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Messages - JoeBlo
8881
« on: January 07, 2010, 02:56:29 AM »
here is my THZ.py its the Frenzy Strategy + The robot will move to avoid count out (Frenzy.py doesn't do that) https://gametechmods.com/uploads/files/THZ.rarI will put it up on my website shortly
8882
« on: January 07, 2010, 02:46:15 AM »
but the most work (skining) was made by JoeBlo.
lol give yourself more credit buddy you made the BMP images, you made the whole robot all I did was make the new GMF/text file to hold your BMP
8883
« on: January 07, 2010, 01:40:35 AM »
fantastic, if everyone who says they will enter does *shakes fist* and they better it will give the target total of 40 which will reduce byes by a good amount using the format I have planned
8884
« on: January 06, 2010, 10:41:09 PM »
Scrap Daddy, Jonzu, dont forget those new bots Temi, Sage and H@z you guys still entering ? 3 days
8885
« on: January 06, 2010, 10:01:37 PM »
How about for March, Custom, Full Body Anything, and Unlimited Weight.
Evolve ? Stock MW VS will be interesting I have something special in mind already
8886
« on: January 06, 2010, 09:55:20 PM »
im not too sure what you mean ? maybe post a picture ?
(Image removed from quote.) Like so
yeah I think that would be ok, in real life you wouldnt have 2 saws already stuck on an axle you would be welding all 4 to one axle
8887
« on: January 06, 2010, 08:42:41 AM »
8888
« on: January 06, 2010, 03:50:25 AM »
yeah sorry Im having a few comp tech issues which is making RA2 work hard to get done will try for tonight or tomorrow
8889
« on: January 06, 2010, 03:48:31 AM »
If there's a crawler entered in this it will make some extra variety in this already fantastic tournament. fixed
8890
« on: January 05, 2010, 11:47:49 PM »
:O I thought we lost you RFS lol
8892
« on: January 05, 2010, 09:10:41 PM »
im not too sure what you mean ? maybe post a picture ?
8893
« on: January 05, 2010, 09:09:36 PM »
yes analog otherwise it will not break count
8894
« on: January 05, 2010, 06:46:56 AM »
I havent ever destroyed my robot in the test lab ? came really close in Mad's test arena
8895
« on: January 05, 2010, 05:14:15 AM »
awesome, thanks for making full edit for quoting
can I also request BMP's be rejected by the Image Uploader ? if that is possable ?
8896
« on: January 05, 2010, 03:12:41 AM »
wow didnt see that one coming ? great work Robo  another 1st time winner thanks to all who voted for me (with the poll I cant thank you personally :P) I thought I may have had a good shot at this one but guess flame throwers are getting a little less out of the ordinary also Robo scores another point in the Naryar vs Robo score board :P
8897
« on: January 05, 2010, 12:59:42 AM »
I made a robot called Meat Tenderizer it used its chassis as locomotion :P
the weapons up the wedges are a really nice idea
the razorstrips might hinder the weapon on Meat Tenderizer though
8898
« on: January 05, 2010, 12:36:36 AM »
ah hah we have found the issue, yes no tail on this one, no problem just get the fixed up one to me when you can JoeBlo Did you get the bot? sorry just eager Its my first time doing this sort of thing.
you didnt copy and paste the link the file host page gave you sorry ? no problem just give it another try, once it uploads your rar or zip it will generate a link, make sure you copy/ paste and send that think to me
8899
« on: January 04, 2010, 09:41:05 PM »
Shuffling in a circle???? What ever then , you can take my name off of the list.
your first was ok this one is a crawler but forward and back only spin the chassis as the robot has nothing to push against to move, it spins in a circle fine but has no possable way to break a count, im not kicking you out of the tourament but your not going to get far with a robot that cant break count is all you still have your 1 update to play with if not I will enter your original robot as it will work perfectly fine
8900
« on: January 04, 2010, 07:39:28 PM »
I will try my hardest to get you the last 3 Bindings, SHW update and a possable custom .py (FBS_Flame) to fix the small flame issue Chemical Warfare had under AI. Today
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