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Messages - TDS

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81
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 02:55:52 PM »
Yeah I'm not sure what you downloaded, (maybe an early version?)
A link to the version I downloaded is in my previous post. It seems like actual custom components were very much possible, given that there are several of Lu-Tze's components in there as well.

At the time downloading a copy of solidworks(3dstudiomax? I forget what program it was) from mIrc on a 56k modem was a nonstarter dude, gotta work within your means!  Iirc Lu-Tze hadn't yet released the tools to pack components yet.

I'll give it another shot with a clean install at some point, I /was/ assuming that what people linked me to on here was the actual mods and not garbage like you say :)

82
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 01:28:58 PM »
Yeah I'm not sure what you downloaded, (maybe an early version?) but the later versions had the axes, spokes, batteries, red motors, plows ect. consolidated into categories/gearing levels  It /was/ just about all reskins with a few extra components because thats all that existed back then, by the time AW started cranking out his stuff and components started coming out, I was pretty much done with it, I did run into issues when I found out that the "original" parts that were left in the game but hidden and somewhat modded so that AI bots would work turned out to be visible to certain versions of the game.

I'm not 100% sure what versions of what mods I tried last time I gave ra2 a shot but DSL was in there, it was a torrent I grabbed that had a few directories with full installed mods into them, all of which illustrated the above "there's way too much crap in here a lot of it crashes the game".  Compound that with a lot of attachment issues on the "mod" components where nothing wants to snap into place (I'm assuming this is due to my pc setup since resolution and such is finicky in ra2) and it didnt last long before I was too annoyed to continue :)

83
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 12:05:54 PM »
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not
That's why Ironforge exists.

You can go through the laundry list of mods, but I haven't found any that weren't a big confusing mess, a big part of ubermod and AW's mod was consolidating all of the components into categories that made something in the realm of sense, they may make sense to someone who is in depth into RA2, but the nonsense descriptions and hundreds of options for seemingly no reason compounded by all the crashing just led me to shrug and go play factorio instead, I highly prefer stuff like the modular bars and hex armor parts to the big premade plows and stuff, because not only do the come apart in chunks and are cooler and more flexible, they take up a lot less space in the awkward menu's.   I highly prefer "hey here's some shapes, go make something cool out of them" to "here's a huge part premade for you, strap it to a motor"

84
Discussion / Re: Robot Arena 3!
« on: March 23, 2016, 07:55:39 AM »
we'll see once the game is released if unrealistic, DSL-S and IRL are still possible.

Yeah there are a lot of "depends if _______"  But realistically, I dont see this being supported for very long after patch due to the way its produced (a bunch of outsourced people, not an actual game dev shop that would have staff onhand)  Without "something" shaking up the meta it's very likely a few apex designs (probably downloadable via workshop) will emerge and then thats it (at least for people who like varied games).  If you can get a lot of the community on board with a mod that you can tweak every few months to throw current dominant designs off their game a little, it would keep the bot lab/multiplayer interesting for a lot longer.

As long as it makes sense, I guess, I've found DSL to be a whole bunch of nonsense roughly balanced and thrown together willynilly but that doesn't seem to be a popular opinion.  The "give everyone everything!" approach works for singleplayer, but in multiplayer it would not

85
Discussion / Re: Robot Arena 3!
« on: March 22, 2016, 07:27:20 PM »
Here's a thought: can the chassis be ruptured and punctured? As opposed to just deforming it and damaging the control board. This would allow for crushers that could precisely damage internal components.
Unity with PhysX. I strongly doubt we'll get working crushers at all, realistically, it's just too difficult to do.

I doubt we're going to get anything more than a tuned up RA2, from the short video it looks like an actual grid, and cut+pasting chains of components is in, which is neat.  Engine choice and such is just being propelled by whatever they can churn out a product with as much profit per unit is possible.

For crushers you really don't need to go all-in soft body physics, you could chop the body into splines/faces/voxels and do it that way if you really wanted, but having a great product has never been this teams focus, it's raw turning out a dicey outsourced product for maximum profit to take advantage of a tend, from the videos it appears that they are going with the same dicey "if a wheel is contacting a surface apply a force like a rocket" instead of real traction, for example.
ra2 with just "better" physics that dont detonate as much, better netcode, ect. does seem like an okay game, what'll decide if its any good and multiplayable is if we can get a good overarching mod without any of the unbalanced garbage thats functional in multiplayer.  If we have control over "the" big mod, you can create a metagame by changing balance of some parts (probably damage/hp/rpm/ect. soft values not weight)  between tourneys and such which will stop the multiplayer game from stagnating into what we all know multiplayer RA2 turned into after the first 6 months or so.

86
Discussion / Re: Robot Arena 3!
« on: March 21, 2016, 07:40:05 PM »
Why is there so much debate about pewdiepie hypothetically making a video...

My guess is they remember how big of dipsh**s they were on aceuplink 12+ years ago :)

I agree with TDS on making a sort of standard for parts.

My preference is towards setting the bar really high, "I want the biggest motor, and a big shell, and fast drive, and to last 5 minutes!" shouldn't be something you can pull off all at once.  But the high battery draw and weights were like the first thing people stripped out of the ubermod to pilfer it for parts.
total freedom just leads to "how many interlocking spinners can I stack on this chasis" which is the opposite of pushing people towards creative designs.

All IMO :)

87
Discussion / Re: Robot Arena 3!
« on: March 21, 2016, 03:17:50 PM »
Well it looks okay, so far, I'm not fond of the low rpm weapons and it seems like they are coding physics the same way as before... which is a little concerning, but the build system is better and hopefully the focus will be on multiplayer.

Our focus should be on making a balanced partset/mod as soon as possible to become a sort of standard, since pretty much all steam workshop games because a total cluster**** almost immediately and its hard to nail things down later.

88
Robots Showcase / Re: TDS
« on: March 06, 2016, 07:49:14 AM »

89
Robots Showcase / Re: TDS
« on: February 22, 2016, 09:09:23 AM »
Ended up breaking ruin in testing before moto, so didnt fight, but had a good time

Spend a good amount of time talking to iron golem and magneto's builders about pneumatics, I'll probably take a step back from the doomhammer for a little bit, got some really good ideas for power and weight savings, and again looking over robots for two days, realizing just how much overkill some of ruins build in robustness since I just dont build anything this small, ever.

I'll be shelving ruin for a time until I have a few functioning, simpler machines ready to roll rather than one mega complex one that takes up all my time.

90
Robots Showcase / Re: Somebody is going to build a robot
« on: February 22, 2016, 09:03:32 AM »
I was getting richard working all day Saturday, didnt hear you say you needed an ESC (or really remember who you are, lol), I literally brought all of ruins electronics incase someone needed anything.

91
Robots Showcase / Re: TDS
« on: January 31, 2016, 06:41:04 PM »
new wheels


S7 hammer of hopefully terror

92
Robots Showcase / Re: TDS
« on: January 26, 2016, 10:34:03 PM »
front sections pretty much all done


93
Robots Showcase / Re: TDS
« on: January 25, 2016, 05:56:17 PM »
Yep, no quill, its all static, i'm actually mostly winging it, if I really wanted to make really pretty parts, I could, just right now i'm in a crunch for moto not trying to win a fashon show.

Despite what machinists want people to think, their job is pretty much just basic math and geometry and isn't really that difficult.  When you get into serious production run stuff and trying to minimize time and maximize money, okay it gets a little complex, but just "hey make this thing" is surprisingly simple stuff, cnc added something of a dimension of complexity with remembering zeroing and machine home, but simplified not needing a rotary table and all kinds of tooling to get around the fact that a person can only move in one axis at a time.

94
Robots Showcase / Re: TDS
« on: January 25, 2016, 05:45:09 PM »
Its a ~60 year old benchmaster mill with a cnc conversion I made, thats it, it isn't pretty, a lot of my time is spend working around the travel and head room limitations, I could make some awesome stuff with something the size of a bridgeport regardless of backlash or issues.


95
Robots Showcase / Re: TDS
« on: January 25, 2016, 05:05:15 PM »
Ive been dialing it in since the sprocket, but I dont flycut, or finishing pass parts that aren't press fitting and everything is being done with a rougher, so it is what it is

96
Robots Showcase / Re: TDS
« on: January 24, 2016, 10:50:54 AM »
CNC'd some uhmw wheels, without tread they are a whopping .07 pounds each


97
Robots Showcase / Re: TDS
« on: January 11, 2016, 09:48:14 AM »

98
Robots Showcase / Re: TDS
« on: January 11, 2016, 09:46:27 AM »



99
Discussion / Re: Robot Arena 3!
« on: January 11, 2016, 08:03:23 AM »
I'm trying to do some more research on whether Andy did actually fake this. You'd think if Robot Arena 3 were coming that they'd plug it somewhere, right? Both Gabriel Interactive's website and Twitter have been dark since 2011.

I don't think this is any concrete evidence or anything, but I can't say I fully believe this is real anymore.

I dont know who this andrew person is, but unless he had the hindsight to grab the domain in 2010 and then sit on it for 5 years, it doesn't seem to make sense

I guess its possible, I'm not overly well versed in fraud

100
Discussion / Re: Robot Arena 3!
« on: January 08, 2016, 03:10:41 PM »
Firstly, I'm still almost certain this is a long, drawn-out troll by someone from GTM

If there was to be another robot combat game, I would worry that it would ha e limited customization, like the official RW games that only let you swap out parts.
Andy told me he had acquired the Robotarena.com domain. I didn't believe him, but...

Nope, but it expires soon


Registrant Name: Michael Root
Registrant Organization: Gabriel Interactive, Inc.
Registrant Street: 3723 Mechanicsburg Drive
Registrant City: Indianapolis
Registrant State/Province: IN
Registrant Postal Code: 46227
Registrant Country: US
Registrant Phone: +1.3174238750
Creation Date: 31-MAY-2000
Updated Date: 05-MAY-2015
Expiration Date: 31-MAY-2016

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