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Tournament Archives / Re: CombatAnts 2
« on: February 15, 2010, 06:58:19 AM »
awesome who made the AW arena ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 8181
Tournament Archives / Re: CombatAnts 2« on: February 15, 2010, 06:58:19 AM »
awesome who made the AW arena ?
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Tournament Archives / Re: CombatAnts awards« on: February 15, 2010, 06:56:34 AM »
legal for use in CA2 ?
and are the green ants any better then normal ones? 8183
Tournament Archives / Re: CombatAnts 2« on: February 15, 2010, 06:53:58 AM »
what is the Antweight Arena ?
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Modifications / Re: NAR AI pack releases !« on: February 15, 2010, 06:53:09 AM »
might be an idea.. I know from personal experience stripping back the game to bare minimum is difficult
Im not even going to bother with backlash.. it will only come as RTR 8185
Other Tutorials / Re: About 3ds max & RA2 (the modder's basic knowledge)« on: February 15, 2010, 06:48:48 AM »
nice work serge... after everything I went through to get the older version lol at least it seems to be easier
I still owe you big time for teaching me how to export... one and a half hours of your time was very generous to give up ![]() 8186
Discussion / Re: RA2 Hall of Fame« on: February 15, 2010, 06:26:34 AM »
I spent to long as I was trying to justify every vote :P
AC- before BBEANS5 I dont believe it ever lost a match and forever flagged as one of the original (if not the) 32 HS. Seism 13- a Marvel of AI engineering Project Trinity- its in the name Fury- probably the single most well known MW E-Rupt- same deal as Trinity Iron Outlaws- trying not to be bias here... NWB- a very well know HW robot SFTW- SFTW ITI- SFTW (just joking, a very well known dark horse and successful chassis wedge) thats all I had at this stage and I didnt think 9 was enough 8187
Discussion / Re: RA2 Hall of Fame« on: February 15, 2010, 06:10:34 AM »
I must say I am very surprised to see project trinity and AC as only honorable mentions.
I was trying to put together a rather large meaningful list but ran out of time :P 8188
DSL TC Showcases / Re: Naryar's DSL Work« on: February 15, 2010, 05:15:56 AM »
I will take your word for it... I wasnt whining or complaining at you... just getting the feeling you didnt like my innovation towards flamethrowers, your still a better builder with them, I just find new things.
I have looked up to you since I started and I still do.. ![]() ![]() 8189
Site News and Feedback / Re: AVATARS« on: February 14, 2010, 08:31:11 AM »
look at GK's list and compare yourself ?
Phlox - original well known player from original RA forums MikeNCR - ranked 1 in BBEANS and has been a long time active player CFlv - First Antiballast Firebeetle - He's Firebeetle 8190
Off-Topic Discussion / Re: Twilight« on: February 14, 2010, 08:26:29 AM »My girlfriend knows I despise it. And doesn't mind. Whereas her friends have some kind of death plot for me because of it ¬¬ haha my female friends love it to much to let me live should I express my hatred.. I try to just avoid the subject or make fun of it behind the safety of an IM messenger :P 8191
Site News and Feedback / Re: AVATARS« on: February 14, 2010, 08:12:21 AM »show an excessive love of cheese :P (I remember that being said before when someone asked for a custom title a while ago) or spam Seeing ACAMS' original post, I'd like to suggest that I agree but MNB should get vet status too as should CFlv 8192
Other Tutorials / Re: GMF ('How-to' mods and notes)« on: February 14, 2010, 08:02:36 AM »
good to hear
pasthrough can be rather useful/ powerful tool for components 8193
Other Tutorials / Re: GMF ('How-to' mods and notes)« on: February 14, 2010, 06:51:37 AM »
make a copy of the GMF if it doesnt already have a text version of it
if not then decompile the copy and go right down to the bottom ridgedbody and find the node name for the collision copy and paste it jump into the text file for the component and add it to the passthrough section, if one doesnt exist add it ![]() 8194
Other Tutorials / Re: GMF ('How-to' mods and notes)« on: February 14, 2010, 04:49:50 AM »umm guys, I have a problem. I'm making a Psychosprout shell for my *unannounced* replica pack using the Frosty the Snowbot wheel, but it won't attach.(it says it can't intersect with the chassis) I want to edit the collision mesh but I don't know how. Can you teach me??? its not the collision mesh you want to play with (otherwise everything will pass through it) you want to edit the passthrough within the text file matching it to the same as the collision should allow chassis passing. 8195
Site News and Feedback / Re: New Forum Feedback« on: February 14, 2010, 04:14:17 AM »I'll check it out next time one is up. no I still cant see any, couldnt see ROBONOVA at least 8196
Existing Games / Re: Incredibots« on: February 14, 2010, 03:47:10 AM »I just wish PA was still a member you keep saying that?.. what happened ? 8198
Chatterbox / Re: BAYBLADES« on: February 14, 2010, 02:13:05 AM »I was the school Beyblade champion, hehe I was too :P in fact I started the craze at my school when I first brought them, soon they were banned from our school for no properly explained reason, just to be a pain I guess... they used to ban basically any hobbies we brought to the school ground. 8199
DSL TC Showcases / Re: Naryar's DSL Work« on: February 14, 2010, 02:00:43 AM »I liked flamethrowers before JoeBlo even knew about RA2 :P I liked flamethrowers before JoeBlo even knew about RA2 as well ![]() also that comment was really out of the blue ? do you feel the need to try and take something from me ? Im not claiming flamethrowers are mine I just innovated them with a couple of new glitches. 8200
Off-Topic Discussion / Re: 2010 Daytona 500« on: February 14, 2010, 01:56:48 AM »what the its a large armored vehicle designed to crush those who like to play grammar/ spelling Nazi to death. |