Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jaydee99

Pages: 1 ... 42 43 44 45 46 47 48 [49] 50 51 52 53 54 55 56 ... 97
961
DSL TC Showcases / Re: Tibsy's DSL Amalgamation (Showcase)
« on: March 07, 2015, 03:12:41 AM »
Oh man, them two robots are absolutely amazing!

962
DSL TC Showcases / Re: Thyrus`Showcase
« on: March 06, 2015, 05:02:06 PM »
I'm in awe

963
Ironforge TC Showcases / Re: FOTEPX's IronForge Showcase
« on: March 05, 2015, 01:11:35 PM »

Pretty sweg

964
Tournament Archives / Re: HFT 4 - Signups
« on: March 05, 2015, 02:00:57 AM »
Oh get in there!

965
Ironforge TC Showcases / Re: FOTEPX's IronForge Showcase
« on: March 05, 2015, 01:47:43 AM »
Good name

966
Contests / Re: BOTM Apr 2015
« on: March 04, 2015, 04:06:55 PM »
Its it right this time? :)
Dammit, I had the Delorean set up there :(

967
Other Tutorials / Copying Components Tutorial
« on: March 04, 2015, 03:57:32 PM »
Before you do anything, download these:
https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=91

https://gametechmods.com/Robot_Arena2/Tools/Dummy/makecfl.zip

Copying normal components IE Extenders, Batteries, Weapons and Extras:

Drag and drop the uncfl into the main directory and drag the components.cfz onto the uncfl file.
First, open up the bot in notepad++. Look down the file and it'll display all components used in the robot, and list them in the order they were placed. If the plate was placed last, it'll be the last Component listed. Look at the line that starts with Components. It'll have a / next to it, From there, if Styles/ doesn't follow components then look in the comonents folder. You will be looking for the txt file with the name of whatever follows Components/ in the bot file. Open it and look at the line with dir in it. Go into the folder that it says and then look at the model line in the txt. In the folder, it will have the gmf the txt file says it uses. Download the thing I've put in and Decompile it (It's simple, just click the top button and find the gmf, then do it again for the bottom button). Open the decompiled gmf with notepad++then scroll down to find this line:
  (It'll normally be a bmp). Now look in the maps folder. Find the picture it says in the gmf file. There you can reskin the map. If its a tga file, open it with paint.net
If the code says Styles after Components, use the same method but look in the Styles folder for the txt file.


Wheels - and anything the Compiler doesn't accept:
Copy the desired gmf file and txt file for a wheel to somewhere you know you can find it. Like any other component. Open it with Notepad++ and find the line that ends with. bmp or tga. On some gmf files it's at the front of the file but in other's you'll have to scan along the top line for it. Note - it files like that usually have "(stuff)bitmap - example.bmp" so if you look for the "bitmap" line you know you're close. Take note of how many character's the line has; IE Let's say the original is called "boompow.bmp" notice it has 7 characters not including. bmp, so name you're custom one to something like "bombpow.bmp" so the thing doesn't crash the game. Now after you've found the bitmap line replace it with your own custom name, noting what I just said and move everything back to the component's folder. Note you DO NOT decompile the file as the component doesn't have a mesh/leaves only an attachment point.


Making a drop down menu:
First, make sure you've done the above before you do this for copying components and put the bmp's and gmf's in the right places but keep the txt files separate. Once you're sure, label everything is the same "type". If you're unsure, go into the txt file and look under "type = x". It's an optional choice what you want it to be but make sure it's labelled the same (no matter if it's a motor, or a weapon etc it'll have the original values only it's in a different place). Choose which component you'd like to be the one holding all the others in it's txt file and do the following:
Copy the text file names of all the files included in the drop down menu except the one holding the others including the. txt part and paste them individually in a clean txt file (it's optional, but it helps). Go into the txt files (except the holder) and delete the "styles" line.Now, drop all the txt files that will be included in the drop down menu into the "styles" folder. Go into the holder file and look under "styles". Delete the "Default" part and instead, after the "= ", put the name of what your holder component is (it can be anything you want) and a comma. Now after the comma go into that txt file and copy one of the txt file names and put a comma and what you'd like that to be called. Do this for all the rest of the components. So what it should look like in the end is something like this (as an example):
styles = da sheet, example.txt, the motor, comp.txt, even more, so_on.txt, last part
Save the file and drop it into the main "Components" folder.


Anyway, hope you found that useful, and good luck with your new skill!


P.S. If you don't have Notepad++, you're screwed but there is a download link on the "Downloads" Section.

968
Contests / Re: BOTM Apr 2015
« on: March 04, 2015, 01:09:59 PM »
The deadline is still last month's.
Fixed.
It still says 2014.
Told you, back in time  :mrgreen:
As it's IRL I may shove something together for this.

969
Tournament Archives / Re: Total Elimination - Awards
« on: March 04, 2015, 10:52:12 AM »
Fave bot:Slammer Gonzales MK4
STFW: Horsedick (sorry 09 :( )
Bot that did better than expected: Hardcore
Bot that did worse than expected: Panzer Strike
Fave moment: The bots that just randomly flew around. I found it funny.

970
Robots Showcase / Re: Team Ignition
« on: March 04, 2015, 10:39:36 AM »
I want Fission Product and Pitter Patter (with blades on) for Christmas.

971
Modifications / DSL 3 Beta download
« on: March 04, 2015, 10:27:40 AM »
Here's the DSL3 Beta download.

http://beetlebros.gametechmods.com/files/DSL3beta1.rar
PLEASE NOTE THIS ISN'T MINE!

972
Contests / Re: BOTM Apr 2015
« on: March 04, 2015, 02:13:06 AM »
The deadline is still last month's.
We go back in time, silly billy, to last year :gawe:

It's DSL3, hmmm

973
Robots Showcase / Re: Team Ignition
« on: March 03, 2015, 05:49:21 PM »
OMG the second one is awesome.
Knew there was a reason why I love you! :approve:

974
Stock Showcases / Re: RedAce's Stock Market
« on: March 03, 2015, 05:12:39 PM »
I believe you'll do well.

975
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 02, 2015, 05:03:53 PM »
I've told you what I think in a pm but I'll say it here, I personallythink it's good, I like the use of skinning for the see through chassis, but I don't like the robot you were making a replica of. Good work though.

976
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 02, 2015, 01:03:27 PM »
Any possibility of being serious, guys  :p
I'm taking a break from making replicas, as I'm working on something else.

977
Off-Topic Discussion / Re: Robot Wars and BattleBots Toys/Merch Thread
« on: March 02, 2015, 12:57:19 PM »
I collected all my minibots but I've lost my Pussycat pullback :embarr . However, I'm still searching on ebay. I have loads of merchandise.

978
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 01, 2015, 02:17:50 PM »
You're amazing

979
General Support / Re: Wheel copying trouble
« on: March 01, 2015, 01:08:22 PM »
Guys, I figured out how to copy wheels, but there are some GMF files I don't understand how to read.
IE the Taz Wheel GMF I can find the line I need to edit and rename to the map's name, but the Mini Wheel's GMF is in utter gibberish. I don't know what part to edit because there isn't a bmp line for the wheel.

EDIT: I found a line in the wheel but it crashed the game when I edited it.

Pages: 1 ... 42 43 44 45 46 47 48 [49] 50 51 52 53 54 55 56 ... 97