This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - cjbruce
Pages: 1 ... 36 37 38 39 40 41 42 [43] 44 45 46 47 48 49
841
« on: September 08, 2018, 08:12:22 AM »
Hey, so I played the most recent version this morning and I really love what you’ve done so far. The physics feel really accurate and I love the realistic sound effects. The bot builder works really well and I had fun making a couple of designs. However I do have some thoughts for improvements based on what I’ve played:
-Unless I’m missing something, I couldn’t find a way to stop spinner robots overheating once the weapon was activated, so I always broke down after a few seconds (the smoke particle effect looks really nice btw)
-Royal Robby really needs balancing adjustments imo. I know that the axe does crazy amounts of damage, but the high ground clearance and relative slowness, make it really underpowered overall. I’d recommend making it lower to the ground and drive a little faster, whilst making the axe much less damaging. The AI also doesn’t seem to know to self-right until the immobilisation counter starts
-i feel like robots get broken too quickly, and should have either more HP or do less damage generally
-when making chassis/component shapes, an arrow would be handy to remind you which way is forwards, as I accidentally built a robot facing the wrong way XD
I understand that this is just an alpha, and it’s not meant to be perfect, but I figured you might appreciate some feedback.
(This is also way better than RA3 and it’s still only in alpha)
Great work!
Excellent feedback! In real life, robot fights typically last just as long as the first incapacitating hit, which can be just a few seconds. I don’t think instant kills make for a good video game, however. Thank you for saying something about this. We will be focusing on game experience issues a lot over the next few months.
842
« on: September 08, 2018, 08:03:37 AM »
Hey, i tried to lower the resolution but even though i changed it in the settings, nothing changed and when I quit and came back into the game, it was still on the old one. Do you know how to change it?
Sorry about that! Settings are a work in progress. The menus are really inconsistent right now, and we will need to do a few more UI passes as the game develops.
843
« on: September 08, 2018, 08:01:54 AM »
The Alpha Build is live!
Alpha Trailer:
Download the Alpha Build on itch.io: https://robot-rumble.itch.io/builds
Sign up for the closed beta on our website: http://www.robot-rumble.com
Wow! This looks amazing! Good job everyone. I would love to sign up for the beta but my laptop is too crappy and I have to save money for a new one
Thank you! Just curious, but how old is the laptop, and can it load the game? I’m trying to get a handle on how far back we can go before the game is unplayable.
844
« on: September 08, 2018, 02:18:06 AM »
how soon after signing up for the mailing list should i expect an email that gets me through to download the alpha 
The Alpha Build is now publicly available on itch.io at the link above. All Beta Builds will be closed to the public, but we are accepting applications on the website!
846
« on: September 06, 2018, 12:42:03 PM »
We have a confirmed date for the Alpha Build -- it will be out this weekend, along with our first trailer showing off the new robots and BotLab.
For those of you lucky enough to be in attendance at the live BuggleBots taping in Bristol, UK this weekend, you will get the first crack at the Alpha Build, along with the opportunity for free RR2 swag. BuggleBots should be a good show, and the event will be available on YouTube in a few months.
847
« on: September 03, 2018, 08:45:40 PM »
Okay, I was SUPER stoked when I discovered that not only is it possible to save and load robots to and from disk, but since they are stored entirely in a renameable text file, it is really easy to share them with others.
To all of you who love .json, here is a very basic robot design. Please note that I didn't put in batteries, ESCs, or a master switch, so this robot won't be drivable once we start implementing those features, but at a minimum you should be able to load the design below in the Alpha build of the game.
Big kudos go out to @tashic for putting this together!
To load the robot in the Alpha build (should be released any day now), just create a new text file called "somerobotname.RR2Bot", insert the following, then put it in whatever directory your robot save files are being saved to. Enjoy!:
{"name":"My Robot 2","shapes":[{"name":"Chassis","shape_visual_mesh":{"vertices":[{"x":-0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.0,"z":0.22500000894069673},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.22500000894069673},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.22499999403953553}],"uvVerts":[{"x":0.020408159121870996,"y":0.4285714328289032},{"x":0.02040817402303219,"y":0.020408159121870996},{"x":0.47959184646606448,"y":0.02040817402303219},{"x":0.47959184646606448,"y":0.4285714328289032},{"x":0.9285715222358704,"y":0.020408162847161294},{"x":0.5204082131385803,"y":0.020408162847161294},{"x":0.5204082131385803,"y":0.07857141643762589},{"x":0.9285715222358704,"y":0.07857143133878708},{"x":0.9795918464660645,"y":0.11938775330781937},{"x":0.5204082131385803,"y":0.11938775330781937},{"x":0.5204082131385803,"y":0.17755116522312165},{"x":0.9795918464660645,"y":0.1775510162115097},{"x":0.9285715222358704,"y":0.21836768090724946},{"x":0.5204082131385803,"y":0.21836768090724946},{"x":0.5204082131385803,"y":0.2765309512615204},{"x":0.9285715222358704,"y":0.2765309512615204},{"x":0.9795918464660645,"y":0.31734728813171389},{"x":0.5204082131385803,"y":0.31734728813171389},{"x":0.5204082131385803,"y":0.37551069259643557},{"x":0.9795918464660645,"y":0.3755105435848236},{"x":0.020408188924193383,"y":0.46938779950141909},{"x":0.020408159121870996,"y":0.8775510191917419},{"x":0.47959184646606448,"y":0.8775510191917419},{"x":0.47959184646606448,"y":0.46938779950141909}],"triangles":[0,3,2,2,1,0,4,5,6,4,6,7,8,9,10,8,10,11,12,13,14,12,14,15,16,17,18,16,18,19,20,21,22,22,23,20],"normals":[{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":-1.0,"z":0.0},{"x":0.0,"y":0.0,"z":1.0},{"x":0.0,"y":0.0,"z":1.0},{"x":0.0,"y":0.0,"z":1.0},{"x":0.0,"y":0.0,"z":1.0},{"x":1.0,"y":0.0,"z":0.0},{"x":1.0,"y":0.0,"z":0.0},{"x":1.0,"y":0.0,"z":0.0},{"x":1.0,"y":0.0,"z":0.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":0.0,"y":0.0,"z":-1.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":-1.0,"y":0.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0},{"x":0.0,"y":1.0,"z":0.0}]},"collision_hulls":[{"vertices":[{"x":0.20000000298023225,"y":0.05700000002980232,"z":0.25},{"x":-0.20000000298023225,"y":0.0,"z":-0.20000000298023225},{"x":0.20000000298023225,"y":0.05700000002980232,"z":-0.20000000298023225},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":-0.20000000298023225},{"x":-0.20000000298023225,"y":0.0,"z":0.25},{"x":0.20000000298023225,"y":0.0,"z":-0.20000000298023225},{"x":-0.20000000298023225,"y":0.05700000002980232,"z":0.25},{"x":0.20000000298023225,"y":0.0,"z":0.25}],"uvVerts":[],"triangles":[0,2,3,2,1,3,4,3,1,5,1,2,5,2,0,5,4,1,6,4,0,6,0,3,6,3,4,7,5,0,7,0,4,7,4,5],"normals":[]}],"hulls_local_pos":[{"x":0.0,"y":0.0,"z":-0.02499999664723873}],"surface_area":0.4569000005722046,"com":{"x":0.0,"y":0.02850000001490116,"z":0.0},"layer_list":[{"points":[{"x":-20.0,"y":25.0},{"x":20.0,"y":25.0},{"x":20.0,"y":-20.0},{"x":-20.0,"y":-20.0}],"rel_layer_height":0.0},{"points":[{"x":-20.0,"y":25.0},{"x":20.0,"y":25.0},{"x":20.0,"y":-20.0},{"x":-20.0,"y":-20.0}],"rel_layer_height":0.05700000002980232}]}],"robot_construction":[{"comp_list":1,"comp_list_id":0,"conn_link_ind":-1,"position":{"x":0.0,"y":0.0,"z":0.0},"rotation":{"x":0.0,"y":0.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":0,"reverse":false}},{"comp_list":2,"comp_list_id":1,"conn_link_ind":0,"position":{"x":-0.19999998807907105,"y":0.031000956892967225,"z":-0.21124446392059327},"rotation":{"x":90.0,"y":90.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":2,"reverse":false}},{"comp_list":2,"comp_list_id":1,"conn_link_ind":0,"position":{"x":0.20000000298023225,"y":0.025073308497667314,"z":-0.2020883709192276},"rotation":{"x":90.0,"y":270.0,"z":0.0},"scale":{"x":1.0,"y":1.0,"z":1.0},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":1,"reverse":false}},{"comp_list":2,"comp_list_id":21,"conn_link_ind":1,"position":{"x":-0.21549998223781587,"y":0.031000956892967225,"z":-0.21124446392059327},"rotation":{"x":270.0,"y":90.00000762939453,"z":0.0},"scale":{"x":1.0000007152557374,"y":1.0000004768371583,"z":1.0000005960464478},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":0,"reverse":false}},{"comp_list":2,"comp_list_id":21,"conn_link_ind":2,"position":{"x":0.21549999713897706,"y":0.025073308497667314,"z":-0.2020883709192276},"rotation":{"x":270.0,"y":270.0,"z":0.0},"scale":{"x":1.0000004768371583,"y":1.0000005960464478,"z":1.0000007152557374},"material_id":0,"thickness":0.004999999888241291,"tint":{"r":1.0,"g":1.0,"b":1.0,"a":1.0},"controls":{"controlType":0,"reverse":false}}],"massScaleFactor":0.10000000149011612}
848
« on: September 03, 2018, 11:31:33 AM »
Luckily for me, the latest version of unity still targets Vista. Just make sure there is a x86 build. You should probably edit your open post. You have not touched it in a little less than a year.
No promises on Vista. I don’t think we have a Vista machine to test on, so probably no luck with that. We are still shooting for late summer 2019 release, so I’m hoping most people will have upgraded by then. You are probably right about updating the initial post. We are trying to get Alpha out this week. Once it is released, I will update Post 1.
849
« on: September 01, 2018, 11:30:49 AM »
Looking good! I'm excited to see what building and driving is gonna like with the new botlab.
It’s pretty rudimentary at the moment. I haven’t had a chance to take a physics pass to make everything consistent. Honestly, I think it is going to take a significant amount of time to make sure that all of the new components play well with each other, as well as with the pregenerated robots. In the meanwhile, we will be adding more and more through alpha and beta, so what you see in the Alpha build is probably not going to feel like a final version. As for right now, I’m just excited to get things working, and to finally have something to share with you guys. Speaking of sharing, after this we are probably going to go into a closed beta period where you will have to join a group of Beta testers to receive the latest builds. There is a signup form for this on www.robot-rumble.com, if you are interested. We are looking to limit the amount of beta testers somewhat just to keep the amount of user input manageable, but we still need more people!
850
« on: August 30, 2018, 03:42:11 PM »
Also, if you haven't checked it out already, we are regularly posting progress updates and videos on Twitter: @RobotRumbleGame
We are shooting to get the Alpha release, including the working BotLab (still buggy!!!) out before our team heads out to the filming of BuggleBots at UWE Bristol, UK on September 8th, 2018. I'm not sure if tickets to the live event filming are still available, but if you are interest in some IRL robot combat, check them out at bugglebots.com.
851
« on: August 30, 2018, 03:21:31 PM »
This is awesome
Will be able to create our own arenas for the game?
Thanks for that! :) We need to get the BotLab up to speed first before we worry about the arena editor. A lot of the code should be reusable between the two. In my mind right now, the priority list goes as follows: 1. Improving the BotLab user experience, making it able to create robots that are of the same quality as the robots that are currently built into the game. 2. Creating "the game": tournaments, achievements, etc. 3. Adding user-configurable AI to robots in the BotLab. 4. Building out the arena editor.
852
« on: August 29, 2018, 08:39:02 PM »
It's been a while, but we've been tooling away over the summer, and we finally did it! The BotLab can now create drivable robots! Here is the first robot ever driven in the Robot Rumble 2 BotLab. It doesn't look like much, but it is a huge milestone for the game:  Now that you can drive robots you create in the BotLab, expect an Alpha launch soon!
853
« on: June 21, 2018, 07:36:14 AM »
A windowed, 64-bit Linux version is up on itch.io. Hopefully this helps!
854
« on: June 21, 2018, 07:29:17 AM »
https://robot-rumble.itch.io/builds
Lovely, thank you.
I'll test it as soon as itch.io's downloads start working again - seems their service is having some issues right now.
Seems itchio/hwcdn was having issues with either my double NAT or my ISP. Had to download (slooowly) while proxying through another network. ( If you want a better CDN, hit me up on DM, that's my line of work :) ).
So, tested this for a few minutes on Gentoo Linux (Kernel 4.14.10), with my integrated Intel HD Graphics 530 (GL 4.5, GLES 3.2) and Intel i7-6700k and 32GB of RAM. I know, the graphics aren't great, but other games work okay at full HD on low graphics (I play Talos Principle on this machine quite a bit, @30FPS).
What works: - game launches! full screen only, can't seem to window it (tried alt-enter) - 1v1 combat launches - botlab launches
What doesn't work: - any sort of performance (menus are sluggish, combat view is around 5FPS) - smoke (?) particles during combat - they get rendered with a white background - building a robot - I get stuck on 'collision mode' selection, when I click any of the buttons I get a textured box but no wireframe and can't advance to next step
Player.log: https://q3k.org/u/9f1843023508c15946e0bd26ef9e4aa8f052a9bb140bf408be46ef58e7423872.log
If you tell me how I can get this resized to a window, I'll get you some screenshots / recordings. Oh, and any chance you could also release a 64-bit Linux build?
Thanks for the Linux build!
Thanks for taking a look! I just uploaded a 64-bit Linux version, so hopefully that makes a difference. I just figured out how to do a windowed Linux version, so I am building that now and should have the up later today. Aside from that, I worry that I don't have enough experience with Linux to troubleshoot and clean things up. It might be the case that the Linux version isn't meant to be -- I don't want to put something up on Steam that is horrible and buggy.
855
« on: June 15, 2018, 10:53:31 AM »
To everyone who has given feedback, thank you! We are frantically trying to put everything together for an Alpha release.
We have been talking to lots of real-life roboteers to get permission to use their robots in our game. We have some bad news and some good news on this front.
The Bad: Display rights to all of the Robot Wars robots are owned by the BBC. Both they and Battlebots are rightfully protective of their intellectual property. This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release. All three robots will be removed from the game.
The Good: Many of the roboteers themselves are really excited to share their unlicensed designs. We have permission from several of the teams to use their other designs from the live circuit. We should be able to get a few of these designs into the next few builds.
Cool, will it be steam?
Yup - Steam will be our primary distribution platform. We are working on putting together everything we need for the Steam page right now, but we won't publish the Steam page until we have a complete BotLab where you can build robots and put them into game.
Make it $9.99 early access (trust me, do not say $10.00 it looks expensive while $9.99 looks cheap) to bribe them into buying, note that you should change the price to $19.99 when 1.0 is released.
Thanks for the tip! I’m not sure about Early Access yet. At this point we are limited more by time than funding. If we were to do Early Access, I would like to keep its time period short.
856
« on: June 15, 2018, 06:11:34 AM »
To everyone who has given feedback, thank you! We are frantically trying to put everything together for an Alpha release.
We have been talking to lots of real-life roboteers to get permission to use their robots in our game. We have some bad news and some good news on this front.
The Bad: Display rights to all of the Robot Wars robots are owned by the BBC. Both they and Battlebots are rightfully protective of their intellectual property. This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release. All three robots will be removed from the game.
The Good: Many of the roboteers themselves are really excited to share their unlicensed designs. We have permission from several of the teams to use their other designs from the live circuit. We should be able to get a few of these designs into the next few builds.
Cool, will it be steam?
Yup - Steam will be our primary distribution platform. We are working on putting together everything we need for the Steam page right now, but we won't publish the Steam page until we have a complete BotLab where you can build robots and put them into game.
857
« on: June 14, 2018, 03:16:39 PM »
Can we get Linux builds? I'd like to test this.
Unity will do Linux builds, but I have had zero success getting them to run under a Ubuntu VM on my development machine. When I click on the icon for the build, nothing happens, and I'm not smart enough with linux to dig beneath the surface to determine what is going on. If you are interested in giving it a shot, I have posted a nonworking Linux build to itch.io. Please let me know how it goes! https://robot-rumble.itch.io/builds
858
« on: June 14, 2018, 03:01:57 PM »
To everyone who has given feedback, thank you! We are frantically trying to put everything together for an Alpha release.
We have been talking to lots of real-life roboteers to get permission to use their robots in our game. We have some bad news and some good news on this front.
The Bad: Display rights to all of the Robot Wars robots are owned by the BBC. Both they and Battlebots are rightfully protective of their intellectual property. This means that we do not have permission to use Carbide, Eruption, or Original Sin in our commercial release. All three robots will be removed from the game.
The Good: Many of the roboteers themselves are really excited to share their unlicensed designs. We have permission from several of the teams to use their other designs from the live circuit. We should be able to get a few of these designs into the next few builds.
859
« on: June 07, 2018, 02:51:38 PM »
I had a quick play with the new build, my feedback:
- Eruption's flipper feels really nice now. Great work on tweaking that! - Both spinners, however, do not. Their blades/drums are going orders of magnitude too slow. Is this a limitation of the unity engine? - Carbide's bar is rotating off-center and it looks really derpy - PLEASE make the Esc key open the pause menu, not close the game! - I like the addition of the drumbot - I think the inactivity timer is really well implemented, both mechanically and visually. Great work there.
Good to see some progress. I haven't messed around in the botlab at all, are the bots made there useable in battle yet?
1. It took a lot of tweaking to get the flipper physics working well. I'm glad you like it! :) 2. I have been exploring a bunch of spinner options, and I think I have settled on a path to make them look/feel right. Unfortunately, none of those explorations were ready for this build. They may or may not be ready for the Alpha release, where we will be stressing the BotLab and end-to-end building/testing/battle, but I anticipate high-speed weapons will be really important as part of the Beta process. 3. You are right about the spinner -- the existing spinner will be completely replaced as part of #2, but we are looking to make sure spin axes are appropriate for all spinning objects. 4. [ESC] key -- We still have work to do on UI, and I promise we will fix this! :) 5. Ballerina will be in the official release! :) 6. Inactivity timer -- hopefully this is close to what we will go with. 7. Nothing produced in the BotLab is usable yet. That is our next major milestone, and will be the key milestone for our Alpha Release. We will have a booth during the recording for the "BuggleBots" web series in the UK in September, and we are pushing to have a show-ready game for people to try at the event.
860
« on: June 07, 2018, 01:16:46 PM »
A new build is out! Go to the itch.io page for the latest version: https://robot-rumble.itch.io/buildsIn this build we focused heavily on the BotLab, but we also added "Ballerina", a drum bot, and made more tweaks to physics and particle effects. The new Main Menu:  Ballerina vs D.B. Mk II:  The BotLab:  As always, to keep up to date and/or to join our list for Beta Builds, see our website at http://robot-rumble.com, or follow us on Twitter at @RobotRumbleGame. We're doing our best to go to the IRL robot combat events in the UK. Next up is Robot Extreme in Guildford this weekend!
Pages: 1 ... 36 37 38 39 40 41 42 [43] 44 45 46 47 48 49
|