This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - JoeBlo
7621
« on: March 23, 2010, 11:03:59 AM »
such wonderful amounts of support.. its fantastic to see everyone band together and show support for another member... what Pwn wrote was right on my mind too... Its worth it to sit down and think over it more before dismissing it, you will find that there is more then you on here that have some source of escaping reality.... (even though it may not show or express on here like you do) I have done it before myself, to get away from things that hurt... I later decided to put things right once again and.... well this sums it up perfectly... And the return for this investment you will see is worth more than gold... I encourage you to think deeply about Madiaba's words above, its not an impossible situation but one that can be fixed into something wonderful for years to come...
7622
« on: March 23, 2010, 10:24:44 AM »
Joe's wedge looks like it fails. I didn't make it :P I build good wedges atm  (that is until Pwn and Ounce step it up another level)
7623
« on: March 23, 2010, 10:22:46 AM »
the game loads all the pythons at the start so it might have just been effecting it in that way
7624
« on: March 23, 2010, 10:05:51 AM »
^^ probably the first think you want to check.. easiest thing would be back up your robots and copy over a new teams folder or even a clean install
7625
« on: March 23, 2010, 09:50:09 AM »
it seems my post blew right over your head :P let us fish out this part... SnS just like FBS only they lack transitional movement (dont follow an opponent) and basically are only in RA2. Whipper is a robot that uses drive to spin weapons after following an opponent.
Whipper will follow an opponent and spin around while near it... the opponent moves.. the whipper will stop follow and repeat... an SnS is sit and spin it will start spinning on the spot and only stop to break count... ----------------- SnS can only exist in RA2, IRL it is a strategy only (13 Black used it a few times)
7626
« on: March 23, 2010, 09:43:35 AM »
awesome.. the red attachment points are a nice touch also
7627
« on: March 23, 2010, 02:18:38 AM »
spin 360 or back and forth... still fits the same....
7628
« on: March 23, 2010, 02:15:24 AM »
thanks to Madiaba issue resolved so lets press on
first up battle 11 is online (Viper vs Pwn)
7629
« on: March 23, 2010, 12:09:11 AM »
didnt another part get thrown into 2 walls too ? 50% needed to be counted out
also I dont think it was cheap ass.. a group of builders getting together to make something different
7630
« on: March 22, 2010, 11:46:57 PM »
I just usually stick a few razors or typhoon spikes on then open attachment points to block them off then remove when I am done
7631
« on: March 22, 2010, 11:42:45 PM »
no he hasn't been online
possibly from one of the 2 options...
1) Australian school terms have 1 - 2 weeks left = loads of work, assignments, etc due in and probally tests to do also
or
2) his new internet connection was soon to be set up so he may not have the old one until then.. (if hes joined Telstra they are bulk slow and organizing) :P
7632
« on: March 22, 2010, 10:58:00 PM »
RA2 brakes into more classes then IRL as "irregular or uncommon" robot types are much more common here
generally SnS robots dont exist in real life. spinning at the start of the match non stop will loose you a real life match on immobilization.
Whippers are real life examples.. but the py isn't as efficient as FBS_1.py so we don't use it so much.
robots using FBS.py (apanx one) are FBS robots in real life to (Y-Pout, Why-Not, etc)
--------------------------------
easy way,
FBS means everything spins (baseplate, amour, motors, etc) and the robot follows its opponent Sheck Spinner means only an outer shell spins. and the robot follows its opponent SnS just like FBS only they lack transitional movement (dont follow an opponent) and basically are only in RA2. Whipper is a robot that uses drive to spin weapons after following an opponent.
7633
« on: March 22, 2010, 10:45:20 PM »
Im surprised that JoeBlo made a HUGE chassis like that... And so irregulary shaped too ;O wanted to be creative :P also it could have been fine if someone didnt put a massive JTX right in the middle :P
7634
« on: March 22, 2010, 10:37:51 PM »
well all I got through pm was a smartass post and caps lock so TX can just do whatever he wants with this thread I dont care
7635
« on: March 20, 2010, 10:38:41 PM »
LOL I forgot I put that there...
Hey GK you ever thought about a job in promoting and advertising ? your doing it great for me :P
7636
« on: March 20, 2010, 10:11:41 PM »
(sorry Joe, your robonova arena was awesome but i think i should make my own arena) by adding my logo to someone elses arena :P joking... what have you changed/ modded on the arena ?
7637
« on: March 20, 2010, 10:08:36 PM »
FOTEPX: You ARE going to need to AI for some people. I have my bot done, just need to AI it up and send it.
I know i will have to, but I've AI'd for about 10 peeps, and only 2 have said that they cannot AI it themselves.
it comes with the job.. I AI'd about 30 robots for CC3, and wrote 3 new python files.. yet im sure more then 11 people knew how to AI you just have to be prepared to AI the maximum amount of robots you allow (take DIY AI as a bonus)
7638
« on: March 20, 2010, 10:04:08 PM »
I get heaps of requests from members to make them stuff (yet some people I dont see post if at all on here ?)
7639
« on: March 19, 2010, 11:38:31 PM »
Stacking is easy if you have the patience.
and there lies the problem he is having
7640
« on: March 19, 2010, 11:19:45 PM »
he is referring to the robot, stop trying to pick fights with others over rubbish
----------------------------
looks cool click, so it cant get stuck when inverted 180 degrees (like on both polycarb skirts)
its admirable that your trying designs like this in a sub-weight class.. I usually try out something HW so there is less limit then later turn it into my desired class (unless you did that)
|