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Messages - cephalopod

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7141
Existing Games / Game Boy ROMs
« on: January 09, 2010, 09:13:51 AM »
Well, there was a load of these in the RW:ED thread, and I just found some BattleBots ROMs (always wanted to play them) so I thought a collective thread could be useful :P


I found them all online or in other threads.


These all open with Visual Boy Advance (can be downloaded as part of the Robot Wars Bundle)


Robot Wars Bundle - Credit to JoeBlo here :P (Visual Boy Advance, RW:ED (GBA), RW:AD (GBA))
http://www.megaupload.com/?d=VSOHDKP0


BattleBots - Beyond The BattleBox (GBA)
http://www.filesend.net/download.php?f=829f73275d6585158dfa59eac663b7d9


BattleBots - Design And Destroy (GBA)
http://www.filesend.net/download.php?f=a47d58d30b98fa0204553d5d4b13f0ae


Robot Wars - Metal Mayhem (GBC)
https://gametechmods.com/uploads/files/Metal%20Mayhem.zip




Hope this helps at least someone ^_^

7142
Off-Topic Discussion / Re: Battlebots/robot wars toys
« on: January 09, 2010, 08:57:05 AM »
I have like most of the RW toys.

All pullbacks (including the gauntlet thing with XT2), remote control matilda/sir killalot, hypnodisc/panicattack/matilda pitstop kits, a LOT of minibots (and arena, and some little thing with huge ramps and a mini arena), and the sgt bash and tornado battlers.

Battlebots-wise, I had a few 'grip n grapplers' (mauler, grendel, frenzy, toro, tazbot) and one little vlad the impaler frictiony-movey-thing XD


I always really wanted the 'drop zone' thing for the minibots, and the battlebox cos it looked fun XD

7143
Site News and Feedback / Re: WTF
« on: January 09, 2010, 08:52:58 AM »
Umm... yeah... back on topic.

I think it's probably just a random one-off problem.

@TriTon press ctrl-b to get the bookmarks bar

7144
Contests / Re: Vote BOTM Jan 2010
« on: January 09, 2010, 06:09:12 AM »
Meh, always hated art - I still use paint :D
thanks for the compliment though XD

7145
Contests / Re: BOTM Feb 2010
« on: January 08, 2010, 06:35:53 PM »
^^^ win :D

7146
Contests / Re: Vote BOTM Jan 2010
« on: January 08, 2010, 06:25:51 PM »
Haha, if you're saying #5 is a cool design, thanks ^_^

If you're saying I should be banned... not so thanks ;D

7147
Stock Showcases / Re: Sparkeys showcase
« on: January 08, 2010, 08:33:49 AM »
a huge block? as a popup? Lol, this will be amusing :P

7148
Discussion / Re: Opinion on DSL parts.
« on: January 08, 2010, 07:02:00 AM »
Eh, I dunno.

Weapons: Prefer Sledgehammers/Meat Tenderizers/45kg DSL hammers/70kg DSL hammers / Slap Happy Blade
Extenders: Prefer flipper parts / Dislike Carbon Fiber Extenders
Armor: Prefer Side panels/Half sheets / Dislike Ramplates
Weapon motors: Prefer Double Perm/Perm 132 / Dislike E-tek (too chunky)
Drive motor : Prefer NPC Fast / Dislike the little tiny ones
Wheels: Prefer Vlads / Dislike bike wheels
Chassis armor : Prefer Most / Dislike plastic 10

7149
Discussion / Re: What is your signature robot?
« on: January 08, 2010, 05:01:06 AM »
Mine would be Shinigami. Can't be bothered with a pic. Just check the CC2 vids.

7150
Contests / Re: BOTM Feb 2010
« on: January 06, 2010, 03:10:01 PM »

7151
Tournament Archives / Re: Clash Cubes 3 - SignUp
« on: January 06, 2010, 11:59:08 AM »
My entries usually are laughs, so there's no point in me saying I'm entering for a laugh :P

7152
Tournament Archives / Re: Wheely Tag Tourment - Sign up's
« on: January 06, 2010, 08:11:28 AM »
I like your thinking, dude ;D

7153
Tournament Archives / Re: Wheely Tag Tourment - Sign up's
« on: January 06, 2010, 08:09:52 AM »
I assume your team will be disqualified, or just he is disqualified. No idea to be honest :P

7154
Chatterbox / Re: Sick Jokes Thread
« on: January 05, 2010, 03:32:01 PM »
This thread had me laughing for about 10 minutes straight, with it's talk of hairy wood and hairy penises sticking to people. Thank you for the entertainment ;D

7155
Discussion / Re: Arena Ideas - Post 'Em Here!
« on: January 05, 2010, 02:01:59 PM »
I suppose a Tabletop Arena set in a Chemical Plant (Iron and Mesh platform suspended above a pit of acid) might not be a bad idea.
The Acid KOs shortly after submersion, so if a robot falls in, they're pretty much done for.

But there is a ramp out of the acid pit? Just to mix things up a bit, like a set time to get out of there almost. Otherwise, there's not much point in the acid KOing 'shortly after' submersion, if you get my drift...

7156
Contests / Re: Vote BOTM Jan 2010
« on: January 05, 2010, 12:09:15 PM »
Well, I evaded most of the predictions, except Reiers ;D
Some people were saying they thought it was made by several accomplished builders, this made me grin, thanks :D

Gratz to R0B0 too :D

7157
Modifications / Re: NAR AI pack releases !
« on: January 04, 2010, 03:10:34 PM »
Eh, my NAR AI died and I need to re-install it... do I need the v1 (can't find a link) before I install the v1.1patch? N00biest question I've asked in a while, I know, sorry :P

7158
Contests / Re: Vote BOTM Jan 2010
« on: January 04, 2010, 02:40:17 PM »
Well if what SD said is true (I'm agreeing with his predictions/working), there are 3 left to figure...

7159
Contests / Re: Vote BOTM Jan 2010
« on: January 04, 2010, 11:34:35 AM »
I think it's kinda bad to vote for your own to be honest.

7160
Contests / Re: Vote BOTM Jan 2010
« on: January 04, 2010, 11:32:08 AM »
the builder probably voted for it.

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