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Messages - Badger

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6121
Modifications / Re: SkAI High
« on: February 15, 2011, 12:36:49 PM »
Then you've not installed it right

SKBT, could you send me your team using a differnet uploader please (and your RA2TC2 bot)?
Thanks

I noticed. =P

6122
Modifications / Re: SkAI High
« on: February 14, 2011, 02:44:53 PM »
I tried, it just crashed. Installed to fresh DSL and all.  :rage

6123
Real Robotics Discussion / Re: Razer vs Tornado - Fair fight?
« on: February 12, 2011, 03:54:23 PM »
Yeah, lets face it, the disk was crap, they only made it for the frame.
And anti-hypnodisk? How would that work?

Make their bot Pussycat, call it interchangeable weapons and sorted.

6124
Real Robotics Discussion / Re: Razer vs Tornado - Fair fight?
« on: February 12, 2011, 03:23:17 PM »
It was ok'd because they needed the frame to counterbalance their big spinning blade

Obviously.  Not cheating at all then. [/sarcasm]

6125
Modifications / Re: SkAI High
« on: February 12, 2011, 02:55:24 PM »
Downloading now. I won't have time to test but it'll be epic, I can tell.   :approve:

6126
General Support / Arena question
« on: February 08, 2011, 02:38:57 PM »
I'm not totally sure what forum this goes in, so I put it here.

Is there any way to make RA2 Arenas simply, using only free programs?

Thanks for the help, in advance.

(I don't need anything fancy, such as spike, moving parts or anything damaging at all.)

6127
Real Robotics Discussion / Re: Razer vs Tornado - Fair fight?
« on: February 08, 2011, 02:10:40 PM »
Too versatile, part of the fight is different matchups. Also, that 'frame' couldn't be put on. I mean no major structural/weapon changes.


I find it okay to use interchangeable weapons...
But making a super cage SPECIALLY to win against Razer (That doesn't even fit in the pit) & Then remove it forever is unfair for me.


Reminds me of when I was new in RA2 & My brother played it with me, I made this bot with like 10 razors on he side spinning & I just blew their wheels :D
Then they started making bots that would be PWNED by everything else (Literally, They couldn't even kill AIs with that, But they could with the others) but it was impossible for MY bot to kill them...
That's just low & Unfair :\

Better solution.

Also, either small changes, such as new motors/weapon tips, or a completely new bot, IMO. See Chaos 2.

6128
Modifications / Re: SkAI High
« on: February 08, 2011, 01:21:54 PM »
Ok, I'll be waiting for it to become public, beta or not!  :bigsmile:

6129
Real Robotics Discussion / Re: Razer vs Tornado - Fair fight?
« on: February 08, 2011, 01:18:23 PM »
Too versatile, part of the fight is different matchups. Also, that 'frame' couldn't be put on. I mean no major structural/weapon changes.

6130
Modifications / Re: SkAI High
« on: February 08, 2011, 01:16:32 PM »
There is a beta version out for the AI team

The full version should be released on March 5th if everything goes to plan


Could I download the beta? Or is non-public?

6131
Real Robotics Discussion / Re: Favourite Robots
« on: February 08, 2011, 01:12:45 PM »
DanTomKia. If Sonny Resetti makes a DTK replica for anyone to download, I'd just use it all the time.

6132
Real Robotics Discussion / Re: Razer vs Tornado - Fair fight?
« on: February 08, 2011, 12:57:39 PM »
Totally unfair.

Mentorn really messed up in some places, the fans just wanted the real fight.

the only changes I would make to the show is no interchangeable weans and must fit in pit.

And the Typhoon - Storm II fight was BS. A total lie and a disgrace to a strong RW fan.

6133
Modifications / Re: SkAI High
« on: February 08, 2011, 12:50:27 PM »
When is this expected to be avaliable? Will there be a beta out? An Alpha version?

6134
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 07, 2011, 12:33:42 PM »
Small question: How much weight can you put on a BETA in NAR 1.1 for it to still flip a heavyweight? A single beta. And I don't need across-the-arnea OOTAs, just sorta like Behemoth IRL.

6135
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 05, 2011, 09:51:25 AM »
It's HnM 3.2 in 1.1 right?
Yep, I beat him easily with my new bot, outwedged.

I tried downloading NAR 2.4, but it just crashes every time I start it up.

6136
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 05, 2011, 08:59:32 AM »
HNM4? What team, and what is the full name?

Attemping various juggler/FS/angled HS Bots, with no decent outcome.

6137
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 03, 2011, 12:37:28 PM »
Which weightclass?

HW. And I don't mind for the wedge, I just need to know the best wedge.

Anyone know?

DP.   :(

6138
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 02, 2011, 02:37:46 PM »
Which weightclass?

HW. And I don't mind for the wedge, I just need to know the best wedge.

6139
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: January 31, 2011, 02:54:11 PM »
Sorry for the drought. Should I continue to upload bots? Should I try a different bot type? And what is the best wedge/bot in NAR 1.1?

6140
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: January 24, 2011, 02:25:43 PM »
If you want to try and improve the wedges more, try attaching the wedge component on to the end of another kind of extender such as a dsl bar.

Controversial. Skirts can be as wedgy as a small wedge component, but steel ones have 7 1/3 times more HP that the wedge. :P
That's why you use exterior armour to protect the wedges better :P
Besides, assuming he doesn't **** around with the weight distribution too much, wedges like that should be more effective.

Besides, he could always just make un-wedged bots 'ey  ;)

He? I have a username you know.  ;)

I use half-sheets + small wedges, so the wedges still work once the end component falls off.

Yeah, I thought that, I may change it.

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