Amazing work!Would you guys mind if we shared some of these on Twitter or Reddit?
Updated Speed Demon a bunch to look more like the RA2 one, and to fix the ****ed up texturing. Pretty happy with it now, though it's not quite the same without the martini stripes [ Quoting of attachment images from other messages is not allowed ]
We don’t have an active Reddit thread atm. It might be bad form to plug our own game. I’m still pretty new at this whole social media thing, and trying to learn the rules.I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.
also lol at most toxic guy around calling others out on this sh**
Quote from: cjbruce on April 13, 2019, 06:59:04 PMWe don’t have an active Reddit thread atm. It might be bad form to plug our own game. I’m still pretty new at this whole social media thing, and trying to learn the rules.I put a call out to our social guru though, and we should have something up on Twitter in the next day or two.With cjbruce's permission, I have set up a subreddit for Robot Rumble! You can find it here: https://www.reddit.com/r/RobotRumble/I'm also thinking of doing a small scale Parsec tournament, with a focus on playtesting to give feedback to the developers (but also for the fun of it). Would there be any interest in something like this?
2. All of the masses, damage resistance, motor power, etc. are going to change. We haven't taken even a preliminary game balancing pass yet. Numbers are purely "notional" as they say in politics. Heck, our house robots aren't even the correct size. D.B. is supposed to be about 20 kg. Ballerina should be about 35 kg. Please understand that numbers are going to get tweaked, optimized, and changed over the next six months.
Quote from: cjbruce on April 14, 2019, 04:01:12 PM2. All of the masses, damage resistance, motor power, etc. are going to change. We haven't taken even a preliminary game balancing pass yet. Numbers are purely "notional" as they say in politics. Heck, our house robots aren't even the correct size. D.B. is supposed to be about 20 kg. Ballerina should be about 35 kg. Please understand that numbers are going to get tweaked, optimized, and changed over the next six months.And I look forward to it!In the meantime, here's an HS based on an unfinished CAD of mine. Any chance that later versions will have hollow tube shapes, for creating discs with weight-saving holes, or will we have to wait for the modding tool for that? [ Quoting of attachment images from other messages is not allowed ]
(Image removed from quote.)Actually competent flipper
Quote from: kix on April 16, 2019, 05:35:26 PM(Image removed from quote.)Actually competent flipperAwesome! How much did you have to play with the shape to get it to work?Do you think the tool is accurate enough to prototype IRL flipper geometry?
Quote from: cjbruce on April 16, 2019, 05:46:39 PMQuote from: kix on April 16, 2019, 05:35:26 PM(Image removed from quote.)Actually competent flipperAwesome! How much did you have to play with the shape to get it to work?Do you think the tool is accurate enough to prototype IRL flipper geometry?It was.honestly pretty fast and easy to make, just created a sideways model on tool creation section and gave made it 1.5 inch (i guess) tall. It is as accurate as it can be
[ Quoting of attachment images from other messages is not allowed ] I still don't really get this building system, but here's my first working robutt
Quote from: Plerco on April 16, 2019, 08:21:18 PM [ Quoting of attachment images from other messages is not allowed ] I still don't really get this building system, but here's my first working robuttI like it! I am interested to see how the twin screws work in battle.The intent with this game is to try to model damage physically. Instead of simply giving damage points every time a contact point exceeds an impulse threshold like in RA2 (more contact points = more damage per round), I have made a system where fewer contact points = more damage. This should benefit designs like yours, which try to focus all of the contact on a single point.