Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cephalopod

Pages: 1 ... 43 44 45 46 47 48 49 [50] 51 52 53 54 55 56 57 ... 398
981
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: February 16, 2016, 05:46:00 PM »
Awesome job man, showed HB this and we agreed it looks awesome

Big thanks to the RW RA2 team for sticking with it and releasing the patch.
And thank you for the support :D much appreciated.

982
Tournament Archives / Re: The Perfect Axe-ample
« on: February 16, 2016, 05:24:07 PM »
(Image removed from quote.)

The basic premise is, this an axe robot exclusive tournament. I feel as if Axe robots are somewhat neglected, as Flippers and Discs have basically taken over, and I want them to have some love too.

I will be AI’ing the robots, unless you want to give me specific bindings (in this case just send them over with your entry.)

Nobody can be entered until a bot is received and accepted by me.

I won't be entering the tournament.

The tournament will be run in DSL 2.2, and is strictly IRL. By this I mean that if I don't think the robot could be made IRL, I will reject it without question, and ask for you to change the part which I feel isn't IRL, or to send an entirely new entry. However, if you can provide me with some photographic evidence that it is possible, I will reconsider. 

I will be accepting 16 entrants, which if not filled by the deadline, will be available for already entered contestants to enter another robot. I'm not setting the deadline yet until this is in sign-ups as it may take a while to gather interest and/or solidify the rules.

The weightclass of robots in the tournament are to be Middleweight. (Up to 398.9kg/399.0 – The game sometimes doesn't feel like accepting bots on 399.0 to be MW for some reason)

I will accept bots that fall into a weight category lighter than specified, but not the other way around. (For obvious reasons.)

I am forbidding;

All custom components
Custom Smartzones
All AI parts
All cheatbot2 parts except cosmetic/decorative parts (1 judge burst motor is allowed also)
The Frenzy Hammer

BFE is eligible for making your robot more IRL looking and burst motor arc editing ONLY.

AAM, Thyrus Glitch, ZeroG, Text Editing or any other out-of-game modification (Apart from skins obviously) are also forbidden.

In-game glitches, such as Stacking, eFFe Glitching, Axle Loading, Snapper Loading etc is also forbidden.

Only axe robots are allowed in this tournament. This includes side axes, such as those seen on Splinter for example.

Concussion weaponry, such as Sledgehammers are also prohibited, as in my opinion, a hammer is not an axe. Only piercing style Axes are allowed. Weapon spam is forbidden, so try not to make an axe with 17 thousand spikes on the end.  :thumbup

The Dominator spike is allowed.

Hybrids Ruling

-Hybrids are allowed. However, If a robot does have more than one weapon the axe MUST be the primary/main weapon on the robot.
-This includes robots like 834ST, where the axe and flipper are one system. (But obviously 834ST's primary weapon was its flipper so do refrain from making a complete 834ST clone.)
-Mortis style robots are also allowed, as long as the flipper isn't the main focus of the robot.
-Rammers, Spinning Disks or Flywheels are not allowed, as they defeat the objective of the tournament.
-Flamethrowers are allowed. (If flamethrower Hybrids are actually a thing people want to do.) Again, the axe must be the main weapon however.

Clusterbots are allowed, and they have to add up to the weight of a MW. BOTH bots have to be destroyed/immobilised for the whole robot to be eliminated. Also, both robots must require axes. You can't have one with an axe and the other with a flipper and call it a hybrid.

Walkers, shufflers etc are forbidden.

The format is standard deathmatch elimination, there will by 3rd and 4th playoffs however.

I will use the BBEANS 2 to be used and hazards will be on. (I may give it a reskin.)

Robots are allowed one Havok Restart a battle, a second Havok will result in automatic disqualification. Note, I am only restarting a match if the Havok affects the general progression of the battle.

Time will be the standard 3 mins. If time runs out, I will be a judge and will use Robot Wars judging criteria (S, C, D, and A.)

Bots can be upgraded as long as it's before the end of the sign-ups deadline and I approve the change.

There will be an awards section after the tournament, this will also include any grudge matches and fantasy matches.

I am forbidding any super-fast robots that I feel are unrealistic.

Lastly, There will be a rule that a robot will have to be showing controlled movement, if the robot is moving but is upside down for example, it will be given ten seconds to self-right or it is considered immobile. This excludes being stuck on a wall, or if a bot is being pushed around upside down by it's opponent(s).

Ideas? Comments? Rule changes? Anything I missed? Slap it down in the replies.

This is now a signups thread and the rules quoted may not change.
You have 3 months.

983
Tournament Archives / Re: N00B WARZ V
« on: February 16, 2016, 05:20:47 PM »
this is now a signups thread, the rules cannot change.

which is too bad cuz this weight limit is ferociously rustling my jimmies but eh

can you actually update the tournament lists if you move tournaments around, like srsly

984
Chatterbox / Re: RETURN OF THE MACK
« on: February 16, 2016, 03:21:01 AM »
sup man

985
Discussion / Re: IRL Newbies
« on: February 14, 2016, 09:23:29 AM »
IRL is easier.
Takes less skill to learn and win essentially.

986
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 13, 2016, 06:22:46 AM »
They're all fixed by the overnight patch

987
Discussion / Re: Robot Arena 3!
« on: February 09, 2016, 01:09:57 PM »
I've missed you Mad

988
Tournament Archives / Re: N00B WARZ V
« on: February 09, 2016, 11:02:44 AM »
Craig's busy.

This, sorry about that. Completely slipped my mind, chill the hell out :L

989
Off-Topic Discussion / Re: The General Chatter Thread.
« on: February 09, 2016, 02:45:39 AM »
burn

990
Off-Topic Discussion / Re: Music ATM
« on: February 07, 2016, 07:05:45 PM »

991
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 06:54:30 PM »
Just gonna say it and I know you'll ignore but...
DON'T put other replicas from other mods into RWRA2, they won't be scaled right and may not be the same quality, and you may end up messing up a bunch of replicas in copying components over.
We think that RWRA2's literal masses of robots are worthy of enjoying without tampering... :)

992
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 07, 2016, 06:51:44 PM »
Guys I did my best to find out
I'm sorry :/

993
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 10:46:37 AM »
The .bot file.
Honestly if you're still learning these bits I'd recommend not trying to transfer stuff between mods, you will end up getting conflicts and things not working as you expected etc

994
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 07, 2016, 08:46:02 AM »
What I didn't like
Bugs at launch

Yeah me neither but you know who to blame for that.

995
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 07, 2016, 07:10:55 AM »
Thank you S_M, I may forward this on to a few people who have mentioned it on the Facebook page.


Also: Mega mirror for the one guy who asked :P

996
Discussion / Re: Advice on replicas and creating unique bots
« on: February 07, 2016, 06:19:16 AM »
Please stop multiple posting, that's actually against our rules here. I'll edit your 4 down to 2 but in future please use the modify button. :)

997
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 06, 2016, 03:36:40 PM »
Unfortunately this is the end of the main development cycle, thegregster! We've decided to quit while we're (sort of) ahead so we have the time to pursue other projects that we are passionate about.


Thank you for the kind words everyone. It's no secret this can be a thankless task at times, so know that we truly appreciate your kindness. <3

998
Modifications / Re: Robot Wars RA2 - OFFICIAL MOD
« on: February 06, 2016, 11:51:37 AM »
Quick promo of the new Series 7 Arena :)

999
Tournament Archives / Re: The Perfect Axe-ample
« on: February 06, 2016, 10:25:54 AM »
Oh this isn't a side thing it's just me making a mistake :P yeah, 8 minimum.

1000
DSL TC Showcases / Re: Deadgenocide's DSL Showcase of FML
« on: February 06, 2016, 09:29:04 AM »
If those beaters are the 10kg ones, that's only 120kg of weaponry - you should probably have more than that on a HW let alone SHW.

Building to weight limit and changing wheels/not wasting chassis space as TRB said will help a lot.

Pages: 1 ... 43 44 45 46 47 48 49 [50] 51 52 53 54 55 56 57 ... 398