8561
General Support / Re: AI trouble
« on: January 22, 2010, 12:17:18 AM »there is actually no difference between the two
*point point*
for RODE I used the standard bindings and placed all entry robots at the start of the bindings list
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 8561
General Support / Re: AI trouble« on: January 22, 2010, 12:17:18 AM »there is actually no difference between the two *point point* for RODE I used the standard bindings and placed all entry robots at the start of the bindings list 8562
General Support / Re: AI trouble« on: January 22, 2010, 12:13:44 AM »
mine were like this for doomed bots
Code: [Select] # 35 - Doomed bots "Ur bots are doomed"
8563
Stock Showcases / Re: Larrain's bots« on: January 21, 2010, 11:46:09 PM »
Sage is partially right :P
don't go dismantling this robot if your happy with it. leave it and start from scratch with a new one ![]() 8564
General Support / Re: AI trouble« on: January 21, 2010, 11:39:55 PM »
there is actually no difference between the two
![]() Code: [Select] # 0 - Red Zone "That's where your bot will be after ten seconds with ours!" in Python the game will not read anything on a line after a # symbol it just's skips to the next line. so in reality it looks neater but its just like having all the bindings in one huge group like madiaba posted we see it neater but the game see's it the same so I could add Code: [Select] list.append(("Scout","Flipper",{'nose':math.pi*2,'radius':0.1,'topspeed':100,'throttle':100,'turn':30,'turnspeed':5,'weapons':(8,9)}))#why are tomatoes red? and it would change nothing ![]() 8565
General Support / Re: AI trouble« on: January 21, 2010, 11:27:28 PM »
actually the bindings can be all over the place inside the python
you could stick Red Alerts bindings in the Prehistoric team and it will still work the issue may be the py documents ? do you have all of them in your AI folder ? also you AI'd wrecking crew ? 8566
Site News and Feedback / Re: New Forum Feedback« on: January 21, 2010, 11:22:45 PM »
your welcome
![]() 8567
Discussion / Re: What is your signature robot?« on: January 21, 2010, 10:08:26 PM »
cleaver :P
8568
Discussion / Re: What is your signature robot?« on: January 21, 2010, 09:42:36 PM »
I didnt even know you made a DSL one lol
guess it makes that more true... my legacy remains with the original 8569
Chatterbox / Re: The most memorable and funniest quotes thread.« on: January 21, 2010, 09:26:12 PM »![]() also Mad likes Drag Racing :O that was posted when I was new so I didnt see it before, awesome 8570
Modifications / Re: NAR AI pack releases !« on: January 21, 2010, 09:08:45 PM »
hmm .. I might finish the chocolate team
8571
General Support / Re: AU BB AI Problemo« on: January 21, 2010, 08:46:35 PM »
components and sounds need to be in correct files, the AI themselves wont work
it should apply on stock from memory but dont know if that is your issue as I think it should work on dsl 8572
DSL TC Showcases / Re: Battle Shots« on: January 21, 2010, 08:54:55 AM »
nice idea, perhaps having it more like the fail stamp on here would be better
I haven't decided fully what to use for backlash Knockout Immobile and Eliminated ![]() 8573
Tournament Archives / Re: CombatAnts awards« on: January 21, 2010, 08:42:59 AM »
:O after my near 2 month drought of no winning anything... 2 awards in 1 day
![]() 8574
Tournament Archives / Re: Chinese Whispers Tourney Sign-ups« on: January 21, 2010, 08:40:54 AM »I think i can do this without screaming, killing others, attempting to take my own life if a robot is doing something grossly inefficiently, destroying the whole teams robot in disgust, demand to know teammates so you may strangle them for wrong doing and attempting to shoot joe in the knee caps for changing my posts when quoting them ![]() 8575
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 21, 2010, 08:35:53 AM »
its a new version expanding off FBS_1 that was the robot drive to the center of the arena before spinning
if it drifts to far away or is shoved away it will attempt to make it back to the center, if the opponent is to close the robot senses that it will be in danger if it stops and it which case will continue spinning think you up that that nar ? :P 8576
Tournament Archives / Re: Chinese Whispers Tourney Sign-ups« on: January 21, 2010, 12:43:06 AM »
am now :P
8577
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 21, 2010, 12:36:50 AM »
yes you are.
same thing, the plus is only a section added for a spinning weapon support I just group them together since its the same strategy 8578
Tournament Archives / Re: Chinese Whispers Tourney Sign-ups« on: January 21, 2010, 12:34:11 AM »
well my name is already on the first post
![]() and I was chatting with S_M last night so I think he was assuming I was in anyway 8579
Tournament Archives / Re: Clash Cubes 3 - Brackets & Videos« on: January 20, 2010, 10:43:25 PM »
not yet, Mad is still working away at it
LDL agreed to use FBS.py (apanx's one) the same as GK's robot for this first match. 8580
DSL TC Showcases / Re: G.K.'s DSL Showcase« on: January 20, 2010, 10:13:45 PM »
I use the pause key to help with my AGOD problems
|