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Messages - yugitom

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821
Site News and Feedback / Re: rep
« on: March 31, 2016, 04:20:52 PM »
Well, it's also a matter of respect. A +rep is kind of like a pat on the back for something someone thinks you've done good at. How that differs from just posting 'good job' is that, after a while, you and others get to see how much respect and 'pats on the back' you've garnered and that's a nice thing to look back on and it really puts into perspective how good a member someone has been when you look at outstanding rep counts such as Craaig and RedAce's.

And, just like a pat on the back in real life, no one really cares but it's a nice thing to have regardless.

822
Site News and Feedback / Re: rep
« on: March 31, 2016, 04:06:40 PM »
Well, he raises the point that it can be abused and has been but it's not as if we have loads of AU's and vets running around attacking people's rep for no reason at a large scale. Like MNB says, I just think this issue has been pushed due to his recent actions and I think Reier's argument of abuse is blown out of proportion, as it would be if you only looked at the change history very recently with what MNB has been doing.

Plenty of ideas have cropped up to improve the system such as a 'cool down' system so rep can only be affected by a certain person so many times a day and there's also the simple method of choosing those we deem shouldn't be affecting rep and stripping them of their power to do so. I think there's no major issue with rep, especially not to remove it.

823
Custom Components Showcase / Re: Lemonism's Custom Showcase
« on: March 31, 2016, 01:56:21 PM »
How long did it take to make this? As usual, this robot is awesome. And, yeah, what RedAce said:
Oh yeah, I don't know if you remember me saying this, congrats on the AU title.

824
Tournament Archives / Re: Trios of Terror II - Discussion
« on: March 30, 2016, 08:32:08 PM »
Restart Rules:
More than one of the below criteria can happnen and not penalize you. If once, that bot gets a Free Restart. If Twice, that bot will forfiet the match if any of the folling criteria occurs:
Just thought I'd point out a typo :P

825
Off-Topic Discussion / Re: The General Chatter Thread.
« on: March 30, 2016, 06:01:56 PM »
Ironforge has been out a short while, long enough that a meta has been formed.
Really? What is it?

826
Tournament Archives / Re: General Tournament Discussion
« on: March 30, 2016, 05:28:01 PM »
I do love me some editing. Makes the tournament videos a lot more interesting and entertaining. It keeps me watching more than if I was listening to the normal game sounds, which can be ear rape-y sometimes.

827
Site News and Feedback / Re: rep
« on: March 30, 2016, 02:20:51 PM »
Allowing everyone to affect rep wouldn't be a good idea. I wouldn't like to think that deciding whether or not someone is reputable is down to those who are not reputable themselves. Rep, to me, allows those who are reputable in the community to stand out, at least somewhat, without having to give everyone a yellow name. I think the principle of rep still stands and it allows others to see how reputable you actually are in the eyes of those that have been granted coloured names for being reputable and good members of the community themselves.
Make it so you can only -rep people with less rap than you. Noobs should be able to show appreciation for help given.
Well, that's also in the hands of AU's and up because, if they see that someone's been helping out the noobs lately, they can reward that person. It's not a bad idea, but I think it'd be much easier for Trov to implement if those without coloured names could simply not affect rep at all.

828
Site News and Feedback / Re: rep
« on: March 30, 2016, 02:13:02 PM »
Allowing everyone to affect rep wouldn't be a good idea. I wouldn't like to think that deciding whether or not someone is reputable is down to those who are not reputable themselves. Rep, to me, allows those who are reputable in the community to stand out, at least somewhat, without having to give everyone a yellow name. I think the principle of rep still stands and it allows others to see how reputable you actually are in the eyes of those that have been granted coloured names for being reputable and good members of the community themselves.

829
Site News and Feedback / Re: rep
« on: March 30, 2016, 01:37:58 PM »
Because, it has a point! Even if it's minor, such as allowing noobs to determine who to turn to for help or justify a response to, it serves at least some purpose. It's a divide between those without coloured names because, otherwise, new members may not listen to those without coloured names because they don't know how to distinguish playzooki from Geice. It's also a nice and quick way to scold those in the community who are not following rules or just not being a nice guy in general.

When thinking about this, disregard what is currently happening and think of what purpose the system actually serves. After that, we can see if we can fix what is currently happening to the system.

830
Site News and Feedback / Re: rep
« on: March 30, 2016, 01:01:56 PM »
All you'd have to do for monitoring is to see someone's rep and think "ooh, that's not what it is usually, let's see what happened to it." It won't be a hassle to monitor and if someone is abusing the system, people will kick off, kind of like how this is cropping up due to MNB's antics. Also, you're saying that it doesn't give an accurate representation for the newbies, but, like I said, I can find a lot more instances in which rep is accurate and has not been exploited to the point of being inaccurate than not. All I can find is HA and Racecarlock. The only reason Racecarlock has a lot of rep is because you spearheaded a craze to get his rep up to 100. From what I have read from the op, I can only guess you did this to prove a point but for what cause? Before him, it was only HA and that's only because he and MNB have a gay relationship or something.

831
Site News and Feedback / Re: rep
« on: March 30, 2016, 12:15:20 PM »
It does allow new users to quickly point out those they should probably be listening to over others. It's also a nice, little incentive to those that do good stuff. It doesn't mean much but when it accumulates, like in Craaig's case, he knows that what he does/did is/was appreciated. Also, because it's pointless, it's also harmless, so there's no point in getting rid of it, surely.

And, for what AS pointed out, I get that MNB has been going off on people's rep lately but that's why a very simple solution is to ban a few people from repping others. The entire, harmless system doesn't have to go just because a few people abuse it.

832
Site News and Feedback / Re: rep
« on: March 30, 2016, 11:42:37 AM »
But, imagine if someone were to do it for TRB and the amount of times he has received a -rep that contained an insufficient reason. That would definitely look very messy and those who want to keep his rep higher would probably just end up giving up.

I think keeping this system would probably mean reform and I wouldn't mind seeing that, even if it's just banning certain users from having rep powers.

833
Site News and Feedback / Re: rep
« on: March 30, 2016, 11:31:47 AM »
It wouldn't be subjective if we were to judge those exploiting the system using the rules already stated about affecting rep. From then on, it wouldn't be difficult to just restrict rep powers from those who exploit the system if people raise a concern about a certain member.

Well, I don't see everyone with rep powers exploiting it, so why not just restrict certain people from being able to affect rep?
but the thing is it would be a pain in the butt to do all the time and it would be "subjective" etc, because nobody would stay consistent in their rep quality. its much easier to just ditch it.
either everyone should be able to do it or nobody imo. but everyone getting to do it would be a disaster so just don't.
If you see an unjustified rep you can just rep in the other direction to nullify it tho
However, that could just turn into a rep war between those two and clog up the karma change history of the unfortunate person they're fighting over.

834
Site News and Feedback / Re: rep
« on: March 30, 2016, 11:25:58 AM »
Well, I don't see everyone with rep powers exploiting it, so why not just restrict certain people from being able to affect rep?

835
Site News and Feedback / Re: rep
« on: March 30, 2016, 10:43:40 AM »
I like the rep system, but I'd prefer if everyone could +rep and -rep, like it used to be. It's good to have a system to indicate that you liked/didn't like a user's post without having to make a reply.
Well, other forums have a system in which you can like individual posts and not a rep system. From what you said, I'd imagine you'd like that better.

I dunno, it seems like something that can definitely be monitored if someone were to be given that specific task on the moderating team but it does seem to be so insignificant that monitoring it would be useless. I have never really had a strong opinion on this and I think I could probably be convinced either way, at this point. However, my current view is that, if we got rid of rep, it might make users more inclined to be a good member of the forum on a regular basis because they no longer have something already established for them (their rep) to tell the new guys how good they are. I don't know if anyone does anything here 'for the rep' but I suppose it would be a downside to get rid of the system if some people's good deeds were based on the assumption that they'd get rewarded with +rep later on. I also think that titles (AU, Vet, etc.) are a good way of judging who's a good person for a newbie to listen to, even though it isn't always reflected in their actions. On the other hand, the rep system isn't doing any damage to the forum and proportions are usually right (see Trov, Craaig, RedAce, etc.) Those blown out of proportion are HA and Racecarlock and I can't particularly think of any other user that has rep out of proportion with what they're actually like.

Basically, I'm teetering on the edge of wanting to remove the rep system but I could vote either way, so I'm going to abstain from the vote, for now.

836
Existing Games / Re: Bamzooki
« on: March 29, 2016, 11:59:22 AM »
So what is the list of events that are happening?
Well, despite the appearance of the better version, the tournament will be in SR, so the only 3 in that. Make 3 zooks, one for each event.
And what are those events?
Well, if you're downloading the game to make zooks for those events, I'm sure you'd be able to find out for yourself :P But, there's Tag, Marbles and Sumo.

So what is the list of events that are happening?
Well, despite the appearance of the better version, the tournament will be in SR, so the only 3 in that. Make 3 zooks, one for each event.
Should we alternate between the two versions of the game inbetween tournaments (A la BBEANS1,3
and 5 were stock, then 2,4 and 6 were DSL? I feek the older events are superior.
Well, the building in the older version seems a bit stripped down and it doesn't declare winners, so the older version has some issues which prevent me from making the the older version the outright go-to Bamzooki game. Like I said, I'll chat with Joelu and S_M about this. For now, just make zooks in the SR version, as that's the version we've started with.

837
Existing Games / Re: Bamzooki
« on: March 29, 2016, 10:58:08 AM »
So what is the list of events that are happening?
Well, despite the appearance of the better version, the tournament will be in SR, so the only 3 in that. Make 3 zooks, one for each event.

838
Challenge Board / Re: Boby vs Badger 4
« on: March 28, 2016, 07:41:40 AM »
I've sent Badger a pm regarding his entry. Just waiting until he gets back to me.

839
Existing Games / Re: Bamzooki
« on: March 28, 2016, 07:11:46 AM »
Hey everyone. I have uploaded my copy of BAMZOOKi. I hope it works for all of you :)

http://s000.tinyupload.com/index.php?file_id=39383248418264678845
I knew I could find someone with this version if I dug hard enough, haha. Thank you so much, mate :)

EDIT: uh.. where's the actual game for the copy that was just uploaded?
I just extracted the folder somewhere.
Then there should be 3 shortcuts in the folder for the zook kit, simulator and movie thingy.

When I click on them, it says the shortcut path doesn't exist.
Me too I click on them, it says shortcut path doesn't exist, so I can't play on it.
Well, you'll see what the path it's looking for is. It'll be Program Files x86/Bamzooki, so just replicate that. Take the Bamzooki folder out of the Bamzooki Masterath folder and plop it in your Program Files x86 folder.

840
Discussion / Re: Robot Arena 3!
« on: March 27, 2016, 08:09:01 PM »
Trov
You alright there, Craaig?
You alright there, Tom?

It's Trov. Y'know, brother is Firetrovaner, of the Trovbros. Builder of 6 Impossible Things, Cuendillar, Drumblebee, Razer, Chaos 2, Plunderbird 5, Mecha Mouser Catbot and Megatron.
Of course, silly me. Although, Trovbros has a nice ring to it, haha.

Anyway, as Craaig said, good to hear, Tr- Click. I think it's cool how they're keeping in touch with the community like this. My hopes for RA3 have certainly gone up.

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