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Messages - JoeBlo
7401
« on: April 05, 2010, 09:44:45 AM »
you giving up will find you in more trouble :P
I have 0 problems helping others dive into modding,
@Nar I dont think file names are case sensitive
7402
« on: April 05, 2010, 09:42:47 AM »
then your doing it wrong
what decompiler ? serges or FB's
7403
« on: April 05, 2010, 09:25:29 AM »
also its important you dont try and overwrite with Serges.. you must write a new file name and put .gmf on the end
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if you did that and it doesnt work then try the other way around (decompile with FB and recompile with Serges)
I cant remember how I ended up doing it but I know the original stock wheels are the problematic ones,
Serge/ FB combo should work for any DSL wheel (directed at Nar)
7404
« on: April 05, 2010, 09:21:29 AM »
drag stuff in ?????
just use FB's or Serges.. thats all I ever use
7405
« on: April 05, 2010, 09:20:20 AM »
Don't copy what I did first, and then take all the credit for it.
I dont know the full info but he said "here is an example" .. if I am not mistaken that isnt taking credit ??
7406
« on: April 05, 2010, 09:14:58 AM »
Try Decompiling with Serges
then Recompiling with FB's version of dummys (on the Beetle Bros site)
thats how I recall making my new wheels (for CA1 and Backlash)
7407
« on: April 05, 2010, 08:51:34 AM »
lol the poopup returns :P
7408
« on: April 05, 2010, 08:23:46 AM »
I see Minesweeper is in its 5768486th tournament
7409
« on: April 05, 2010, 08:18:28 AM »
dont worry I have had a look at them and I will start building / give some ideas for the team tomorrow.. after I finished up Backlash stuff
7410
« on: April 05, 2010, 08:15:50 AM »
thats the problem only serges will do wheels in the download section as separate compiler and decompiler
7411
« on: April 05, 2010, 07:58:51 AM »
what about omni if its a spinner?
7412
« on: April 05, 2010, 07:45:32 AM »
I think pillar did not supported a spinning weapon system, but not sure...
nope I am pretty sure it doesnt.. thats what PillarPlus was for
7413
« on: April 05, 2010, 07:38:41 AM »
Once again, the weapons entry do not matter on such an AI.
again I dont know about pillar but pillarplus will change to shove is it looses weapons
7414
« on: April 05, 2010, 07:36:51 AM »
do you have Sages skin pack ?
I know people forgot about it and send robots using those parts
7415
« on: April 05, 2010, 07:32:34 AM »
copy and paste a binding line from a robot you know works as a method of isolating the problem
7416
« on: April 05, 2010, 07:18:31 AM »
It's missing 33, but I'm not sure whether that causes the problem or not.
that doesnt effect it.. only tells the AI which components it needs to loose in order to change strategy --------------- I dont have a copy of Pillar myself but Pillarplus requires a 'range2' attribute
7417
« on: April 05, 2010, 07:00:47 AM »
Can anyone see what's wrong with this AI line?
list.append(("Kikeroga","Pillar",{'invertible':True,'topspeed':99,'throttle':130,'turnspeed':2.5,'turn':60,'radius':0.3,'range':99,'weapons':(27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,44,45,46)})) does the robot have 46 components ?
7418
« on: April 05, 2010, 06:22:41 AM »
Very nice, Joe. took me a second to see that the 181065 was actually two different hits though. lol. But after picking my jaw up off the desk, i still appreciate this bot. Any control over it or does it just spin away and pray?
no actual control it spins up without a top end speed (DSL servo boosting 1) then let go of spin and the flails glitch causing it to spin limitless faster then a duel perm (DSL servo boosting 2) while Servo Boosting 2, it bounces around the arena while spinning keeping it mobile ----------------------------- your new robot is interesting.. I have seen the design used before for torque reaction weapons but never for reversing drive.
7419
« on: April 05, 2010, 05:57:41 AM »
sent Its my favorite Stock MW  not the greatest but awesome :P
7420
« on: April 05, 2010, 05:41:18 AM »
you wou like me to dig up RY3NO
its not the best MW but original :D
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