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Messages - JoeBlo

Pages: 1 ... 425 426 427 428 429 430 431 [432] 433 434 435 436 437 438 439 ... 617
8621
Chatterbox / Re: wtf?
« on: January 19, 2010, 08:18:11 AM »

8622
Modifications / Re: NAR AI v3 Mod - Ideas and Discussion
« on: January 19, 2010, 08:11:43 AM »
ah so these mods will phase in with updates ?

8623
Modifications / Re: NAR AI pack releases !
« on: January 19, 2010, 07:04:50 AM »
Download Completed :D

also Naryar please don't spill all my secrets in the form of python notes :P

Edit: Gah I forgot to add the unbeaching fix to Double Down D: oh well, at least High Roller doesnt

8624
Modifications / Re: NAR AI pack releases !
« on: January 19, 2010, 06:29:23 AM »
awesome patching idea is awesome :P

8625
Custom Components Showcase / Re: Serge's Custom Components
« on: January 19, 2010, 06:26:43 AM »
Serge do you mind if I use the GMF for that motor for my new version of RA2 called "Backlash"

https://gametechmods.com/forums/index.php/topic,2628.0.html

full credit will be issued within the games credits of coarse  :mrgreen:

let me know.

8626
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: January 19, 2010, 04:47:17 AM »
yes you sent me "CC3 Modified Entry.rar" and the robot in the match was it

8627
DSL TC Showcases / Re: Stags bot showcase
« on: January 19, 2010, 04:02:47 AM »
at this stage I have to strongly recommend new users start on the principal of

"starting with basics before moving into advanced"

to me DSL is harder to tackle with no prior experience in the game.

when I got the game I got DSL too but decided to get good with stock on here before tackling DSL 

8628
Tutorials and Tips / Re: AI-ing (.py files, coding, R+D, and help)
« on: January 19, 2010, 02:52:48 AM »
reminds me of some of the stock AI going slow despite having fast drive

8629
Tournament Archives / Re: CombatAnts awards
« on: January 19, 2010, 02:50:43 AM »
you have devoted time somewhere down the track to have made that set up in 5 minutes :P

8630
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: January 19, 2010, 02:06:36 AM »
battle 8 is now up  ;)

8631
Stock Showcases / Re: Sparkeys showcase
« on: January 19, 2010, 01:48:28 AM »
obvious reason is obvious :P

im surprised S32 didnt pick it up ?

servos sometimes periodically havok with particular weights are moved around on it, it you can used it in a controlled manor or have a method of setting it off your using Servo Boosting  :mrgreen:

8632
General Support / Re: Arena
« on: January 19, 2010, 01:36:36 AM »
and providing S_M finishes off clarifying particular rules  ;)

8633
General Support / Re: Arena
« on: January 19, 2010, 01:05:20 AM »
find

Code: [Select]
*MATERIAL_AMBIENT    0x8aff00
        *MATERIAL_DIFFUSE    0x8aff00
        *MATERIAL_SPECULAR    0xe5e5e5

for each object (the whole arena might be only 1 object though) and add in the Hex Colors you want,

8634
Tournament Archives / Re: CombatAnts awards
« on: January 19, 2010, 12:43:16 AM »
is Best Built and Favorite the same category ?

Best Built - im going to go with Pwn's Degausser, there are other HS robots in this tournament but this one looks more compact then the others, it would have taken devoted time and effort to put into it.

Unlucky - may as well be named the 090901 Award, its so obvious. we all learned a valuable lesson about the upsides and downsides of 1 wheel robots 

8635
Site News and Feedback / Re: New tags
« on: January 18, 2010, 11:14:56 PM »
what do they all stand for ?

8636
Tournament Archives / Re: Terror twisters Discussion
« on: January 18, 2010, 10:32:26 PM »
this looks pretty good

you might want to add some of the general stuff to your rules (AAM, BFE, Controlled Movement, etc)

I Have been waiting for a Stock HW tournament to enter Wrecking Crew into (perhaps a new version) 

8637
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: January 18, 2010, 10:23:32 PM »
I was too busy cleaning up the tournaments section :P

seen it now.. that kinda proves that we dont ned any lower walls ?

I dont know make a copy of your bot sage change the hammers to Armour sheets and see what you can toss with it

8638
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos
« on: January 18, 2010, 10:07:17 PM »
Clash Cubes spawns to much external construction to get many KO's, take a look at CC1 there was only a couple of robots that made KO's

an unlimited time match could go on forever

8639
Tournament Archives / Re: The Amazing Rage Tournament Idea
« on: January 18, 2010, 09:47:56 PM »
im going to say no...

since SSG didnt allow a Hammer and Flail Hammer or a VS and Vertical Sawbot

8640
Discussion / Re: THE OFFICIAL WEIGHT CLASS GUIDE
« on: January 18, 2010, 09:46:26 PM »
well Reds SHW through a robot over the top of the RW crowd walls so would a UHW not be able to throw others out ?

it would be a sight to see.. I don't think anyone will make a flipper though becasue of the sheer battery amount you would need

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