You can bfe the bots, it is kinda complicated
Pardon the ignorance, but what does BFE stand for?
Quote from: kix on April 28, 2019, 10:07:12 AMQuote from: UberPyro on April 28, 2019, 05:05:28 AMQuote from: kix on April 28, 2019, 04:51:49 AMHoly sh**, you nd arcane are amazing. My BB rep is sh** compared to this. As for the part going off.. i guess if you moved the chassis a bit to the direction opposite of of the component, you might be able to move it. Maybe set a limit of components direction to 2?Thanks. I'm not sure about the exact direction and distance of the piece though, and if I move the chassis to get the piece I'm pretty sure I'd lose the chassis then, unless I'm missing something :/. I'm guessing that the only way to go about this would be a bot file edit if that's possible. I'm not sure if I'm dumb and don't know all the controls, but an undue button would be a huge help in the bot builder (I'm guessing that's planned). Also, the main culprit for these errors is because when entering in coordinates, if the number box is focused but not the text itself, and if the number I'm entering leads with a "." e.g. ".350", then the period gets skipped and just 350 is entered. That's how I got the necro. You can bfe the bots, it is kinda complicatedPardon the ignorance, but what does BFE stand for?
I fixed it bois [ Quoting of attachment images from other messages is not allowed ] [ Quoting of attachment images from other messages is not allowed ] Had to edit the coordinates of the piece in the bot file. I also smoothed out parts of the disk and made the chain on the gears closer to the size of the chain in the air. It's actually pretty effective in battle, and somehow the spinner is strong enough to self right, so its basically everything I could have asked for.