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Messages - JoeBlo

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8681
Site News and Feedback / Re: Signature size
« on: January 16, 2010, 08:41:50 AM »
Because my name is TEST........MR TEST to you!

it was actually kinda strange, GK was posting but only TEST appeared on the online page not GK ?

8682
Modifications / Re: NAR AI pack releases !
« on: January 16, 2010, 08:38:18 AM »
they dont havok, they just have way to much awesomeness for your computer to handle

im assuming you didnt fight the MW becasue it was actually quite stable, to test it I let a pop up tear it apart a few times and no havoks.

the HW is the most (and usually only) havok prone robot

8683
Site News and Feedback / Re: TEST?
« on: January 16, 2010, 08:32:18 AM »
its post count was 400 earlier and now its 6000 :P

8684
Real Robotics Discussion / Re: Most Destructive Battles
« on: January 16, 2010, 08:21:31 AM »
it entered battlebots but didnt get in from memory as it was unable to be mobile in the smaller testing arena

Beta has powerful electro magnets so it couldn't be flipped over but in the small test arena the magnets were so powerful it bent the floor panels up which made Beta not able to move about.

want to know the power of the hammer ? it had those magnets ^^^^ on while doing this weapon test



yes thats right.... clean off the ground

Edit: also notice the dents on the floor ?

8685
Real Robotics Discussion / Re: Most Destructive Battles
« on: January 16, 2010, 08:07:22 AM »
I think Killerhurtz was just in the round that was broadcasting ? it didnt do too bad in Battlebots

Beta would have been awesome if it made it into battlebots that was a powerful hammer  ;)

8686
Site News and Feedback / Re: Signature size
« on: January 16, 2010, 06:41:16 AM »
why is your username TEST on the home page ? :P

8687
Real Robotics Discussion / Re: Most Destructive Battles
« on: January 16, 2010, 06:05:46 AM »
surgeon general vs killerhurtz

I think that was the match that sent killerhurtz into retirement

8688
Modifications / Re: NAR AI pack releases !
« on: January 16, 2010, 06:01:08 AM »
ok had the time to go through the game more...

Double Down is named only Down and crashes the game

You changed High Roller :O and failed when you deleted the SZ :P

haven't checked out the AW yet

Lucky im on the case and updating all the AIing :P

8689
Tournament Archives / Re: Doomed Bots Award thread
« on: January 16, 2010, 05:24:41 AM »
It was Joeblo who did the Candy®

And yes, it is a great job :)

Fixed :P

and thank you  :mrgreen:

8690
Real Robotics Discussion / Re: Most Unluckiest Robots
« on: January 16, 2010, 04:26:54 AM »
not really....

Mauler tore apart Killerhurtz then the kill saw bumped up underneath Mauler and knocked something loose and immobilized it while Killerhurtz was still able to move 

as much as I like Team Hurtz, John got lucky  ;)

8691
Discussion / Re: A blast from the past... Checkin' da archives.
« on: January 16, 2010, 03:36:19 AM »
nice pic Dracophile  :mrgreen:

I guess JoeBlo deleted his post.

am I missing something ? im only a Tournament Moderator not a global one ?

8692
Site News and Feedback / Re: Signature size
« on: January 16, 2010, 01:51:37 AM »
you can use tables on this forum I think

8693
Real Robotics Discussion / Re: Most Unluckiest Robots
« on: January 16, 2010, 12:48:14 AM »
how about Maulers loss to Killerhurtz ?

8694
Off-Topic Discussion / Re: Animation program suggestion?
« on: January 15, 2010, 11:22:32 PM »
hey I didnt suggest torrenting ?

I suggested finding a friend or family member who has what you want and lend you the disc

most (if not all) software comes with a free personal use license so you can lend it out to a few people so long as they are not a business or using it for business purposes or making a financial gain from it and that it isnt a public distribution of it.  :mrgreen:

8695
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: January 15, 2010, 10:46:06 PM »
the names were added as a straight copy and paste of the sign up thread (so the order you sent it stuff)

once points were issued those people were taken out of that order  ;)

if you have the same points as somebody you are the same position as them, so we have 3 people in 1st

your main focus is at this stage to stay above the line  ;)

8696
Modifications / Re: Custom In-game music
« on: January 15, 2010, 10:22:38 PM »
throw them in the music file (correct ones depending) and the game will play all tracks in alphabetical order

so for the main UI name it something starting with A-D as the stock track is called "Enter the Battlefield"

you will notice the DSL ones follow the same thing

8697
Discussion / Re: I need a few opinions
« on: January 15, 2010, 10:10:46 PM »
I thought TG was going to do something like this before ?

Edit: here is the thread

https://gametechmods.com/forums/index.php/topic,2687.0.html

Maybe a team effort is TG wants help ?

8698
Modifications / Re: Custom In-game music
« on: January 15, 2010, 10:09:39 PM »
Tech 2 is quite a nice piece of work

dsl-DiEoXide im not to sure about personally

but still I appreciate the work you have put into them  :mrgreen:

8699
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: January 15, 2010, 10:00:57 PM »

8700
Tournament Archives / Re: UK vs USA - Signups...
« on: January 15, 2010, 09:58:57 PM »
Double post, but I know I'm going to get flamed for this, so I may as well get it over with...


What is a .py file? As JoeBlo's bot has it...

you will notice in the biding line a gave you it says "THZ" that section will locate the robots instructions from a .py file in the AI folder

you will see others with "Omni" or "FBS" or similar

just put THZ.py in the AI folder in the same area as the Bindings.py file

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