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Messages - JoeBlo
8741
« on: January 13, 2010, 10:29:19 PM »
please refrain for using BMP images of that size either trim the image down or change the format to .png or even better do both a few hundred kb's is better to load (and upload) then 1.4mb
8742
« on: January 13, 2010, 09:55:54 PM »
is that #4586949305 now ? :P
you get a base score of 10
I haven't given those in heat 2 a base score so its easier to not mix them up yet
8743
« on: January 13, 2010, 09:53:02 PM »
could you not do it yourself :P here you go anyway, Im not taking anything away from Badnik it just sounded like he wasn't going to do do it  he can always add it to his pack if he chooses to
8744
« on: January 13, 2010, 09:39:10 PM »
I don't know where better to put this, how do I create low walls from an arena that is like the combat arena?
first you have to change the collision easy enough, find the collision section *MESH_VERTEX 0 -12.700000 -2.264982 -12.397295 *MESH_VERTEX 1 12.700000 -2.264982 -12.397295 *MESH_VERTEX 2 -12.700000 -2.264982 13.002705 *MESH_VERTEX 3 12.700000 -2.264982 13.002705 *MESH_VERTEX 4 -12.700000 13.735018 -12.397295 *MESH_VERTEX 5 12.700000 13.735018 -12.397295 *MESH_VERTEX 6 -12.700000 13.735018 13.002705 *MESH_VERTEX 7 12.700000 13.735018 13.002705 the middle column (Y Axis) is the one you want to look at, -2 is the floor top and 13 is the top of the walls so changing that to something like *MESH_VERTEX 0 -12.700000 -2.264982 -12.397295 *MESH_VERTEX 1 12.700000 -2.264982 -12.397295 *MESH_VERTEX 2 -12.700000 -2.264982 13.002705 *MESH_VERTEX 3 12.700000 -2.264982 13.002705 *MESH_VERTEX 4 -12.700000 2 -12.397295 *MESH_VERTEX 5 12.700000 2 -12.397295 *MESH_VERTEX 6 -12.700000 2 13.002705 *MESH_VERTEX 7 12.700000 2 13.002705 at this stage im not sure with this arena whether the top collision will come into play ? but I dont think the arena has one? anyway find this.. *NODE_NAME glass walls *NODE_PARENT arena_display *NODE_SHADEVERTS 0 *NODE_TM { *NODE_NAME glass walls *TM_ROW0 1.000000 0.000000 0.000000 *TM_ROW1 0.000000 1.000000 0.000000 *TM_ROW2 0.000000 0.000000 1.000000 *TM_ROW3 0.000000 -2.264983 0.302705 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 8 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -12.750000 -0.000001 -12.750000 *MESH_VERTEX 1 12.750000 -0.000001 -12.750000 *MESH_VERTEX 2 -12.750000 -0.000001 12.750000 *MESH_VERTEX 3 12.750000 -0.000001 12.750000 *MESH_VERTEX 4 -12.750000 11.999999 -12.750000 *MESH_VERTEX 5 12.750000 11.999999 -12.750000 *MESH_VERTEX 6 -12.750000 11.999999 12.750000 *MESH_VERTEX 7 12.750000 11.999999 12.750000 and change the 11.999999 to the same number as the collision ounce your done I think you will need to add a zone to eliminate robots that fall out or (a much better way) add the python coding for it
8745
« on: January 13, 2010, 09:28:59 PM »
I dont know why, but I keep reading LDL as LOL in the brackets... >_>
sorry about that.. its probably becasue its so small becasue I have to fit 7 of those brackets without making the page a mile long also the arena.. Im am surprised as you, AI testing some robots before the tourney and they didn't go oota in the first cycle.. seems like they are going all out... at least it keeps everyone on the edge of there seat :P
8746
« on: January 13, 2010, 09:21:44 PM »
he have a lot of sadistic Pokemon on this forum.. and they all seem to revolve around Red ?
8747
« on: January 13, 2010, 10:49:49 AM »
:O thats a good pair of eyes you have Reier.. I didn't see that
Doom made those stat screens in powerpoint.. how I know ? becasue I had to recreate them all when doing some of the vids :P
8748
« on: January 13, 2010, 10:47:08 AM »
ACAMS may not always contact you
how about your work out / develop the ideas people are speaking of in this thread,
such as lints to weight, components, etc
finish up your undecided parts
how about arena, format ? how many teams is there going to be ?
fix all that up and I will give you the go ahead once I think its ready
8749
« on: January 13, 2010, 10:17:58 AM »
ok I will do that for the remainder of the tournament a simple nice "Joe could you add a little extra thing to my AI" would go down a lot better then "WOAH MAJOR AI PROBLEM ON XENO" I naturally take a lot of pride in my work... "you do something right or not at all" is my motto, I dont do things half arsed, I have already written 2-3 custom py's myself for this tournament, I don't just smash a heap of robots into the game and hope they all work. I please ask of you use a little more care with your posts
8750
« on: January 13, 2010, 10:01:19 AM »
# 3467483853 who didnt read the rules page if you do not know the best AI give me a briefdescription of what you want it to do and I will work out a suitableone for your needs you are "asking" (loosely using that) for me to AI make a custom .py that has the robot use a wired button for a short amount of time prior to the match ?
8751
« on: January 13, 2010, 09:30:35 AM »
what happens if you invert a hovering robot ?
can you ?
8752
« on: January 13, 2010, 08:49:46 AM »
Battle 3 is up
These Battles get better and better.. if I was doing reviews this time around I would give this one a 5 star no doubt
8753
« on: January 13, 2010, 08:40:04 AM »
You have 2 more posts per day than me... not a surprise D: But there isnt 1000 days in a year.... did I break the space time continuum ? :P not that I care much for my post count (unless its a cool or funny set of numbers :P) it just shows im online a lot.. maybe to much D:
8754
« on: January 13, 2010, 08:25:07 AM »
I havent seen him since the backwards flame war thread... I completely missed what happened in there ? but that's when he "walked out" anyway this isnt a thread to ask about members, back on topic now
8755
« on: January 13, 2010, 07:42:53 AM »
Yeah, I'm just saying that the low walls may give a slight advantage with the huge hammers on BMMB-C. But yeah, I see what you're on about.
XD I just realized I was meant to write @Naryar in my post not @Craaig :P sorry about the confusion :P
8756
« on: January 13, 2010, 07:23:46 AM »
battle 2 is up
8757
« on: January 13, 2010, 06:51:09 AM »
another fun fact in my one year of being here I (using round figures) posted 1000 more posts then Nar :P
he was on 3000 posts when I first joined, now the gap is 2000 :P
8758
« on: January 13, 2010, 06:47:17 AM »
thanks, your match maybe delayed though as LDL requested the AI that has robots move to the center of the arena before spinning I think all others waiting on more tweaking/ new py's were luckily in heat 2
8759
« on: January 13, 2010, 06:14:29 AM »
Is it too late to change my AI to FBSPlus Joe?
no problem, SnS robots were only AI'd with what I think was the best option unless I was told otherwise. no AI changing part way through the tournament though sorry so make sure its what you want is it in NarAI or do you need to provide me a link ? @Craaig... the robots all should navigate around the walls like a normal arena, the AI wont retreat if they are open as (as far as I know) the AI is unable to detect weather the wall is up or down
8760
« on: January 13, 2010, 05:52:19 AM »
Im sick of quoting my post so I will quote JD :P Please go back a page and read Joe's description... or he will kill you. you are not out of CC3 yet... nobody will be out for a while :P
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