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Messages - Badger

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6101
On-topic? Anyone?

I tried with hypercam, same problem.

6102
DSL TC Showcases / Juggler discussion thread
« on: February 19, 2011, 01:00:15 PM »
Subject is now more fitting.  ;)

6103
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 19, 2011, 12:11:58 PM »
Not up to tourney standards, my ass. Anyone can join a tourney as long as the entries follow the restrictions. :P

HazCon did well because of its relatively phenomenal wedges (I used 'phenomenal' because its wedges are practically outdated nowadays). InfCon, not so much.

Nary did have updated versions of both, though:

(Image removed from quote.)

(Image removed from quote.)

Just have enough high-DP weapons and good wedges and you'll be fine. :D

I'm not entering any tourney until I can get past the 1st round. IMO, there's no point in entering if you get trashed immediately. Also, this BBEANS is stock and I suck at AIing.

6104
Demonstrated here:

How can I get this to work, it works fine with Minecraft.  :vista:


6105
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 19, 2011, 10:49:43 AM »
Judging from their stats, Hypno teeth are fine.

Not bad, though you can be more efficient overall.

Efficiency makes good bots.
Non-efficiency makes fun bots, that I prefer.

If I was entering a tournament (Which I'm not, In case you were wondering, which you obviously weren't wondering as why would you bother thinking of another newbie's tournament entries? Anyway, I'm not up to tourney standard, IMO.) I would make an efficient bot.

Anyway, I COULD make it more efficient, yes, but apart from extra chassis space to be found I'm not sure how. And the extra chassis HP is useful, no?

And has anyone got footage of HazCon or InfCon doing well in battle? I would like to see how they work so I can improve my own juggler.

6106
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 19, 2011, 10:38:16 AM »
Update to Acid Pain, now Acid Pain 1.5:



Just tested the new design, and with a little tweak to the rear skirts I beat SheBeast in 45 seconds via KO, with me taking no chassis damage. Better than I expected for my 1st juggler.  :bigsmile:

6107
Modifications / Re: SkAI High
« on: February 17, 2011, 04:21:06 PM »
Ah, very good point

For the PREHISTORIC team to work, you will need to put popup.py and bountyhunter.py into your AI folder

Mine crashes when I try to start it, ditto with NAR 2.4.
Works now, my DSL was massed up so I downloaded a new one off sage's sig.

Works, and is a blast. A little easy though, TBH. Just put Steel 120 sheets on metals and you have the best wedges = Game over.

Still, more fun than DSL, NAR or Stock.

6108
Real Robotics Discussion / Re: Robots Live Whitwick
« on: February 17, 2011, 04:08:44 PM »
Not really, but I presume that all the main roboteers are going
Great. All I remember from a couple years back was the punchbots, Mantis and Ordo?

Anyway, that was probably at Roaming Robots. Just ordered the tickets for his today.

6109
Real Robotics Discussion / Re: Robots Live Whitwick
« on: February 17, 2011, 03:53:58 PM »
I'm watching, on the 26th. Will you be there Vert? Whitch bot do you have, I remember you saying you owned explosion???
Yeah thats right, cheer won't you? :P
Sure will. I hope you do well. Do you know which other bots are entering? Any Robot Wars bots?

Good luck.

6110
Real Robotics Discussion / Re: Robots Live Whitwick
« on: February 17, 2011, 02:23:17 PM »
I'm watching, on the 26th. Will you be there Vert? Whitch bot do you have, I remember you saying you owned explosion???

6111
Modifications / Re: SkAI High
« on: February 17, 2011, 01:34:59 PM »
Ah, very good point

For the PREHISTORIC team to work, you will need to put popup.py and bountyhunter.py into your AI folder

Mine crashes when I try to start it, ditto with NAR 2.4.

6112
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 17, 2011, 11:48:16 AM »
But wouldn't it be hard for robots to get atop the razors?

6113
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 16, 2011, 02:54:37 PM »
Everyone seems to be using that reference now....I bet they don't even know what it's referencing exactly  :rolleyes:

Anyway, a change of weaponry there would be better.
Shrink the chassis, or make it wedged, cause it's too big if you ask me there.
And how many ants do you have in there?

What weapons? Hypnos have the highest DP that I can use, exept I think the DS teeth, should I use those? Which 1s?

6 Ants.
I only need 4 but I want full power on all motors for as long as possible, I like to fight on no time limit.

6114
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 16, 2011, 02:42:31 PM »
See if you can make it lower it height, or you may tip over.
I would, but when I rebuild things, one or more of 3 things happen:

1. It turns out as a Popup, or if it's already a popup, it turns out as a flipper.
2. I muck it up and lose it.
3. I  get bored half way through and abandon it, never touching it again.

Anyway, the half-sheet and skirt arrangement help it keep stable and improve the wedge. Thanks for the advice, though, I'll keep it in mind for my next bot(s)

6115
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 16, 2011, 02:33:42 PM »
Looks good but might want different weapons.
What i would do it get rid or the firestorm flipper and either replace it with something smaller or remove it all and move the weapons back.
Or just move the weapons back a bit. I dunno.
EDIT: pfft... stupidity from me again  :p
Just move the weapons back

Thanks for the input, but why would that help? Without the Firestorm Flipper all the bots go charging up and off the back, which is no use.  ;)

6116
DSL TC Showcases / Re: A learner's showcase; A TRB bot collection
« on: February 16, 2011, 01:57:56 PM »
First bot for ages!

Acid Pain: My Second Juggler, 1st half-decent one.









6117
Other Tutorials / Re: Making robot AI tutorial
« on: February 16, 2011, 01:42:56 PM »
It drives directly away from me, usually into a wall.

6118
Other Tutorials / Re: Making robot AI tutorial
« on: February 16, 2011, 01:30:54 PM »
Doesn't work for me, in NAR AI 1.1

The team just doesn't show up on the teamlist, and I did everything right. This happened before on another tutorial.

yeah, forgot to put the index number in.

But now my AI'd Robot drives away from me, how do I fix that?

6119
Other Tutorials / Re: Making robot AI tutorial
« on: February 16, 2011, 12:26:13 PM »
Doesn't work for me, in NAR AI 1.1

The team just doesn't show up on the teamlist, and I did everything right. This happened before on another tutorial.

6120
Existing Games / Re: Roller Coaster Tycoon
« on: February 15, 2011, 02:48:50 PM »
I did like to play RCT2 sometime ago, but now it has been collecting dust for a few years.
Ditto, not played for a couple years, not very good @ it. =P

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