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Messages - JoeBlo

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9501
Discussion / Re: The max Sphere
« on: December 07, 2009, 09:19:39 PM »
the max sphere is a large GMF object that is inserted by the game around your chassis in the bot lab

the Max sphere has a collision with any component except smartzones

when the game detects a component has touched or passed this collision it will not allow you to attach the particular component and will list down the bottom of the screen

"robots can not exceed the maximum size"

9502
Chatterbox / Re: Tigger Weeds crashed
« on: December 07, 2009, 09:14:44 PM »
HAHAHAHAHA

He has been caught with 10 women SO FAR...I will post the whole thing here so you don't have to suffer

lol shall we set up some kind of counter ? I thought is was only at 5 ?

9503
Contests / Re: BOTM Jan 2010
« on: December 07, 2009, 09:09:02 PM »
I can win this.

No you can't. I'm entering.

this bot of the month will be a nice change if everyone who says they will enter does, the last couple haven't had a whole lot of entrys,

I have something very special in the workshop for such an occasion :P

9504
Off-Topic Discussion / Re: The Ultimate Q&A
« on: December 07, 2009, 10:13:53 AM »
serious ? I have some of the old movies and he was one of the regular characters ? wasn't hated or anything ?

just when you think you know a lot you miss a big detail :P

I do know he is killed or dead as a recurring joke on Harvey Birdman


9505
Tournament Archives / Re: CombatAnts Splash, Brackets & Videos!
« on: December 07, 2009, 09:38:54 AM »
Jonsu PM'd me all the results, I had no idea the forth fight wasnt done otherwise I would have left it blank

 :confused: sorry guys

9506
Off-Topic Discussion / Re: The Ultimate Q&A
« on: December 07, 2009, 08:57:02 AM »
in more original Hanna Barbera cartoons of Scooby Doo, Scrappy was actually just a regular character and Scooby's Nephew created to save the shows ratings.

the concept of Scappy being hated was first adopted in the Live Action Movie of Scooby Doo  :mrgreen:

9507
DSL TC Showcases / Re: Naryar's DSL Work
« on: December 07, 2009, 08:51:12 AM »
interesting so it because something like a TS when inverted ? whats the weight ?

9508
Tournament Archives / Re: The Amazing Rage Tournament Idea
« on: December 07, 2009, 08:49:40 AM »
I hope I can make something :P I have been trying but I cant make anything spectacular

9509
Existing Games / Re: Robot Wars: Extreme Destruction
« on: December 07, 2009, 08:31:58 AM »
with all this talk I decided to play it again.... BIIIIIIIIG mistake, that game annoys the heck out of me :P

2 attempts at the Japanese Rooftop Rumbles

  • Push the other robot into Dead Metal's CPZ then retreat quickly.... dead metal ignores the other robot chases after me, grabs me and charges off the rooftop.. thats one loss
  • rumble with 5 robots, 3 eliminated and only myself and another remain, the skylight is broken and im standing close to the end having just pushed another robot in... Sir Killalot for some reason runs across the arena at the speed of a bullet train and shoves me in ???.... his CPZ was on the other side of the arena...WTF ? :P

9510
Contests / Re: BOTM Jan 2010
« on: December 07, 2009, 06:28:50 AM »
hehe ok will do :P im allowed to act confident because this is the only thing in RA2 im a threat with :P .. lets face it im useless in tournaments lol

9511
Contests / Re: BOTM Jan 2010
« on: December 07, 2009, 05:51:11 AM »
if I had a dollar for every-time I heard someone say that ^ I would be a millionaire  :mrgreen:

9512
Tournament Archives / Re: CombatAnts Splash, Brackets & Videos!
« on: December 07, 2009, 05:11:56 AM »
Bracket Updated/ Constructed  ;)

9513
Existing Games / Re: Robot Wars: Extreme Destruction
« on: December 07, 2009, 01:14:24 AM »
AoD has crappy replicas that you can have more armor points then just by having a barebone chassis (no armor) with unpowered wheels.

Poor gameplay vs. Underpowered replicas of the bots you love (one of the reasons you'd get the game in the first place)

I have to disagree, AoD had some powerful replicas if you used them correctly, which made it more realistic.. for example

Hypnodisc, if you start spinning and keep pushing at your opponent your going to get no where slowly, avoid your opponent and spin up for like 5 or 6 seconds then hit once before backing away and I had the AI's armour off in a few hits

I have also found with razor you can be cleaver and pluck out parts on the other robot, I defeated hypnodisc in one hit by sticking the claw right in where the battery was  ;)   

I think ED has worse replicas, Hypno Disc and Revolutionist, 2 of the most destructive bots in RW out of the ones included in the game and could do nothing to other robots

9514
Discussion / Re: Clash Cubes 3 Format - Discussion
« on: December 07, 2009, 12:19:43 AM »
voting has closed and at this stage looks like option 3 is the way to go

option 3 will take any amount of robots with a minimum of 16

option 2 will take an exact number of 36

option 1 will take an exact of 48

9515
Online Battles / Re: Online Multiplayer Battles
« on: December 06, 2009, 09:59:40 PM »
DSL seems to be more temperamental then stock... if something in the game doesn't match up with someone else it will result in a crash, clean stock is the easiest and best way to fight online

9516
Online Battles / Re: Online Multiplayer Battles
« on: December 06, 2009, 09:45:09 PM »
if you play on somebody else's server the host will have next to no lag and the "visitor will have a truck load"

so if TriTon was on 090901's Hamatchi Server, 090901 would have no lag and TriTon will have a heap

the only time I have had it with neither play having lag was when the game's didn't load synchronized as seen previously in this thread, Doomkiller thought he had won when my game had not loaded resulting in him randomly loosing parts as I destroyed his robot while he couldn't see anything 

9517
Tournament Archives / Re: IRL Tournament
« on: December 06, 2009, 07:24:23 PM »
I have the final version of mine.. I think ? im not aiming for a win here lol

9518
Discussion / Re: N00b Warz 3 - Pits?
« on: December 06, 2009, 07:18:04 PM »
(could make S-32's PS work a real arena skin... Also maybe make the eyes follow the victim, just before the attack!  hehe)

nice idea.. might be one to try lol... Om Nom Nom arena ?

9519
Modifications / Re: NAR DSL AI Pack
« on: December 06, 2009, 08:58:33 AM »
when is the deadline ? I think I may have missed it by 5 days :P if your still happy to I think I have worked out how to havok prevent my flail flame throwers  :mrgreen:

if I get the green light I will get them to you in 1 or 2 days, team logo's and all that have already been done
 

9520
Custom Components Showcase / Re: Badnik96's Custom Components
« on: December 06, 2009, 08:25:00 AM »
err ... multiextender.txt

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