Author Topic: Post Your RR2 Bots  (Read 4244 times)

Offline Billy5545

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Re: Post Your RR2 Bots
« Reply #60 on: April 17, 2019, 06:50:49 AM »
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I still don't really get this building system, but here's my first working robutt

I like it!  I am interested to see how the twin screws work in battle.

The intent with this game is to try to model damage physically.  Instead of simply giving damage points every time a contact point exceeds an impulse threshold like in RA2 (more contact points = more damage per round), I have made a system where fewer contact points = more damage.  This should benefit designs like yours, which try to focus all of the contact on a single point.
Guessing this system also make the weapon spammy bots with a lot of teeth work like IRL, where they are inefficient

Offline kix

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Re: Post Your RR2 Bots
« Reply #61 on: April 17, 2019, 07:09:15 AM »



Few bots

Axeloutly Yes - It works nicely actually

R.T. 2.0 - Okay

Not Yet Cheese - Not yet
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Offline cjbruce

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Re: Post Your RR2 Bots
« Reply #62 on: April 17, 2019, 07:30:06 AM »
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I still don't really get this building system, but here's my first working robutt

I like it!  I am interested to see how the twin screws work in battle.

The intent with this game is to try to model damage physically.  Instead of simply giving damage points every time a contact point exceeds an impulse threshold like in RA2 (more contact points = more damage per round), I have made a system where fewer contact points = more damage.  This should benefit designs like yours, which try to focus all of the contact on a single point.
Guessing this system also make the weapon spammy bots with a lot of teeth work like IRL, where they are inefficient

Exactly.  🙂

I’m hoping that with the new system we will end up with in-game designs that converge on those that are effective IRL.

Offline Redalert

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Re: Post Your RR2 Bots
« Reply #63 on: April 17, 2019, 08:53:40 AM »
These look really good, guys


Offline F1Krazy

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Re: Post Your RR2 Bots
« Reply #64 on: April 18, 2019, 02:11:18 PM »
I think this is the first RR2 ring spinner: a recreation of my DSL-IRL ring spinner Sour Note. The chassis is a tiny box hidden inside the cylindrical main body, so it's illegal right now, but hopefully component destruction (and some flatter weapon motors!) will be added in the future.

 
My DSL Showcase


Offline Hoppin

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Re: Post Your RR2 Bots
« Reply #65 on: April 20, 2019, 09:01:03 AM »
He flip, he trip
 


Currently, I'm noticing the way to design is to put all the weight into the weapon and the wedge. With more weight being more damage and down force respectively
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Offline cjbruce

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Re: Post Your RR2 Bots
« Reply #66 on: April 20, 2019, 09:52:45 AM »
He flip, he trip
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Currently, I'm noticing the way to design is to put all the weight into the weapon and the wedge. With more weight being more damage and down force respectively

Do you feel like it is disproportionate and/or weird to put so much weight into the wedge, or is it okay?

Online Sickle robotics

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Re: Post Your RR2 Bots
« Reply #67 on: April 20, 2019, 11:00:46 AM »
I have a DSL showcase.
Most of my tournament history.

Offline NeonCalypso

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Re: Post Your RR2 Bots
« Reply #68 on: April 21, 2019, 12:22:46 AM »
Just got back on a vacation with all these bots I made
 

 

 

 
>not letting me ai my own robot

unironically kill yourself
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Offline Billy5545

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Re: Post Your RR2 Bots
« Reply #69 on: April 21, 2019, 01:11:38 AM »
Just got back on a vacation with all these bots I made
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Awesome to see you can build in RR2 now. Those bots are cool

Offline cjbruce

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Re: Post Your RR2 Bots
« Reply #70 on: April 21, 2019, 06:51:04 AM »
Just got back on a vacation with all these bots I made
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Looking great!

Offline kix

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Re: Post Your RR2 Bots
« Reply #71 on: April 21, 2019, 10:45:24 AM »

This has 4 motors for flipper which is sad

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Offline Arcane

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Re: Post Your RR2 Bots
« Reply #72 on: April 21, 2019, 07:19:57 PM »


Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!

Offline superbomb122

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Re: Post Your RR2 Bots
« Reply #73 on: April 21, 2019, 07:25:28 PM »
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!
Right, RR2's in alpha and Arcane's already got us all beat.
Delete your account smh

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Offline 8bean

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Re: Post Your RR2 Bots
« Reply #74 on: April 21, 2019, 08:29:27 PM »
holy sh** thats amazing
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Offline cjbruce

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Re: Post Your RR2 Bots
« Reply #75 on: April 21, 2019, 08:43:06 PM »
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!

Oh my word.  This is incredible.

Would you mind if we put this up on Twitter and Reddit?

Offline Arcane

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Re: Post Your RR2 Bots
« Reply #76 on: April 22, 2019, 01:57:05 AM »
Oh my word.  This is incredible.

Would you mind if we put this up on Twitter and Reddit?

Haha thank you, really liking the game so far. The bot builder is surprisingly intricate but still fun to work with. I was worried using so many individual pieces on a bot would break the game but it runs perfectly.

Not at all man, post away!

Offline botbuster

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Re: Post Your RR2 Bots
« Reply #77 on: April 22, 2019, 02:12:43 AM »
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!
WB Arcane! I challenge you to build Predaplant in RR2 next!
I like Robots and IRL Packs (DSL to be precise).

Offline kix

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Re: Post Your RR2 Bots
« Reply #78 on: April 22, 2019, 05:19:46 AM »
Arcane plays RR2 i can now retire
I wake up, To ash and dust
I wipe my ass, And slap my nuts

Offline cjbruce

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Re: Post Your RR2 Bots
« Reply #79 on: April 22, 2019, 05:28:11 AM »
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Had an absolute blast this evening building a Bite Force rep! I have to say, RR2's bot builder is leaps and bounds ahead of RA2 soooo much easier to work with!

@tashic was really smart when he designed it.  In order to keep things performant when you add a shape, it strips the shape's rigidbody component and adds the new collider to the existing rigidbody.  This means it is possible to add a lot of intricate detail without bogging down the physics engine.

Do you have any suggestions to make building stuff like this quicker and easier?  I was thinking maybe we could set the custom shape width to something more reasonable like 0.006 meters.