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Messages - Jaydee99

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1
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: Yesterday at 06:01:43 AM »
Neat  :thumbup

3
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: August 18, 2019, 04:45:31 AM »
Aight lads
 
 So I've resorted the DSL3 replicas that were included in the original release, I didn't realise how lazy I had been and most of the components hadn't been separated, they have now as well as all of the new replicas too (and some bonus robots too :P)
 
 The AI is almost sorted, just waiting on a couple of things from Resetti and it should be ready for release as soon as Series 6 ends.
 
 There are still some replicas that aren't in the mod, here's a list:
 


Sorry it's taken so long to update this mod, see you all soon!

4
General Support / Re: Component troubles
« on: August 16, 2019, 12:38:00 PM »
I assume it maybe missing a txt.file as I think most components in the game won't work without a txt.file
The problem is with the renaming the bitmap in the GMF file, nothing about the txt file

5
General Support / Component troubles
« on: August 15, 2019, 06:25:32 AM »
Starting a thread for anyone having trouble with components.
I know I've started a few help threads so why not have one big one for everyone to comment on.


I'm having trouble trying to separate the car steering unit (attached below)
I can't compile/decompile it, even copying the original textures and separating (renaming them then changing the gmf file) still crashes the game


Any help??

6
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: August 14, 2019, 02:48:19 PM »
What was the problem with Tridentate? The .bot always worked for me
The bot worked, the drums didn't. Now time for a proper update:


Sorry it's so long to finish this mod.

 This mod has been in early stages for quite some time, that's down to me as I've had other priorities and have a barely functioning laptop (seriously there were so many problems) but enough of that, I'm sorry for leaving this so late.
 
 Over the past couple of days I've managed to fix almost all the bots I have so it's almost time for another release.
 
 Some issues I've fixed:
 Fat Boy Tin is fixed
 Tridentate is fixed
 Shapeshifter is properly AI'd
 V-Max is properly AI'd
 Exterior tools are in a separate folder
 
 I've added some more arenas and components that have recently been released.
 The only thing stopping me now is that I need a few more replicas from Resetti. Once I have them, the next update should be out soon. I'm thinking it should be ready for the end of Series 6.
 
 Once again, thank you for being patient, a new release will be out soon

7
General Support / Epic Showdown won't work
« on: August 13, 2019, 03:52:37 PM »
I downloaded the zip file for the Epic Showdown arena from the Beetle Bros website (links here:)
http://beetlebros.gametechmods.com/robotarena.htm
http://beetlebros.gametechmods.com/files/epic.zip


but I can't open the zip, my laptop is saying it's corrupted. So I read up more and found that it's hidden in the BBEANS AI, and I managed to find it. I've separated the files and copied it to the arenas file, however it's hidden in the game.


How do I unhide it?
Or, does anyone have a working copy? If you do please send it to me


I've attached the files I separated below

8
General Support / Re: Importing bot crashes game
« on: August 12, 2019, 02:10:04 PM »
Update:


Found the problem and can import the bot, however I don't understand the problem.
The txt file I replaced looks like this:



name = Beater Bar
preview = beater_preview.bmp
dir = beaterbars
model = beater1black.gmf
type = weapons
base = Weapon
styles = Small, beater2.txt, Medium, beater3.txt, Large, beater2burgundy.txt, Burgundy
description = A small steel bar to add a little bite to your drum weapon or to put on the edge of a disc to make an eggbeater weapon.  This small one has 1000 hitpoints.
damagesounds = sounds\low_clank.wav
attachsound = sounds\cmp_generic.wav
concussion = .15
piercing = 0
hitpoints = 1000
standard = 1
passthru = ramplate
Sort = 10
mass =  .1


The txt I've replaced it with looks like this:



name = Beater Bar
preview = beater_preview.bmp
dir = beaterbars
model = beaterblk.gmf
type = weapons
base = Weapon
styles = Default
description = A small steel bar to add a little bite to your drum weapon.  They can also be stacked end-to-end to make an eggbeater weapon.  This small one has 1250 HP, 220 DP, 50 fracture, and no normal.
damagesounds = sounds\low_clank.wav
attachsound = sounds\cmp_generic.wav
decal = double_slash.tga 0 1 0 .5 .5 1
concussion = 2.2
piercing = 0
hitpoints = 1250
fracture = 50
standard = 1
passthru = ramplate
Sort = 6
mass = 5


Can anyone tell me what the problem is?? Is it with the mass?


EDIT


ISSUE IS FIXED
Please lock this thread

9
General Support / Re: Importing bot crashes game
« on: August 12, 2019, 11:51:27 AM »
The bot uses a lot of custom components, it's for the SR mod I'm working on

Check to make sure you have all of the custom components used on it installed on your pc


I've checked the bot file and I have all the txt files and the gmf files are all in the right place.

10
General Support / Re: Importing bot crashes game
« on: August 12, 2019, 03:38:28 AM »
Upload the bot here and we could check what might be wrong with it.


The bot uses a lot of custom components, it's for the SR mod I'm working on

11
General Support / Re: Importing bot crashes game
« on: August 11, 2019, 08:09:01 PM »
I'm not 100% sure but possibly if you restart your PC it should work, I think sometimes as-well it maybe the storage on your PC?
Tried that, didn't work

12
General Support / Importing bot crashes game
« on: August 11, 2019, 07:23:43 PM »
I'm trying to import a robot however it keeps crashing the game.


I've checked the bot file and I have all the txt files and the gmf files are all in the right place.


Any help?

13
Modifications / Re: DSL 2.31 in progress...
« on: August 11, 2019, 06:40:39 AM »
Ahh they're cool

14
Modifications / Re: Sonny Resetti AI Mod (In Beta)
« on: August 10, 2019, 05:56:08 PM »
Big bump but good news


Guess who's literally just got Tridentate to work!
I've been stuck trying to fix this damn robot since before the first release but it's ok


Over the week I've been working hard on the mod and it's almost time for another release, just waiting on a few more bots from Resetti and the next update should be out soon


Thanks everyone for being so patient :)

15
Off-Topic Discussion / Re: Badnik was right
« on: August 04, 2019, 08:34:34 AM »
This isn't Facebook
If you don't like someone can't you just push them off the board?
(I know it didn't work for me but that's beside the point)

16
General Support / Re: Another problem with component editing
« on: August 04, 2019, 07:15:59 AM »
I've used multiple compiler including the ones you've recommended, nothing is working

17
Robot Rumble 2.0 Showcases / Re: Post Your RR2 Bots
« on: August 04, 2019, 06:43:07 AM »
After looking through all the impressive builds/replicas I figured i'd throw a Quantum into the mix. After several do overs, I think I managed it.
Hell yeah

18
General Support / Another problem with component editing
« on: August 03, 2019, 11:05:51 AM »
Hi it's me again


Still stuck on problems like these:
So I'm still trying to separate components. This one is a drum and I can't get it to work.
It will decompile successfully, but when I rename the bmp and try compiling it I get this message:


https://ibb.co/MRM0r4w


Any help please?

19
Discussion / Re: ghetto testing pt 2: gutripper weapons
« on: August 03, 2019, 10:27:42 AM »
cool but I have no idea what's going on

20
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: March 16, 2019, 09:45:04 AM »
Well the fact that it sucks in combat makes it more realistic :D
Good job though I like it

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