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Messages - cjbruce

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1
I'm going to have to wait on getting a fix out for a few more days.  I'm on vacation at the moment, and the place we are staying doesn't have wifi.  It turns out I don't have enough cell data to upload the fixes.

My priority for this fix is to make sure that people can run tournaments.  Here's what I have in mind:
1. Make it impossible to break things off other than spinners.
2. Otherwise, how does the damage system feel for now?  It is not at all physically based, but it needs to function well enough for tournaments.

2
I wonder if the glow is caused by the post processing stack...

3
Okay, so apparently, UHMW and/or Poly stuff breaks graphics. Thats why gulden gets that effect (and other people incl arcane and me)

Also materials like steel and aluminium have a blue-ish tint

Gotcha.  Everyone is using nVidia graphics cards?

4
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.

I have something in the works for the moment.  I'll try to get it up today or tomorrow.

Also, Team HUGE was gracious enough to share some numbers to calibrate spinner air drag.  Air drag should be more realistic now for heavyweights, though I'm not sure about drum spinner air drag yet.

5
I can’t promise anything extravagant at this point.  What do you think about just disabling the ability of flippers to break off?  They should still be able to propagate damage inward to the chassis.

6
haven't figured out yet how to make a hard hitting spinner yet lol, also flippers seem to clip into other robots on firing

I still have some work to do on the amount of kickback that occurs when a spinner hits.  It is just a quick and dirty impulse in this build.  For the next build it should be proportional to the angular momentum of the spinner.

7
I'm currently on vacation, so I have to wait until next Friday. :rage Looks awesome tho! Two Quick questions; is there a torque motor? And when will there be a Bot exchange on GTM, like RA2 has?

You can stick a spinning object directly on a motor, but most of the time you are going to want to use a pulley or chain drive to reduce the speed and increase the torque.  By adjusting the gear ratio, you can get whatever torque you need, at the expense of speed.

Do we have a RR2Bot exchange yet?  It would be great!

8
kix,

I see what you mean.  We are rethinking damage entirely over the next few months.  I need to do some thinking about the shear strength of the hinge’s axle.

9
(Insert Attachment 0)

My robot keeps dancing on it's back :laughing

Nice.  Is it possible to reduce the speed with a pulley to fix the problem?

10
The flippers work very well! I didn't have any issues so far.
same i dont know why people are complaining

Maybe a problem just with older robots?

11
Great build  :mrgreen: .I like, what you have done to the botlab! But I have some issues with the spinners. In the test area it always sais, that the mass of the weapon is 5 kg. I also wanted to hit the toggle DB and it brought me back to the menu.

Drat.  I thought I fixed the problem with the weapon data not updating.  If you go all the way back to the Main Screen, then enter the BotLab again, it should update.

I'll take a look at it when I can.

12
 [ You are not allowed to view attachments ]  

Just started and already like it.  First issue though is for some reason the game likes to "censor" spinning weapons.

Uh oh.  That looks like a problem with the shader that I'm not seeing on my end that might be hardware related.  What graphics card are you using?

Second and unrelated issue.  If nothing is mounted to a motor and you go to the test Lab, you get a couple dozen air miles.

That is fantastic!  We'll definitely take a look.

Otherwise, I like what you're doing with the music and the botlab.  Things are looking nice.

Thank you!  Callum's been hard at work making sounds and music for all everything.  There is a lot to do.

13
Love the build! Bubblegum seems to spasm at the beginning of every match however. It spins whilst seemingly hitting the floor and then just explodes. Any ideas why?

I think we need to tune down the spinner collision response.  Bubblegum carries a TON of kinetic energy and angular momentum in the spinner.  I think we can probably fix the problem with some tweaking, but it will take work.  For this build I was mostly focused on the collision response for BotLab robots.  The premade robots like Bubblegum all get individual tweaking, since they were never made with the BotLab to begin with.

14
Liking the new build. Flippers fall off still tho

Yeah.  Damage needs a LOT of work still.

The goal is to get everything using armor plates that can be damaged/broken off.  @tashic is working on that now.

15
i know Tombstone's theorical max is around 100KJ, so that's a base to have for what would be the reasonable max energy you can reach

I’m waiting to hear back from Ray.  He did express an interest.  Air drag is computed based on the dimensions and geometry of the spinner that you build, so I am hoping to have get the dimensions to go along with the RPM and energy.

16
400KJ ? Ray Billings would be proud lmao, i dread to imagine how horribly slow spinup must be

i'll try to make it not look too bad lol

Spinup is a way too fast right now.  I'm hoping to speak with Ray about real performance numbers.

THE NEW BUILD IS OUT!

https://robot-rumble.itch.io/builds

17
Can wait for new update, so i can break it

Absolutely!

PS, I fully expect that your version is going to be much cooler looking than mine.  No pressure.

Edit: The above comment was for Mystic2000.

 

18
 


Hot off the griddle!

This one is going to have some serious power.

19
Great!!! :claping :claping :claping will it already be in the upcoming build?

Hopefully.  If not the actual 3D model, at least a cylinder of the appropriate dimensions that you can hook up and power stuff.  We are working on the full 3D model now, but the full visual representation might need to wait until the next build.
Oh, cool! I guess just a flat cylinder would be ok, too. Will the new House robot, you showed off be in the game?

Faust is still in the works and hasn’t been tested yet, so it won’t make it into the game for this build.  Soon though!

20
Great!!! :claping :claping :claping will it already be in the upcoming build?

Hopefully.  If not the actual 3D model, at least a cylinder of the appropriate dimensions that you can hook up and power stuff.  We are working on the full 3D model now, but the full visual representation might need to wait until the next build.

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