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Messages - JoeBlo

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9381
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: December 13, 2009, 10:21:17 AM »
Im going to say its possible as Mad and Trov got robots to do that for Whams WRL arena didnt they ?

there is not one already in existence as far as I know

9382
Tournament Archives / Re: Replica Wars Splash, Brackets and Videos
« on: December 13, 2009, 09:17:53 AM »
lol listen to my post :P

try it in window form then if it crashes in full screen

Fraps responds differently with windows and full screen

window form will be less load on your computer then full screen which might just be the issue

9383
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 09:04:27 AM »
ashman12
try to use a less sharp angle on 13 black and also I thinkpussycat wheels look close to the real thing for 13 black so switch them if you can

mayhem could use a bit bigger blade, If you wanted to go custom D1 pack has a biggerpussycat blade from memory

both look good anyhow  ;)

9384
Tournament Archives / Re: Replica Wars Splash, Brackets and Videos
« on: December 13, 2009, 09:00:07 AM »
do you have the game in full screen or window ? try the other the opposite to what you are doing and see if that works

I know it may sound silly but Fraps responds differently with windows and full screen

9385
Tournament Archives / Re: Replica Wars Splash, Brackets and Videos
« on: December 13, 2009, 08:37:06 AM »
:O has anyone noticed there is a curse on tourneys and computer problems at the moment ?

9386
Tournament Archives / Re: Doomed Bots
« on: December 13, 2009, 07:49:39 AM »
hehe I set up a home network in my house so multiple computers have access to the same files, programs, internet, everything

just one is more powerful to play games then the other (though RA2 Lan works fine)

so im always able to get on :P

Edit: #$%^! the vid is almost 100mbs.... It will take ages to upload :(

you might need to reduce your FRAPS rate down, you still using 60 ? or WMM lets you reduce quality to reduce the size when you save it

9387
Stock Showcases / Re: Pwnator's Stock Showcase
« on: December 13, 2009, 07:26:53 AM »
I love it

I have always wanted to build a drum bot but every single design ends up looking to much like clicks :P

but this one is something nice and new  ;)


9388
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 07:04:08 AM »
eye candy is fine, my sig has been changed to suit :P

9389
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 06:42:00 AM »
Eye Candy ? :P


9390
Modifications / Re: NAR AI pack releases !
« on: December 13, 2009, 02:31:18 AM »
The other SHW is just about done (I know you like that one :P)

The MW, I have a few designs done just picking and choosing which

Last Bot, Haven't fully decided maybe a new version of Chemical Warfare

9391
Modifications / Re: NAR AI pack releases !
« on: December 13, 2009, 01:59:39 AM »
did you get my bots ok Nar ?

9392
Stock Showcases / Re: Ariqhad's showcase
« on: December 13, 2009, 01:16:30 AM »
nice work on how shallow the wedge is

make sure those wedges are even

my only suggestion is maybe use razors instead of irons and try and stack in another 2 black batts (since im assuming there is only 2)

might be tricky but you would have a good robot on your hands if you managed it

with the extra weight maybe even a second set of HPZ drive on it ?

make sure you keep a copy of the original though  ;)

9393
Stock Showcases / Re: Virus Bomb stock showcase
« on: December 13, 2009, 01:10:29 AM »
hmm stacking as an artform ?

the nifty in the super-volt is a new one, so is the snappers

I have only ever done,

2 supervolts together,
4 or 5 pinks together,
2 or 3 air tanks together,
Anchor in a Nifty
overlapping HPZ-teks
overlapping anchors
overlapping ramplates

9394
Custom Components Showcase / Re: Pay Tribute With Replicas
« on: December 13, 2009, 01:00:58 AM »
Might need help with the skinning though

*pops head up* did someone say skinning ? :D

9395
Tournament Archives / Re: IRL Tournament
« on: December 12, 2009, 10:56:56 PM »
erm... what ?

have you seen my entry ?

9396
Discussion / Re: Clash Cubes 3 Format - Discussion
« on: December 12, 2009, 10:53:55 PM »
the construction work in the GMF and .Py for the walls was all done by Madiaba, including the writing of the hazard, separation of the walls, etc

he then throw it over to me and I skinned it, got rid of the spikes and saws and then wrote all the movements for the walls.  :mrgreen: (thanks to his helpful notes he left around for me lol)

I really cannot thank him enough for this arena, expect to see it available soon so you can test your CC entrys  ;)

9397
Stock Showcases / Re: G.K.'s Showcase
« on: December 12, 2009, 09:34:49 PM »
you have the right idea with the burst motors just not the right way of executing it

use the burst motors to overlap other things, so you can shrink your chassis,

then point the burst arm towards the base plate (with the arc adjusting) then atach an extender, motor and the weapon or wheel then move the arc again to have the motor inside the battery

remember realism rules dont apply in stock

9398
Stock Showcases / Re: E://System32/showcase
« on: December 12, 2009, 09:27:16 PM »
I like this kind of approach, I have tested out robots designed to wedge others under the bridge and get them trapped before

I would like to see what else you make, im guessing by the bots name it isnt the final product

9399
Off-Topic Discussion / Re: Alchemy!
« on: December 12, 2009, 09:05:47 PM »
:O I was only joking..

I always thought you had that reputation as a really good skinner ?

I am the king of "eye candy" though :P

9400
Discussion / Re: Clash Cubes 3 Format - Discussion
« on: December 12, 2009, 09:02:23 PM »
thank you very much, I took your advice on a few things, in my opinion the arena as a whole looks more smoother

those that find deciphering the video a little difficult to understand fully the layout is:

Match Start,
Walls Cycle Clockwise Twice (total of 30 seconds)
30 seconds of no activity
all walls move down (for only about 5 seconds at the 1 minute mark)
30 seconds of no activity   
Walls Cycle Clockwise Twice (total of 30 seconds)
Match End

well that's rounding the numbers everything is a second of so shorter to make space for the 5 second opening at half point

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