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Messages - JoeBlo

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9321
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 17, 2009, 01:58:04 AM »
trumpetguy: Mad will have to answer that one as he just gave me it and the original arena .py

TriTon: does it occur after every match ? or on random occasions ? it is an  issue Mad and I have discussed about other arenas. I suspect if you win or end the match during a wall movement as the code to stop to noise is when the wall stops moving

I havent had that issue with mine but its known to happen periodically with particular arenas

9322
DSL TC Showcases / Re: Scrap Daddy Design: DSL Edition
« on: December 16, 2009, 07:32:56 PM »
yes it theory it should work

yes in RA2 it wont work :P

for some reason the wheels need to be crawlers for torque reaction hammers to work

9323
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 07:29:35 PM »
ok the link is in post one, I have to fly very soon so its just a .rar uploaded on gtm but im sure you can all manage its only 1 folder (arenas) that you need to copy over

I will update the 1.2 versions I uploaded so that they include the 1.2 patch and possibly distribute them in a .rar form also

9324
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 07:14:37 PM »
its found and a fix is being uploaded now

the game does not crash it closes, there are no error messages that follows which normally means a de-compiled GMF  ;)

9325
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 07:02:29 PM »
do you previous smartzones not already run on DSL ?

this should work fine if you add it to a new clean DSL, I will check it out though

Edit: I feel like an idiot, ok I found the arena issue :P

lession to everyone, when you say to yourself your going to do something, then think oh I will just get these things done first.. DONT you will forget it later :P

9326
DSL TC Showcases / Re: LiNcK'z Botz
« on: December 16, 2009, 07:00:51 PM »
I smell a "slightly less epic showdown" :P I guess I could set up a duel for you, FBS robots dont take very long to AI  ;)

9327
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 06:54:00 PM »
Mad beat me to it,

as for skyhigh Im not to sure, the robot has crashed before in the beta but was fixed for version 1, I downloaded version 1 and added the changed then re-zipped it and turned it into an exe so nothing should be different.

for the arena, HazardsBlueRay.py comes with the download file, if you try and move the arena elsewhere without moving HazardsBlueRay.py to the same location the arena will crash

9328
Tournament Archives / Re: Epic Showdown - Naryar vs Pwnator & Ounce
« on: December 16, 2009, 09:30:59 AM »
he might loose if he doesn't get his bots in on time :P

9329
DSL TC Showcases / Re: LiNcK'z Botz
« on: December 16, 2009, 09:28:40 AM »
I have always thought those hammers having normals was really silly

Whyachi Hammers (meat tenderizers) weigh the same amount
 

9330
Chatterbox / Re: Jokes
« on: December 16, 2009, 07:48:25 AM »
Armageddon was originally to be a 48 mace HS but I decided to go for caster armoring it with 36 instead

9331
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 06:59:30 AM »
.exe's are just so I get no complaints from install issues or extracting issues

the arena is the compete wall moments I wrote after you passed on the .py

9332
Stock Showcases / Re: Ariqhad's showcase
« on: December 16, 2009, 04:54:48 AM »
I love them, dont see many in stock though, might need a better form of locomotion then those square extenders

also they have the same HP as plastic ones  ;)

9333
Tournament Archives / Re: Clash Cubes 3 - SignUp
« on: December 16, 2009, 04:24:54 AM »
statistically they have a good chance,

3 of the 4 final matches in Clash Cubes there has been a VS

the highest placed VS in CC1 was 2nd and in CC2 was 1st

[/random statistics]

9334
Stock Showcases / Re: Edgeville Pker34 Stock Showcase
« on: December 16, 2009, 02:30:42 AM »
the piston to air-tank ratio is rather bad, I predict you will run out of air after hitting fire once

you have the right idea with DSA

you want to make a chassis that fits tightly around components no empty space, this will save you loads of weight that you can use providing you use the weight limit

this website is your key to better building, try learning al these techniques or at least the basic ones

http://beetlebros.gametechmods.com/ra2techs.htm

9335
Tournament Archives / Re: Clash Cubes 3 - SignUp
« on: December 16, 2009, 01:10:50 AM »
DP

I just added the list for legal components for those who won prizes

also Urjak you never responded to my pm's at the time and as a result have a prize pick remaining

https://gametechmods.com/forums/index.php/topic,2286.0.html

9336
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 01:01:59 AM »
strange, must be something set to your computer, Im assuming your not the admin

9337
Tournament Archives / Re: Clash Cubes 3 - SignUp
« on: December 16, 2009, 01:01:12 AM »
well there is no floor flipper so your entry cant make a graceful "exit" this time :P

9338
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 12:48:24 AM »
do you get an error message ? a notification ? or warning ?

9339
Modifications / Re: Clash Cubes AI 1.2 Patch
« on: December 16, 2009, 12:24:01 AM »
why would it do that ?

9340
Stock Showcases / Re: Pwnator's Stock Showcase
« on: December 15, 2009, 11:48:42 PM »
I dont think it is possible to BFE a robot to make its chassis wedge good

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