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Messages - JoeBlo
9381
« on: December 13, 2009, 10:21:17 AM »
Im going to say its possible as Mad and Trov got robots to do that for Whams WRL arena didnt they ?
there is not one already in existence as far as I know
9382
« on: December 13, 2009, 09:17:53 AM »
lol listen to my post :P
try it in window form then if it crashes in full screen
Fraps responds differently with windows and full screen
window form will be less load on your computer then full screen which might just be the issue
9383
« on: December 13, 2009, 09:04:27 AM »
ashman12 try to use a less sharp angle on 13 black and also I thinkpussycat wheels look close to the real thing for 13 black so switch them if you can mayhem could use a bit bigger blade, If you wanted to go custom D1 pack has a biggerpussycat blade from memory both look good anyhow
9384
« on: December 13, 2009, 09:00:07 AM »
do you have the game in full screen or window ? try the other the opposite to what you are doing and see if that works
I know it may sound silly but Fraps responds differently with windows and full screen
9385
« on: December 13, 2009, 08:37:06 AM »
:O has anyone noticed there is a curse on tourneys and computer problems at the moment ?
9386
« on: December 13, 2009, 07:49:39 AM »
hehe I set up a home network in my house so multiple computers have access to the same files, programs, internet, everything just one is more powerful to play games then the other (though RA2 Lan works fine) so im always able to get on :P Edit: #$%^! the vid is almost 100mbs.... It will take ages to upload
you might need to reduce your FRAPS rate down, you still using 60 ? or WMM lets you reduce quality to reduce the size when you save it
9387
« on: December 13, 2009, 07:26:53 AM »
I love it I have always wanted to build a drum bot but every single design ends up looking to much like clicks :P but this one is something nice and new
9388
« on: December 13, 2009, 07:04:08 AM »
eye candy is fine, my sig has been changed to suit :P
9389
« on: December 13, 2009, 06:42:00 AM »
Eye Candy ? :P
9390
« on: December 13, 2009, 02:31:18 AM »
The other SHW is just about done (I know you like that one :P)
The MW, I have a few designs done just picking and choosing which
Last Bot, Haven't fully decided maybe a new version of Chemical Warfare
9391
« on: December 13, 2009, 01:59:39 AM »
did you get my bots ok Nar ?
9392
« on: December 13, 2009, 01:16:30 AM »
nice work on how shallow the wedge is make sure those wedges are even my only suggestion is maybe use razors instead of irons and try and stack in another 2 black batts (since im assuming there is only 2) might be tricky but you would have a good robot on your hands if you managed it with the extra weight maybe even a second set of HPZ drive on it ? make sure you keep a copy of the original though
9393
« on: December 13, 2009, 01:10:29 AM »
hmm stacking as an artform ?
the nifty in the super-volt is a new one, so is the snappers
I have only ever done,
2 supervolts together, 4 or 5 pinks together, 2 or 3 air tanks together, Anchor in a Nifty overlapping HPZ-teks overlapping anchors overlapping ramplates
9394
« on: December 13, 2009, 01:00:58 AM »
Might need help with the skinning though
*pops head up* did someone say skinning ? :D
9395
« on: December 12, 2009, 10:56:56 PM »
erm... what ?
have you seen my entry ?
9396
« on: December 12, 2009, 10:53:55 PM »
the construction work in the GMF and .Py for the walls was all done by Madiaba, including the writing of the hazard, separation of the walls, etc he then throw it over to me and I skinned it, got rid of the spikes and saws and then wrote all the movements for the walls.  (thanks to his helpful notes he left around for me lol) I really cannot thank him enough for this arena, expect to see it available soon so you can test your CC entrys
9397
« on: December 12, 2009, 09:34:49 PM »
you have the right idea with the burst motors just not the right way of executing it
use the burst motors to overlap other things, so you can shrink your chassis,
then point the burst arm towards the base plate (with the arc adjusting) then atach an extender, motor and the weapon or wheel then move the arc again to have the motor inside the battery
remember realism rules dont apply in stock
9398
« on: December 12, 2009, 09:27:16 PM »
I like this kind of approach, I have tested out robots designed to wedge others under the bridge and get them trapped before
I would like to see what else you make, im guessing by the bots name it isnt the final product
9399
« on: December 12, 2009, 09:05:47 PM »
:O I was only joking..
I always thought you had that reputation as a really good skinner ?
I am the king of "eye candy" though :P
9400
« on: December 12, 2009, 09:02:23 PM »
thank you very much, I took your advice on a few things, in my opinion the arena as a whole looks more smoother
those that find deciphering the video a little difficult to understand fully the layout is:
Match Start, Walls Cycle Clockwise Twice (total of 30 seconds) 30 seconds of no activity all walls move down (for only about 5 seconds at the 1 minute mark) 30 seconds of no activity Walls Cycle Clockwise Twice (total of 30 seconds) Match End
well that's rounding the numbers everything is a second of so shorter to make space for the 5 second opening at half point
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